Jemet Winderbole

Sorren Vaen's page

No posts. Alias of Dave Herman.


About Sorren Vaen

Theme: The Dance of Fire and Steel

Alignment: Neutral Good. Greebins will do the right thing, but isn't necessarily out to right any wrongs that don't immediately effect him or his companions (He is aware that this conflicts with the teachings of Sarenrae, but he is a lazy cat). He does not believe in unnecessary cruelty or violence, though this sometimes is a struggle due to his feline nature.

Personality:
Very much like a cat, Greebins is highly mercurial. He can switch to being haughty and aloof to fierce and companionable for reasons beyond the ken of mortal beings. He tends to keep to himself, or at least try and pretend he is keeping to himself, though he does have some need for friendship (even if he would never admit it out loud). He is a devout follower of the Dawnflower.

Character Creation (Stats and Race):

Stat Rolls, +10 (1:1)
Str 10 (+2 GM) --> 12
dex 16 (+4 Race) (+2 GM) --> 22
con 15 (+1 GM) --> 18
int 14 (+3 GM) --> 17
wis 14 (-2 Race) --> 12
cha 16 (+4 Race) (+2 GM) --> 22

Additional racial traits (21 rp points):
Advanced Charisma (4 rp)
Advanced Dexterity (4 rp)
Cat's Claws (2 rp)
Climber (2 rp)
Nimble Faller (2 rp)
Pyromaniac (3 rp)
Darkvision (2 rp)
Resistant (2 rp)

Male NG Catfolk Oracle (Flame Mystery) / Warlord / Bard (Juggler) 2 (Gestalt)
Age: 18 / Height: 5' 2" / Weight: 135 lbs.
Fur: Orange & red with black stripes / Eyes: Yellow
Deity: Sarenrae

Abilities and Stats:

STR: 12 (+1)/ DEX: 22 (+6)/ CON: 16 (+3)
INT: 17 (+3)/ WIS: 12 (+1)/ CHA: 22 (+6)
HP: 29 (Class +20, Con +6, Toughness +3)
Initiative: +12 (+6 Dec, +4 Improved, +2 trait)
Move Rate: 40 ft (+10 when charging or running); Climb 20 ft
Size: Medium; Reach: 5 ft
AC: 19, Touch: 17, Flat Footed: 12 (Armor +2, Dex +6, Dodge +1)
BAB: +2
CMB: +3 (Str +1, CMB +1)
CMD: 20 (Str +1, Dex +6, CMB +1, Dodge +1)
Conditional Modifiers: 21 vs bull rush, grapple, overrun, repositioning; 22 vs trip
Saves:
Fort: +6 (+3 Base, +3 Con)
Reflex: +9 (+3 Base, +6 Dex)
Will: +4 (+3 Base, +1 Wis)
Conditional Modifiers: +2 vs Mind-affecting effects, Poison
Senses: Dark Vision 60 ft, Low-Light Vision
Primary Class: Oracle; Favored Class Bonuses: +2 Skill Rank
Hero Points: 1

Combat:

Melee
Masterwork Kukri +8 or +6/+6 (BAB +2, Dex +6)
1d4+7, 18-20 x2 (Mstwk +1, Dex +6)

2 Claws +8 or +3(BAB +2, Dex +6)
1d4+6, x2 (Dex +6)

Defensive Abilities: Evasion, Deflect Arrows

Special: +1 to nonlethal damage with slashing weapon, no neg to attack roll (see traits)

Skills:

12-Class, 6-Int, 2-Favored
Acrobatics +11 (+2 Rank, +3 Class, +6 Dex)
Bluff +10 (+1 Rank, +3 Class, +6 Cha)
Climb +13 (+1 Rank, +3 Class, +1 Str, +8 Racial)
Diplomacy +10 (+1 Rank, +3 Class, +6 Cha)
Escape Artist +11 (+2 Rank, +3 Class, +6 Dex)
Intimidate +10 (+1 Rank, +3 Class, +6 Cha)
Knowledge (Religion) +7 (+1 Rank, +3 Class, +3 Int)
Perform (Dance) +11 (+2 Rank, +3 Class, +6 Cha)
Perform (Sing) +11 (+2 Rank, +3 Class, +6 Cha)
Perception +8 (+2 Rank, +3 Class, +1 Wis, +2 Racial)
Sense Motive +5 (+1 Rank, +3 Class, +1 Wis)
Stealth +13 (+2 Rank, +3 Class, +6 Dex, +2 Racial)
Sleight of Hand +11 (+2 Rank, +3 Class, +6 Dex)
Survival +7 (+1 Rank, +3 Class, +1 Wis, +2 Racial)
Swim +1 (+1 Str)

Languages:

Modifiers:

Racial Traits:

Character Traits:

Proficiencies:

Mesmerist Abilities:

Cavalier (Daring Champion) Abilities:

Mythic (Marshal) Abilities:

Spells:

Feats:

Gear:

Encumbrance Light:

Money:

Poor as dirt

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Background: