Trumpets

Spencer Rondell's page

4 posts. Alias of scranford.


Full Name

Spencer Rondell

Race

Human

Classes/Levels

Cleric 7

Gender

Male

Size

M

Age

28

Alignment

Lawful Good

Deity

Vionir

Location

The Desolution

Languages

Abyssal, Common, Draconic, Ingan

Occupation

Scourge of the Undead

Strength 11
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 20
Charisma 16

About Spencer Rondell

Background

Spoiler:

Character Sheet

Spoiler:

SPENCER RONDELL CR 6
Male Human Cleric 7
LG Medium Humanoid (Human)
Init +0; Perception +5
--------------------
DEFENSE
--------------------
AC 21, touch 10, flat-footed 21. . (+11 armor)
hp 45 (7d8+7)
Fort +8, Ref +4, Will +13
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Returning Darkwood Spear +6 (1d8+1) and
. . Gauntlet (from Armor) +5 (1d3) and
. . Silver Dagger, Masterwork +6 (1d4-1) and
. . Unarmed Strike +5 (1d3)
Special Attacks Sun's Blessing
Spell-Like Abilities Rebuke Death
Cleric Spells Known (CL 7, 5 melee touch, 5 ranged touch):
4 (2/day) Cure Critical Wounds (DC 19), Restoration, Summon Monster IV
3 (3/day) Dispel Magic, Magic Vestment, Searing Light, Searing Light
2 (4/day) Bull's Strength (DC 17), Hold Person (DC 17), Silence (DC 17), Cure Moderate Wounds (DC 17), Restoration, Lesser
1 (6/day) Endure Elements, Bless, Comprehend Languages, Cure Light Wounds (DC 16), Protection from Chaos, Sanctuary (DC 16), Shield of Faith
0 (at will) Create Water, Purify Food and Drink (DC 15), Detect Magic, Mending
--------------------
STATISTICS
--------------------
Str 11, Dex 10, Con 12, Int 10, Wis 18/20, Cha 16
Base Atk +5; CMB +5; CMD 15
Feats Combat Casting, Extra Channel, Selective Channeling, Spell Penetration
Traits Armor Expert, Indomitable Faith
Skills Acrobatics -4, Climb -4, Diplomacy +9, Escape Artist -4, Fly -4, Heal +15, Knowledge: Religion +6, Knowledge: The Planes +6, Linguistics +6, Ride -4, Sense Motive +11, Spellcraft +9, Stealth -4, Swim -4
Languages Abyssal, Common, Draconic, Ignan
SQ Aura (Ex), Channel Positive Energy 4d6 (8/day) (DC 16) (Su), Cleric Domain: Healing, Cleric Domain: Sun, Healer's Blessing (Su), Spontaneous Casting
Combat Gear Silver Dagger, Masterwork, +1 Returning Darkwood Spear, +2 Full Plate; Other Gear Backpack (3 @ 10 lbs), Cleric's vestments, Cloak of Resistance, +2, Headband of Inspired Wisdom, +2, Healer's kit, Holy symbol, silver, Holy water (flask), Holy water (flask), Potion of Restoration, Lesser, Pouch, belt (3 @ 2 lbs), Wand of Cure Light Wounds, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 4d6 (8/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Healer's Blessing (Su) Your cure spells are empowered for free.
Rebuke Death (8/day) (Sp) Heal 1d4+3 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +7 to channel positive energy's damage to undead.