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So, I was reading about the new alternative favored class options, and I noticed that certain spellcasters of some races, have the option to add one known spell of any spell level they can cast except their highest.

Now, i'm not quite ready to go all out and say that this is imbalanced but I would think that this would be a huge boost to the spontaneous casters whose main limiting factor is their amount of know spells and I really think that this bonus is better than a lot of the other options.

My GM is thinking of removing this option from his game as he is thinking that the sorcerer will become too strong (and dwarf the wizard) and because he does not think it is on par with the other choices

What do you guys think?


So if i crafted a golem, animated object or any other construct for that matter and it got reduced what then, do i have to pay all the expenses all over again ( essentially building a new ) or is there some way to revive the golem without have to pay for a new body? :)


How do i remove the trap symbols and the reference numbers from my GM map in my PDF, to make a map/battle grid for my players ?


That's pretty much my question. Would unlimited draconic claws, for the sorcerer that would trade a feat for it, be balanced or not? Some of you guys out there are a lot more into the rules and numbers than me and i would like your opinion :)

If yes/no then why?

An Alternative/more balanced way to give a sorcerer unlimited rounds draconic claws if you could make one up yourself?


Ok, so this question came up during the last session we had in my group.

"Would you get a reflex save against something you couldn't possibly avoid?"

We couldn't find anything in RAW that would ever deny you of taking a reflex save, but none of us thought that it would make sense if this guy who was shackled got a reflex save against the fireball that was thrown at him when both his hands and feet were shackled to a wall.

My DM decided that he should not get a save, would this be correct?

What would you judge?


Am I the only one who thinks that the "Invisible creature is..." table on page 563 in PFRPG Core book dosn't make any sense?

Invisible creature is... Perception

In combat or speaking -20
Moving at half speed -5
moving at full speed -10
Running or charging -20
Not moving -40
Using stealth stealth check+20
Some distance away +1 per 10 feet
Behind an obstacle(door) +5
Behind an obstacle (stone wall) +15

Ok first of all, how do you do read this table? It would seem that some of the figures ( the first five figures in the perception collum ) are penalties to the one searching for the invisible creature. I say this because i cant believe that the DC for noticing a still invisible would get a -40 modifier, so this has to be the penalty to the perceiver right? But then the last four figures doesnt make sence since it should be harder to notice something behind a wall or door? So these are modifiers to the DC as opposed to modifiers to the perception check?

And even then it doesnt make any sense. Why would it be harder to detect someone who is running or charging than someone moving at half speed?

The modifiers get progressevly larger the more noise the invisible creature is making until the "not moving line" where the biggest modifier is given to the least noisy action!

Have i completely missed something?


Under "Making an attack of Opportunity" it says that:

"An attack of Opportunity is a single melee attack"

Under "Disarm" and "Trip" it says:

"You can attempt to Disarm/Trip your opponent in place of a melee attack"

Does this mean that i can Trip or Disarm an opponent who provokes an AoO ?


What action is it to activate "Fleeting Glance" and what action does it take to maintain it? I cant seem to find an answer anywhere in the RAW?


Is there a way to protect one self against alignment detection from spells and the like, besides the mislead spell? Is there some permanent solution besides casting mislead all the time?


Does spell failure from armor affect spells casted from your arcane bonded item?

( i´m think it doesn´t, since i think of it working more like a wand with 1 charge per day rather than you yourself casting the spell, but i´m not sure)

another question

does one have to cast a spell on the arcane bonded item and then use that "charge" later ( like a spell storing principle ) or does it just give another spell per day which does not require you to cast a spell beforehand?

I´m confused :S


Spring attack allows you to make a single melee attack while moving. Can you use cleave attack while sping attacking? I thought that it might be possible since cleave attack is only a standart action and is indeed only a single attack that simply hits more than one foe...

What do you guyes think?