SPENCER RONDELL CR 6
Male Human Cleric 7
LG Medium Humanoid (Human)
Init +0; Perception +5
--------------------
DEFENSE
--------------------
AC 21, touch 10, flat-footed 21. . (+11 armor)
hp 45 (7d8+7)
Fort +8, Ref +4, Will +13
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Returning Darkwood Spear +6 (1d8+1) and
. . Gauntlet (from Armor) +5 (1d3) and
. . Silver Dagger, Masterwork +6 (1d4-1) and
. . Unarmed Strike +5 (1d3)
Special Attacks Sun's Blessing
Spell-Like Abilities Rebuke Death
Cleric Spells Known (CL 7, 5 melee touch, 5 ranged touch):
4 (2/day) Cure Critical Wounds (DC 19), Restoration, Summon Monster IV
3 (3/day) Dispel Magic, Magic Vestment, Searing Light, Searing Light
2 (4/day) Bull's Strength (DC 17), Hold Person (DC 17), Silence (DC 17), Cure Moderate Wounds (DC 17), Restoration, Lesser
1 (6/day) Endure Elements, Bless, Comprehend Languages, Cure Light Wounds (DC 16), Protection from Chaos, Sanctuary (DC 16), Shield of Faith
0 (at will) Create Water, Purify Food and Drink (DC 15), Detect Magic, Mending
--------------------
STATISTICS
--------------------
Str 11, Dex 10, Con 12, Int 10, Wis 18/20, Cha 16
Base Atk +5; CMB +5; CMD 15
Feats Combat Casting, Extra Channel, Selective Channeling, Spell Penetration
Traits Armor Expert, Indomitable Faith
Skills Acrobatics -4, Climb -4, Diplomacy +9, Escape Artist -4, Fly -4, Heal +15, Knowledge: Religion +6, Knowledge: The Planes +6, Linguistics +6, Ride -4, Sense Motive +11, Spellcraft +9, Stealth -4, Swim -4
Languages Abyssal, Common, Draconic, Ignan
SQ Aura (Ex), Channel Positive Energy 4d6 (8/day) (DC 16) (Su), Cleric Domain: Healing, Cleric Domain: Sun, Healer's Blessing (Su), Spontaneous Casting
Combat Gear Silver Dagger, Masterwork, +1 Returning Darkwood Spear, +2 Full Plate; Other Gear Backpack (3 @ 10 lbs), Cleric's vestments, Cloak of Resistance, +2, Headband of Inspired Wisdom, +2, Healer's kit, Holy symbol, silver, Holy water (flask), Holy water (flask), Potion of Restoration, Lesser, Pouch, belt (3 @ 2 lbs), Wand of Cure Light Wounds, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 4d6 (8/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Healer's Blessing (Su) Your cure spells are empowered for free.
Rebuke Death (8/day) (Sp) Heal 1d4+3 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +7 to channel positive energy's damage to undead.