Scepter

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I liked the name. Not only did I find it intriguing (this was the first monster that caught my eye), I like the way it evokes the key visual characteristic of this beast.

I don't think of oysters as having hands, so I would have appreciated more of an explanation for how it could wield a scimitar. But I haven't really played Pathfinder yet, so maybe I'm just unfamiliar with the characteristics of its mollusks.


I do think people are being a little nitpicky with the Golarion framework here. Those problems are easily fixed, even with a hamhanded "unite the clans" story starter. And while I think it's good to point out that the place simply can't work as a sewer, it would be easy to change the location.

In my case, at least, I'm basing my judgment on how much I feel like adventuring there. And this place looks really cool. This map is not just well-drawn; it has a lot of evocative material. Writhing room, corpse floor, starving wizard, fighting pit--I like it. In fact, it's one of my favorites.


Congrats!

Here's one question that I had: Why a nauseate effect? I had trouble reconciling that effect with the visual of beautiful butterflies.


Really like the simplicity of this low-powered, low-cost item. Re-roll (instead of additional bonus) seems like an apt effect.


Fantastic. My favorite so far of the top 32.


1 person marked this as a favorite.

Makes me think we need more Paizo modules with a Scottish highlands theme. Or maybe even an AP that ultimately takes the characters into the equivalent of the English castle.


One of my favorites. This item is interesting because it also gives ideas for similar encounter strategies.


The party
Gargamel (Human Crusader 2)
Azrael (Human Cleric 2)
Matuin (Tortle Druid 2)
Yoshi (Swindlespitter animal companion)
Deekin (Kobold Bard 2)
Drizzle (Human Warmage 2)
Andrak (Human Fighter 2)

Having gone upstairs to sell and buy, the party returned to Jazidrune to bust down more doors and wipe out more monsters. Finally provided with a rough map of the area, they intelligently made their way toward the place on the map that looked like a dead end (i.e., location of a bad guy or a way to him.) On their way to this elevator, they negotiated with a mimic, who demanded a week's worth of cooked beef for the peaceful surrender of the familiar he was guarding. Getting the week's worth of cooked beef required a trip upstairs and finding a willing cook, who, knowing when he had someone over a barrel, demanded more gold than the party had for the service. Tomorrow morning, the party will report to his place of work bright and early to clean the stables. (Perhaps they will name themselves "The Muckrakers"--'twould be apt for this campaign, actually ...)

The party returned, took the familiar, slaughtered the hobgobs in the elevator, and descended into the Malachite Hold in search of the lost orphans. In the first room past the elevator, they encountered a stone spike and, 1 round later, a filthy ogre. The party's tactics at this point consist of having the fighters go toe to toe with the creatures and applying healing to the fighters as needed. Alas, this technique was not enough to save the fighter from being critted with a falchion and dropping to -10. Fortunately, his deity looked with favor upon him that day, and the damage was redirected to the crusader. The party all understand now that future divine intervention must come at the cost of honestly acquired spells.

The party proceeded to slash its way through 10 more hobgoblins and 2 lemures before confronting Kaz, a (wussy) half-dwarf, half-troll guarding his dishonestly acquired orphans. Possession being 9/10 of the law, he demanded money for giving them up. "You realize," said Splatboy, "That we've just wiped out your entire hobgoblin army." A few more terse exchanges later had them rolling for initiative. Kaz and his howler chum Prickles rolled horribly, and Kaz continued to roll horribly for the rest of the combat: he got dazed twice, and thus was not even able to summon his animated chains until the third round (then he got hit with sunstroke). Fortunately his fast healing kept him in business. After Prickles had downed the crusader, a few more hobs had appeared through another door, and the sound of rattling chains was heard at the end of the hallway, things were looking up for the monsters; Splatboy, ashen-faced, whispered, "I think we should run." Alas, the hobs went sleepity sleep, Prickles was blinded by the Swindlespitter, and the fighter stepped up and critted Kaz with a greataxe for 40 pts of damage, dropping him to -13 and killing him instantly. Thus the polyhedra turn.

I could have made this fight a bit more interested with a chest of marbles from elsewhere in the hold that I forgot to use; also, I rather stupidly had all the newbie hobgoblins stand together upon their entrance, whereupon they became targets of the bard's sleep spell. Not to worry; I am spending my time improving the BBEG from the end of Chapter 2.

Things that are becoming annoying:
The swindlespitter is blinding just about everything that it can. Creatures have yet to actually hit it. I've decided I'm going to wipe it out (or capture it) next chapter. Then I'll enforce a few rules about animal companions: 24 hours of prayer somewhere in the woods, 1 week minimum to train it to attack. I'm also tempted to disallow customizing feats, since I can't think of why an animal randomly selected from the woods would be able to change its feat.

The crusader's ability to improve everyone's AC by 2 for 10 rounds. He needs to go, and he will, and there's something that might be able to do that in the next chapter ...

Cheers,
SF


It was a pleasant surprise to return to this thread and see that an update was in demand! Indeed, the holidays did interrupt our nascent gaming session. In the meantime, I developed an interest in the Roman empire, and neglected to check this thread.

We managed to get a session together last night, though, so I have an adventure update to post. But first, some issues.

Last night, Kirby couldn't make it at the last minute, so he decided to let Splatboy and ValorPal run both of his characters. Since I didn't want to lose the gaming session altogether, and since I don't want to have a party defeat chalked up to lack of players, I decided to allow it. This decision became a problem when I reduced Kirby's barbarian to -10 HP and Splatboy said, "Kirby's gonna be kind of bummed if his character dies when he's not around." Softie that I am, I decided not to frag the Barbarian after all.

I sent the party an email in which I explained that I won't be so generous in the future. I'll chalk that up as a character death to me, though. So that's 3 TCDs (Technical Characater Deaths) in three sessions. I could live with this average. Especially when the players are rolling as hot as they were last night.

In reply to a question about the Swindlespitter's save DC: generally, you can customize animal companion feats. Splatboy chose Ability Focus: Poison, rather than one of the feats that he wouldn't normally use. But it makes me think that I should probably redo a few monster feats when I get the chance--does anyone here think doing so would be inappropriate?

And yes, the last session gave us plenty of action and raised a few questions for me, but I'll break it up to go easy on the eyes . . .


Well . . .

At the request of my long-suffering DM, who is currently taking a group of us through Ptolus, I decided to give DMing a shot.

Fortunately I stumbled on the threads of Allen Stewart and Turin the Mad.

I've DM'd in the past, so I have some sins to atone for: handing out magic items like Halloween candy . . . manipulating saves to allow party members to survive their stupidity . . . fearing the death of a PC as if it were my own.

The wheel of karma turns some more; Shiva rises, 8-armed, to cut her path of destruction.

But be warned: I've got nowhere near the experience of 3.5 that I see in other people on these boards. Hence the research, especially to figure out how to run advanced encounters. Allen and Turin have been most helpful in this respect; props to them. And I am going to need plenty more help and advice; I hope a few of you out there will be willing to provide it.

Our group, alas, has but three people in it: Splatboy, master of all known realms of knowledge; Kirby, whose characters generally talk their way up greased poles; and ValorPal, lover of paladins, crusaders, clerics, and their ilk.

Thus, each person is responsible for two PCs. A little research enabled me to nix the frenzied berserker ahead of time; I now know what to say as soon as Splatboy begins cackling ("No, you can't"). Unfortunately, having no advance knowledge of other potentially broken character classes, I allowed a crusader in without demur. While ValorPal slowly worked the point-buy system (40 pts; let it not be said that I am ungenerous) to produce his cleric, Splatboy reavealed 2 of the 7 mad schemes that had kept him up late in the previous week:

A venerable dragonwrought kobold bard with a str 6, dex 18, int 18, cha 21; immune to sleep and paralysis. "What's cool about kobolds is that that they don't take penalties for aging," says Splatboy.

A Tortle druid with Cha 6, Wis 20, Con 16. "It's the one template that increases your wisdom score without requiring a level adjustment," says Splatboy. The druid has a dinosaur animal companion: a little dinosaur with a breath weapon.

Meanwhile, Kirby cooks up a half elf half fey warmage (6 Str, 21 Cha; immune to enchantment, can fly, can charm at will.) He has a level adjustment of +3; I am waiting to see how his 6 HP fare in CR3 encounters.

As ValorPal finishes his cleric, Splatboy must take quite a few minutes to convince him to take the travel domain, which allows freedom of movement as a granted power. ValorPal is a bit new to the system, and has yet to encounter packs of ghouls.

And with that, they are ready to enter the streets of Cauldron. They should make excellent spawn . . .

* * *

We've just had our first session, and already a bit of disappointment is in the air. Can long imprisonment count as character death? Join us next time as the PCs decide that, having been in the town all of two days, they are ready to shake down city hall.


Liberty's Edge

There was a Lot of Talk about "The Healer's Handbook" and a very cool Sarenrae religious trait- Envoy of healing (when using:channeling heal,Lay on Hands" re-roll 1's, If a 1 again must take it).
I play lots of Clerics of Sarenrae.

I ordered the book and it arrived "During a Online Game Con." That day, I built and Played a new PC's with that Trait.
Additional resources came out months later, and removed from PFS.
(I spent $15.00 to use a trait, and Can't use it)

Now what do I do with the new PC? I built a Paladin and dipped 1 level Cleric at 3rd. I went Sarenrae just for the Trait. ( Travel Domain is best for tanks ) I would have chosen another Diety.

When my error was pointed out. " There are no rules saying you Can use the trait in PFS".
Do we NOT buy new books until the PFS group gives it's "stamp of approval"? It's from Piazo. Not a 3rd party book.

I purchased the Advanced Race Guide to get a Aasimar but the rule changed. Need Boon (25 convention games no boons won). Wand of Abundant Ammo, Nerf. (Bought a book for a cool spell) "If the Wand is full charged may sell back for 2PP, if used 1PP." Now this.
I am sure others are in the same Spot. What do we do.

Liberty's Edge

AP# 92 Giant's pledge has a item Glory Medallion Dedicated to Iomedae. Is it available to Clerics of Sarenrae and other gods?

Can a Phylactery of Channeling be made into another item. like a crown? It and the Headbands share the same place.

Liberty's Edge

AP# 92 Giant's pledge has a item Glory Medallion Dedicated to Iomedae. Is it available to Clerics of Sarenrae and other gods?

Can a Phylactery of Channeling be made into another item. like a crown? It and the Headbands share the same place.

Liberty's Edge

The lance in the Core book. Says a Lance can be used with 1 hand while mounted. Do they get the 2 handed bonus, 1.5 X Strength bonus? Technically, the knight is using her entire body. Held in the hand and tucked under the arm against the body. I have never seen a Jousting knight use 2 hands on the weapon. Does this mean that "The Mounted lancer" will never receive the X 1.5 strength bonus.
I don't think the FAQ "bastard sword" applies here.
(I just had a funny vision of a line of several hobbits running with a full size Lance.)

Liberty's Edge

I play PFS/PF RPG and mostly Clerics. I have a few clerics of Sarenrae with the Sun Domain. How do I use "Nimbus of light"?
I looked it up in the Rules section and found a post from 2009
"What type of action is it to activate/deactivate Nimbus of Light (Cleric Sun Domain ability)?
Posted Answer: standard action unless it says otherwise.
Myself do not agree. I have served my deity for 8 levels. I think it should be like a Paladin's" Lay on hands-self" Swift action. Was hoping it was updated.
So How do I use the ability?
Level 8 Cleric.(use 8 rounds)
Turn 1. Move action: Get into Position, Standard Action: Activate "Nimbus", {Undead take damage, Darkness dispelled ect. }That is 1 of 8 "uses per day"
Turn 2. Nimbus is still activated (?) I get a move and a standard action.
As my standard action I channel energy to harm undead. Nimbus "does it's thing" 2 of 8 uses.
End of Turn. All undead are destroyed. But Other opponents are still in combat.
Turn 3. I no longer need the Nimbus of light ability. On my Standard action do I De-Activate it? and use another "usage 3 of 8".
Or on my standard action I am free to "cast a spell or attack" as normal.
I am sorry if this seems Stupid but I will be reaching level 8 or play a cleric with this ability and want to Do it corectly. Thank You.

Liberty's Edge

Does a PFS mission assigned by the Venture Captain allow violations in class?
As a Cleric,I am proud to serve Sarenrae and preach the gospel.
(don't want to be a spoiler)I played a game where the party had to infiltrate a area controlled by opponents. We had to hide our identity.
Many of us felt very uncomfortable doing this.
I am considering playing a Paladin. Hiding the fact that she/he is a Paladin is sort of a lie. When the mission is assigned, should some PC's say "I can't go on this mission, it is a violation of my code".
Do the Goals of a PFS mission allow for minor indiscretions?
We also pledged to further the goals of the Pathfinder Society.

Liberty's Edge

1 person marked this as a favorite.

I am looking over the Cavalier and just don't get it. If he is a mounted terror, why doesn't he start with the Mounted Combat feat?
Besides the advantage of a mount, which is great. A fighter can get the skills via feats at each level. I have not gotten past 10th level, so lets keep it lower level.
I am playing 2 mounted knights, 2 different games. First is just fighter: mounted combat, ride by attack,spirited charge. Challenge does get better at higher levels. Banners help on the Charge. But if you don't have the ride by attack , you only charge 1 then you are in combat.
I know I am missing something. I like humans but when I get a mount, It has to be left behind when we go underground. GM make it difficult to enter with the mount.
would love some build ideas. Halfling would be great.

Liberty's Edge

1 person marked this as a favorite.

I like the pre-gen druid concept. I play PFS
I want a build a Gnome Druid character that can ride a Dog.
stats:12(for-2)/14/12/12/14/14 This is my first Druid, Don't know what feats to get. Thinking Mounted Combat, ride by @ 3rd?
I want to keep it Core game approved.
I am going to take a Leopard animal companion, with the Combat Reflexes feat. I don't get to play much, I want the 4th level advancement.

How do characters in PFS get Dragon hide armor. Does my group have to slay a dragon then have it's hide made into shields and Armor.

Is the PF player Companion" Animal Archive" PFS usable? I love the picture of the white tiger in armor. (Later I would like to get a battle trained Tiger as a mount.)
I did consider a 1st level fighter dip to use a Lance and have Mounted Combat and ride by attack feats.
Any help from Druids on how to upgrade their Cat companion is appreciated.

Liberty's Edge

I only play PFS games. Mostly at game conventions.
Getting ready for a game a player stated "Why are common items the same price on a Chronicle sheet as they are in the book?"
*Some Chronicle sheets have special items and Wonds with only a few charges. Yes, if an items is found early in the game it can be used by the group.
Most adventures begin in a large settlement where Armor and Weapons are at stsndard book prices.

Why don't the players get a Discount on purching commom items from a Chronicle sheet? A +1 Sword is the same cost in a city as "Hard fought" items found in a adventure?

Liberty's Edge

When do you Have to choose a Trait? Can a Character "hold" a trait slot until she qualifies for a desired trait. Example the ugly cleric, chr 12. At 3rd level the cleric earns a Trait and wants "selective channel" which requires a Chr of 13. She will get a Stat bonus @ 4th level. She increases her Chr +1 to 13. She is meets the min chr to take the Feat.

During a Game convention,I played 8 PFS games and my character leveled up several times. I had a Pregem credit(7th level). I went from 6th to 8th level real quick.
{There is not a lot of time between games(especially if they run longer).}

I spent my time on spells and stat increases. I Forgot I earned a Trait at 7th level. I was 8th level when It was pointed out to me.
Can I choose a Trait being a 8th level character? 8th level gives me a stat increase which could qualify me for a Trait, I cound not get at 7th level.

Silver Crusade

A friend told me that Summon Animal spells are real useful. I would like to get a "Pet". "PF PC Animal Archive" has lots of Animals for sale and some come trained.
How does Training a animal (Dog of Wolf)using the Handle Animal skill work in PFS? It takes 4 weeks to train a Animal for Combat in the Core Rulebook.
(This is for my 1st level Cleric for Defence/protection.) Is it done during the "Day Job check"?

Silver Crusade

Ogar's RPG guide says a Alchemist can brew a Cure lt wound potion. With that brew, they are able to use a "wond of Cure lt wounds".
It was also stated (by another player) "Alchemists don't Cast spells, therefore they Can't use Wonds".
Can a Alchemist Use a wond that matches a spell/potion in their book?

Silver Crusade

I like playing my Archer/ Healer cleric, level 8. I don't get the chance to play PFS very often, so I will not be getting to higher levels. I want to build a Mele Combat cleric. I don't like the "diminished casting ability" with archtypes. I have Pre-gen character credit(games) to apply.

I thought about Multi-class with 1 level of Fighter to get heavy armor use and access to Feats that require BAB +1.
I plan to get Mytheral armor when the character can get the gold.

Is Multi-classing this character a Bad Idea?

This will be my first Character that will use a shield. I was thinking of using a Morning star. I like the bonus: skills,feat,stat of Humans.
I have not selected traits. The Cleric Domains will be Healing and Luck with no diety favored weapon.

I am still working on ability stats but Wis,Str and Con will be important. A chr of 12 will give me selective channel of 1. Although I am use to not having that feat.

My main character is a Buff/Healer and I like that role. With this new character, I can use Bull strength on myself now

Silver Crusade

I like playing my Archer/ Healer cleric, level 8. I don't get the chance to play PFS very often, so I will not be getting to higher levels. I want to build a Mele Combat cleric. I don't like the "diminished casting ability" with archtypes. I have Pre-gen character credit(games) to apply.

I thought about Multi-class with 1 level of Fighter to get heavy armor use and access to Feats that require BAB +1.
I plan to get Mytheral armor when the character can get the gold.

Is Multi-classing this character a Bad Idea?

This will be my first Character that will use a shield. I was thinking of using a Morning star. I like the bonus: skills,feat,stat of Humans.
I have not selected traits. The Cleric Domains will be Healing and Luck with no diety favored weapon.

I am still working on ability stats but Wis,Str and Con will be important. A chr of 12 will give me selective channel of 1. Although I am use to not having that feat.

My main character is a Buff/Healer and I like that role. With this new character, I can use Bull strength on myself now

Silver Crusade

1 person marked this as a favorite.

I discovered PFS at DunDraCon. I played Valeros 3 back to back games. I did not have time to purchase the book or to start another character.
I don't want to play Valeros. Can I create a new character and apply the 3 chronicles to her?
How?: Use the Valeros character number (#1)and redo the stats/feats ect.

Silver Crusade

I play a Cleric with the Healing Domain. How does Rebuke death work?
(core rule book pg44) Heal 1d4 +1/2 your level. Only works on creatures below 0 HP. Does it auto Stabilize?
If a PC is at -2 hp and the heal total is 5. Is he alive and stable with 3hp?
Do I need to stabilize the PC also? Or is it just to delay death? PC @ -7 rebuked for 5hp is she now @ -2hp and in need of stabilize.

Liberty's Edge

My Archer/(Buff)healer cleric currently has +1 magic brestplate. I want to change to mitheral silver Armor. I have a +3 Dex and will soon have a +4.
What does it mean when medium armor becomes light?
What are the stats for Mitheral silver brestplate?

Liberty's Edge

Our first level game group needs a fighter and a healer. I am having a great time playing a 1st ed D&D Paladin. A PFS fighter with point blank,precise shot and rapidshot, That worked real well. The villians had reach weapons ,so I could use the bow all the time. No melee.

I am thinking a Human Paladin, Archtype Divine Hunter. I think a paladin's bonus spells is Chr based not Int.
So far: Str 14/Dex 14/Con 13/Int 10/Wis 12/Chr 14 Not sure where to put the human +2 stat Chr or Dex. My archer has the 16 dex and the bow and AC bonus rock. Chr is important for a paladin.???
Traits: Dangerously curious magic trait-Use magic devise. I want to use a wond of cure lt wonds. unsure what also: Caretaker(healing),reactionary(initiative +2) or Armor expert. *Better trait choice welcome.
Feats: Point blank,precise shot,rapid shot. Skills:heal,sense motive,know religion. ( Are palidin's bonus skills Chr based not Int?)
Any help is greatly welcome. We will be first level and there has been character deaths,before I joined the group. I need to heal and fight at low levels. I plan to use a longsword, when I have to get up close.

Liberty's Edge

I looked at the pregen ninja character, it looks interesting. In the fluff she dressed up as a monk to travel. Does the PC travel in town in disguise? Then go on the adveneture wearing the black face covering outfit?
How do you join a group? "Hi, guys I am a japanese assassin. Can I join the group?" Is it normal for a Ninjas to be walking around town in the Black outfit?
Does she join the group as a female in Disguise, Drop back and put on the black outfit and show up for the combat?
I will be playing PFS games,mostly at game Cons. I don't think make it past 5th level,so I won't hold my breath for advanced features.

Liberty's Edge

I am building a new fighter and I am choosing traits. Many traits offer skills with a +1 check and the skill becomes a class skill.
Under the Faith traits "ease of faith" +1 Deplomacy and it becomes a class skill.
Do we spend a skill point to get Deplomacy, then the trait becomes class. Is Deplomacy a free skill with 1 rank if I choose "ease of faith"?

Liberty's Edge

I am new to PFS. I used the pregen character Valeros who has the Toughness ability. His HP are 10 +6. OK +2 con bonus and +3 for the toughness. Where is the other 1 hp come from? I want to make another character and use this ability. I don't want to get it wrong. thanks

Liberty's Edge

I am just starting Pathfinder. I played my first 3 games at DundraCon.
(Great job guys, I had Fun) I am now qualified for 2nd level. I heard about a Day Job? and Craft skills to make weapons and armor.

Someone finishing a adventure said he owned a tavern. How cool is that!

I thought Craft:weapon making would be useful. The Guide to PFS,lists craft feats not allowed. No making magic weapons at higher levels? crafting "mundane items" is not allowed? Isn't that making wooded spoons and basic things like that?
Can I take the craft: weapon feat and make masterwork weapons?
(After paying the extra 300gp for materials,using masterwork tools)
Would I work at a PC/NPC's Blacksmith shop or have to set up my own?

My second choice is a Brew master. I would love to own a tavern, sometime in the future. Thanks