Paladin

Speckledorf's page

Organized Play Member. 14 posts (33 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 2 aliases.




Greetings fellow Pathfinders!

It is my curse to constantly make builds but not actually play the damn game. That said, I am currently working on a build that will use the Divine Fighting Technique for Urgathoa (Urgathoa's Hunger, from Divine Anthology I believe).

The only listed requirement for the feat is "Must worship a single patron deity that has an established divine fighting technique." Does my character have to be within one-step (alignment-wise) of Urgathoa (NE) or simply worship her?

The reason I ask is twofold. Firstly, I try to build all of my characters to be Society legal, so that I have options and interesting/unique characters to give to other players that are interested (I have a folder of fully built 1st level characters, but unregistered so that others have access to things outside the Pregens). This means that the one-step requirement along with the Society requirement of non-evil leaves me with only Neutral for the character.

Secondly, for thematic reasons I would like the character to be Lawful Neutral, similar in personality to a Hellknight, but obviously that is outside one-step from Urgathoa (NE). I am willing to sacrifice the alignment for the sake of the build, but I digress.

Thanks friends!

PS: The build is a Scythe-focused Cabalist Vigilante.


Greetings friends and fellow Pathfinders!

Today, I present a level-1 build as well as a few questions. The build is this: A two-handed weapon thrower, spun in such a way as to be less of a savage and more of an entertainer. Spoilered below is the initial level 1 build (minus purchases, Favored Class, and one trait). Do note that I try to build all of my characters to PFS rule standards (as that is the primary way I play the game).

Level 1:
Race: Human; Class: Barbarian - Hurler & Savage Technologist Archetypes; STR 15, DEX 16, CON 12, INT 10, WIS 11, CHA 14; BAB 1; FORT 3, REF 3, WILL 0; HP 13 (d12+1); Feats: Throw Anything, Two-handed Thrower; Rage 5/day (+4STR, +4DEX, +2WILL); Traits: Supple Arm Supple Wrist

The questions are:
What class(es) should I go into beyond level 1? I would stay Barbarian, but the Savage Technologist archetype changes more than just Rage, and those changes are useless to the build.

What Feats should I be looking into getting? What should I prioritize?

What should the second trait be?

Finally, should I focus on damage, attack (as in to-hit), or try to boost both the same? I'm stuck in a conundrum of wanting to only have to hit once to win the fight (throwing battleaxes gets tiring man!) with massive damage, but also needing to be able to hit consistently due to the lack of ammo (there is a logical limit to the number of two-handed weapons a person can carry on their person). Hope that made sense.

Any tips are welcome. I don't really care if the build is "good," simply functional is all I want.


Greetings fellow Pathfinder!

I find myself building yet another character, and I've run into a clarification issue. The issue is as follows:

Do bloodrager bloodline powers function at all times or only when bloodraging if the power doesn't specify?

Primarily, I'm making a Nagaji Bloodrager with the Salamander bloodline, and need to know if the first power is always active or only takes effect when raging, as it doesn't specify.


Hey all, I'm not super-knowledgeable about the forums, so if this post belongs someplace else, let me know or move it at your leisure.

I've played smatterings of PFS (and a single game of SFS)for the past couple of years, and I love it. Way too many hours have been devoted to character creation, reading guides, exploring archetypes, etc.

That said, I've had a strange degree of burnout regarding organized play. It may just be that I am decently introverted and find it subconsciously draining, but I have a difficult time returning to Society on a regular basis.

I have the time, I have the characters, and my local community is amazing, yet I still have this burnout.

Any tips or advice to help alleviate this? Anyone else experience what I'm feeling?


Good day wondrous world of Pathfinders. I am working on rerolling a lvl 2 character to a Paladin. I am mostly finished, but I was wondering if my build would be worthwhile.

FYI, we are using a conversion for 3.5 Iron Kingdoms into Pathfinder.

I am focusing on a sword-and-board build, to provide my party with some tank. I am a Human, with base ability scores of (25 point buy) 16, 14, 14, 12, 8, 14. I have optional racial ability score changes of -2DEX, 2WIS, 2CHA, and I am adding my human bonus to DEX (net change of 0).

For feats, I am planning on taking Improved Shield Bash, Fast Learner, and Power Attack. At third level I am aiming for Saving Shield (gotta help our charging Barbarian), at fifth level I will take Two-Weapon-Fighting, and and seventh I will take Shield Slam. My level 4 ability score increase would go into DEX to fulfill the 15DEX requirement of TWF. By that point, my goal would be to charge in with my Barbarian ally and slam into the target with the intent of disabling them.

Thanks to the reroll, I have enough money to purchase Scale armor, any basic shield with spikes (including quickdraw), and a plethora of weapons. I was thinking of taking both a Flail and a Longsword as 1H weapons, a Glaive-Guisarme as a reach polearm, and possibly a Bastard Sword as a 2H weapon (until I can afford a Falchion).

Is there anything terrible with this build? Any recommendations on the shield? What about weapons?

Almost forgot, party is a Barbarian (damage minmaxed), a Cleric (healing and damage emphasis), an Alchemist (Alchemist Fires everywhere), an Archane Mechanik (Iron Kingdoms class, support mage with a strong familiar), and a Gunmage (Iron Kingdoms class, glass cannon enhanced with magic, literally).