I do think people are being a little nitpicky with the Golarion framework here. Those problems are easily fixed, even with a hamhanded "unite the clans" story starter. And while I think it's good to point out that the place simply can't work as a sewer, it would be easy to change the location. In my case, at least, I'm basing my judgment on how much I feel like adventuring there. And this place looks really cool. This map is not just well-drawn; it has a lot of evocative material. Writhing room, corpse floor, starving wizard, fighting pit--I like it. In fact, it's one of my favorites.
The party
Having gone upstairs to sell and buy, the party returned to Jazidrune to bust down more doors and wipe out more monsters. Finally provided with a rough map of the area, they intelligently made their way toward the place on the map that looked like a dead end (i.e., location of a bad guy or a way to him.) On their way to this elevator, they negotiated with a mimic, who demanded a week's worth of cooked beef for the peaceful surrender of the familiar he was guarding. Getting the week's worth of cooked beef required a trip upstairs and finding a willing cook, who, knowing when he had someone over a barrel, demanded more gold than the party had for the service. Tomorrow morning, the party will report to his place of work bright and early to clean the stables. (Perhaps they will name themselves "The Muckrakers"--'twould be apt for this campaign, actually ...) The party returned, took the familiar, slaughtered the hobgobs in the elevator, and descended into the Malachite Hold in search of the lost orphans. In the first room past the elevator, they encountered a stone spike and, 1 round later, a filthy ogre. The party's tactics at this point consist of having the fighters go toe to toe with the creatures and applying healing to the fighters as needed. Alas, this technique was not enough to save the fighter from being critted with a falchion and dropping to -10. Fortunately, his deity looked with favor upon him that day, and the damage was redirected to the crusader. The party all understand now that future divine intervention must come at the cost of honestly acquired spells. The party proceeded to slash its way through 10 more hobgoblins and 2 lemures before confronting Kaz, a (wussy) half-dwarf, half-troll guarding his dishonestly acquired orphans. Possession being 9/10 of the law, he demanded money for giving them up. "You realize," said Splatboy, "That we've just wiped out your entire hobgoblin army." A few more terse exchanges later had them rolling for initiative. Kaz and his howler chum Prickles rolled horribly, and Kaz continued to roll horribly for the rest of the combat: he got dazed twice, and thus was not even able to summon his animated chains until the third round (then he got hit with sunstroke). Fortunately his fast healing kept him in business. After Prickles had downed the crusader, a few more hobs had appeared through another door, and the sound of rattling chains was heard at the end of the hallway, things were looking up for the monsters; Splatboy, ashen-faced, whispered, "I think we should run." Alas, the hobs went sleepity sleep, Prickles was blinded by the Swindlespitter, and the fighter stepped up and critted Kaz with a greataxe for 40 pts of damage, dropping him to -13 and killing him instantly. Thus the polyhedra turn. I could have made this fight a bit more interested with a chest of marbles from elsewhere in the hold that I forgot to use; also, I rather stupidly had all the newbie hobgoblins stand together upon their entrance, whereupon they became targets of the bard's sleep spell. Not to worry; I am spending my time improving the BBEG from the end of Chapter 2. Things that are becoming annoying:
The crusader's ability to improve everyone's AC by 2 for 10 rounds. He needs to go, and he will, and there's something that might be able to do that in the next chapter ... Cheers,
It was a pleasant surprise to return to this thread and see that an update was in demand! Indeed, the holidays did interrupt our nascent gaming session. In the meantime, I developed an interest in the Roman empire, and neglected to check this thread. We managed to get a session together last night, though, so I have an adventure update to post. But first, some issues. Last night, Kirby couldn't make it at the last minute, so he decided to let Splatboy and ValorPal run both of his characters. Since I didn't want to lose the gaming session altogether, and since I don't want to have a party defeat chalked up to lack of players, I decided to allow it. This decision became a problem when I reduced Kirby's barbarian to -10 HP and Splatboy said, "Kirby's gonna be kind of bummed if his character dies when he's not around." Softie that I am, I decided not to frag the Barbarian after all. I sent the party an email in which I explained that I won't be so generous in the future. I'll chalk that up as a character death to me, though. So that's 3 TCDs (Technical Characater Deaths) in three sessions. I could live with this average. Especially when the players are rolling as hot as they were last night. In reply to a question about the Swindlespitter's save DC: generally, you can customize animal companion feats. Splatboy chose Ability Focus: Poison, rather than one of the feats that he wouldn't normally use. But it makes me think that I should probably redo a few monster feats when I get the chance--does anyone here think doing so would be inappropriate? And yes, the last session gave us plenty of action and raised a few questions for me, but I'll break it up to go easy on the eyes . . .
Well . . . At the request of my long-suffering DM, who is currently taking a group of us through Ptolus, I decided to give DMing a shot. Fortunately I stumbled on the threads of Allen Stewart and Turin the Mad. I've DM'd in the past, so I have some sins to atone for: handing out magic items like Halloween candy . . . manipulating saves to allow party members to survive their stupidity . . . fearing the death of a PC as if it were my own. The wheel of karma turns some more; Shiva rises, 8-armed, to cut her path of destruction. But be warned: I've got nowhere near the experience of 3.5 that I see in other people on these boards. Hence the research, especially to figure out how to run advanced encounters. Allen and Turin have been most helpful in this respect; props to them. And I am going to need plenty more help and advice; I hope a few of you out there will be willing to provide it. Our group, alas, has but three people in it: Splatboy, master of all known realms of knowledge; Kirby, whose characters generally talk their way up greased poles; and ValorPal, lover of paladins, crusaders, clerics, and their ilk. Thus, each person is responsible for two PCs. A little research enabled me to nix the frenzied berserker ahead of time; I now know what to say as soon as Splatboy begins cackling ("No, you can't"). Unfortunately, having no advance knowledge of other potentially broken character classes, I allowed a crusader in without demur. While ValorPal slowly worked the point-buy system (40 pts; let it not be said that I am ungenerous) to produce his cleric, Splatboy reavealed 2 of the 7 mad schemes that had kept him up late in the previous week: A venerable dragonwrought kobold bard with a str 6, dex 18, int 18, cha 21; immune to sleep and paralysis. "What's cool about kobolds is that that they don't take penalties for aging," says Splatboy. A Tortle druid with Cha 6, Wis 20, Con 16. "It's the one template that increases your wisdom score without requiring a level adjustment," says Splatboy. The druid has a dinosaur animal companion: a little dinosaur with a breath weapon. Meanwhile, Kirby cooks up a half elf half fey warmage (6 Str, 21 Cha; immune to enchantment, can fly, can charm at will.) He has a level adjustment of +3; I am waiting to see how his 6 HP fare in CR3 encounters. As ValorPal finishes his cleric, Splatboy must take quite a few minutes to convince him to take the travel domain, which allows freedom of movement as a granted power. ValorPal is a bit new to the system, and has yet to encounter packs of ghouls. And with that, they are ready to enter the streets of Cauldron. They should make excellent spawn . . . * * * We've just had our first session, and already a bit of disappointment is in the air. Can long imprisonment count as character death? Join us next time as the PCs decide that, having been in the town all of two days, they are ready to shake down city hall.
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There was a Lot of Talk about "The Healer's Handbook" and a very cool Sarenrae religious trait- Envoy of healing (when using:channeling heal,Lay on Hands" re-roll 1's, If a 1 again must take it).
I ordered the book and it arrived "During a Online Game Con." That day, I built and Played a new PC's with that Trait.
Now what do I do with the new PC? I built a Paladin and dipped 1 level Cleric at 3rd. I went Sarenrae just for the Trait. ( Travel Domain is best for tanks ) I would have chosen another Diety. When my error was pointed out. " There are no rules saying you Can use the trait in PFS".
I purchased the Advanced Race Guide to get a Aasimar but the rule changed. Need Boon (25 convention games no boons won). Wand of Abundant Ammo, Nerf. (Bought a book for a cool spell) "If the Wand is full charged may sell back for 2PP, if used 1PP." Now this.
The lance in the Core book. Says a Lance can be used with 1 hand while mounted. Do they get the 2 handed bonus, 1.5 X Strength bonus? Technically, the knight is using her entire body. Held in the hand and tucked under the arm against the body. I have never seen a Jousting knight use 2 hands on the weapon. Does this mean that "The Mounted lancer" will never receive the X 1.5 strength bonus.
I play PFS/PF RPG and mostly Clerics. I have a few clerics of Sarenrae with the Sun Domain. How do I use "Nimbus of light"?
Does a PFS mission assigned by the Venture Captain allow violations in class?
I am looking over the Cavalier and just don't get it. If he is a mounted terror, why doesn't he start with the Mounted Combat feat?
I like the pre-gen druid concept. I play PFS
How do characters in PFS get Dragon hide armor. Does my group have to slay a dragon then have it's hide made into shields and Armor. Is the PF player Companion" Animal Archive" PFS usable? I love the picture of the white tiger in armor. (Later I would like to get a battle trained Tiger as a mount.)
I only play PFS games. Mostly at game conventions.
Why don't the players get a Discount on purching commom items from a Chronicle sheet? A +1 Sword is the same cost in a city as "Hard fought" items found in a adventure?
When do you Have to choose a Trait? Can a Character "hold" a trait slot until she qualifies for a desired trait. Example the ugly cleric, chr 12. At 3rd level the cleric earns a Trait and wants "selective channel" which requires a Chr of 13. She will get a Stat bonus @ 4th level. She increases her Chr +1 to 13. She is meets the min chr to take the Feat. During a Game convention,I played 8 PFS games and my character leveled up several times. I had a Pregem credit(7th level). I went from 6th to 8th level real quick.
I spent my time on spells and stat increases. I Forgot I earned a Trait at 7th level. I was 8th level when It was pointed out to me.
A friend told me that Summon Animal spells are real useful. I would like to get a "Pet". "PF PC Animal Archive" has lots of Animals for sale and some come trained.
Ogar's RPG guide says a Alchemist can brew a Cure lt wound potion. With that brew, they are able to use a "wond of Cure lt wounds".
I like playing my Archer/ Healer cleric, level 8. I don't get the chance to play PFS very often, so I will not be getting to higher levels. I want to build a Mele Combat cleric. I don't like the "diminished casting ability" with archtypes. I have Pre-gen character credit(games) to apply. I thought about Multi-class with 1 level of Fighter to get heavy armor use and access to Feats that require BAB +1.
Is Multi-classing this character a Bad Idea? This will be my first Character that will use a shield. I was thinking of using a Morning star. I like the bonus: skills,feat,stat of Humans.
I am still working on ability stats but Wis,Str and Con will be important. A chr of 12 will give me selective channel of 1. Although I am use to not having that feat. My main character is a Buff/Healer and I like that role. With this new character, I can use Bull strength on myself now
I like playing my Archer/ Healer cleric, level 8. I don't get the chance to play PFS very often, so I will not be getting to higher levels. I want to build a Mele Combat cleric. I don't like the "diminished casting ability" with archtypes. I have Pre-gen character credit(games) to apply. I thought about Multi-class with 1 level of Fighter to get heavy armor use and access to Feats that require BAB +1.
Is Multi-classing this character a Bad Idea? This will be my first Character that will use a shield. I was thinking of using a Morning star. I like the bonus: skills,feat,stat of Humans.
I am still working on ability stats but Wis,Str and Con will be important. A chr of 12 will give me selective channel of 1. Although I am use to not having that feat. My main character is a Buff/Healer and I like that role. With this new character, I can use Bull strength on myself now
I discovered PFS at DunDraCon. I played Valeros 3 back to back games. I did not have time to purchase the book or to start another character.
I play a Cleric with the Healing Domain. How does Rebuke death work?
Our first level game group needs a fighter and a healer. I am having a great time playing a 1st ed D&D Paladin. A PFS fighter with point blank,precise shot and rapidshot, That worked real well. The villians had reach weapons ,so I could use the bow all the time. No melee. I am thinking a Human Paladin, Archtype Divine Hunter. I think a paladin's bonus spells is Chr based not Int.
I looked at the pregen ninja character, it looks interesting. In the fluff she dressed up as a monk to travel. Does the PC travel in town in disguise? Then go on the adveneture wearing the black face covering outfit?
I am building a new fighter and I am choosing traits. Many traits offer skills with a +1 check and the skill becomes a class skill.
I am just starting Pathfinder. I played my first 3 games at DundraCon.
Someone finishing a adventure said he owned a tavern. How cool is that! I thought Craft:weapon making would be useful. The Guide to PFS,lists craft feats not allowed. No making magic weapons at higher levels? crafting "mundane items" is not allowed? Isn't that making wooded spoons and basic things like that?
My second choice is a Brew master. I would love to own a tavern, sometime in the future. Thanks |