Fey Animal

Sparks the wolf's page

1 post. Alias of FriendlyNeighborhoodMadScientis.


Full Name

Sparks

Race

| HP 94/94 | AC 23 T 13 FF 19 | CMB +12, CMD 28 | F: +11, R: +9, W: +4 (+4 vs. ench) | Init: +3 | Perc: +6, SM: +1

Classes/Levels

| Speed 50ft | Bite: +11/+6 (2d6+17+trip/x2) | a very good boy :D | Active conditions: None.

Gender

TN Wolf

About Sparks the wolf

Sparks CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 58 (6d8+25)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee unarmed strike +6 (1d3+2 nonlethal) or
. . bite +6 (1d6+3 plus trip)
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Statistics
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Str 15, Dex 17, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +6; CMD 20 (24 vs. trip)
Feats Dodge, Power Attack, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fetch, Fighting, Flank, Perform, Stay
Skills Acrobatics +7 (+15 to jump), Perception +6, Stealth +9, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack any target, defend, devotion, fetch, fighting, flank, perform
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

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