Init = 2(dex)
A bit of a Jill-of-All-Trades. Starknife and medium HP/BaB give options in both close-ranged and melee combat.
The Sixty-Minute Background
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
1) Grew up with a group of Travellers(think Roma/Sinti - Varisian Vagabonds)
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1) (Character Goal): To get rich, famous, settle down in a castle and live the good life before dying of natural causes old and happy.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
1) (Character-Known secret): Shockingly, they are not REALLY twins considering one is a outsider called into this plane.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1) (Friendly) Julius Clarke - a Town Guard of Rhiannon. An upstanding young man that has taken a romantic interest in the traveling Twins that seem to be stuck here, for now. They are well aware of that even if he has yet to make a move - but befriending the Guard was planned all along.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) ("Mannerism") The two often mirror gestures of the other. If one of them talks, and shrugs to indicate not knowing something, the other, despite not actually part of the talk, may shrug as well.(part of the strong link they feel).
Open and carefree. Wants to enjoy the good things in life, with no worries. Sing and dance, sitting at a campfire with a bottle of good wine, sharing a sensual lover under a moonlit sky, traveling to see lush forests and magical ponds, wide fields and ancient ruins. Hearing every song in the world and eventually staying someplace, building a home and welcoming everybody on the road needing a place to stay with open arms.
Medium-long naturally red hair and green eyes. Identical clothing and tattoos. A slender build - hardly any muscles to speak of, but a winning smile and features with just the right amount of exoticness. A voice that stays with you even after she stopped speaking. Small but perky breasts, with a slightly smaller-than-average overall stature.
Well, there are options. If it develops into a full campaign, with E8, there will be Feats. Some of which will definitely be used for Teamwork Feats which will automatically be shared - and to empower the Twin further(as the lack of Evolution Points is somewhat painful) - speaking of that, the Eidolon will remain an exact copy of the Summoner. No Tentacles or Bite Attacks. Skilled, Ability Score Increases, Shared Evolution, Shared Slot and the likes will take the cake. It should be unclear even to allies who KNOW about their nature which one is the Eidolon and which is the Summoner.
Level 0(4): Detect Magic, Mage Hand, Daze, Message , Read Magic, Light
Level 1(2): Unfetter, Rejuvenate Eidolon(Lesser) , Feather Fall, Long Arm, Life Conduit, Mount
Level 2(0): Invisibility, Evolution Surge(Lesser), Alter Self, Summon Eidolon
Level 3(0): Haste, Fly, Heroism
Languages: Common; Read Lips; Cant/Varisian/Thieves Cant
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Acrobatics(ACP) = (ranks)+(Dex)
Appraise = (ranks)+(Int)
free - Pickpockets Outfit
Liar’s Tongue (Religion)
Tattooed Wanderer (Regional)
Tattooed Mystic(Racial) (Human)
STR 8= 8(Buy)