Mokmurian

Soran's page

6 posts. Organized Play character for Anoirtrou.


Full Name

Soran

Race

Human

Classes/Levels

Monk 4 (Monk of the Four Winds)

Gender

Male

Size

Medium

Age

17

Special Abilities

Flurry, Elemental Fist, Vows

Alignment

LG

Deity

Irori

Languages

Common, Vudrani

Occupation

Farmer

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 15
Charisma 7

About Soran

Soran is tall and lean (5'10", 165#), shaved bald with weathered skin. He has dark brown (almost black) eyes, and a sharp chin. His plain monk's robes are always clean and neat. He is quiet and contemplative, quite shy and not comfortable with people unless he has known them a long time or they prove their worth to him. He seeks to look at a problem from all sides before making a decision, always trying to do what is right.

Defense:
Init: +4
AC: 19, touch: 18, FF: 14 (+4 Dex, +2 Bonus(Wis), +1 Dodge, +1 Armor, +1 Class)
HP: 35 (4d8+8+4)
Fort: +6 Refl: +8 Will: +6

Offense:
Speed: 40'
BAB: +3 CMB: +8 (+10 to grapple) CMD: 22 (24 vs grapple)

Melee: Unarmed +7 (1d8+1, 20/x2)
Unarmed, Flurry +6/+6 (1d8+1, 20/x2)
+1 Cold Iron Nunchaku +8 (1d6+2, 20/x2, Disarm)
+1 Cold Iron Nunchaku, Flurry +7/+7 (1d6+2, 20/x2, Disarm)
Light Crossbow +7 (1d6, 19-20/x2)(80')

Special Attacks: Elemental Fist: +1d6 energy damage, 4/day

Feats/Traits/Skills:
Feats: Acrobatic Maneuvers: Use Dex instead of Str for CMB
Crane Style: -2 att/+4 AC to fight defensively & +7 AC for full defense
Dodge: +1 dodge bonus to AC
Elemental Fist: +1d6 energy damage 1/day/level
Improved Grapple: No AoO to start grapple, +2 to CMB & CMD for grappling
Improved Unarmed Strike: no penalty on unarmed att & attack are considered armed
Weapon Finesse: use dex mod for light weapons

Traits:
Open Hand of Irori: +1 Acrobatics & Know(Religion); 1/day spend 1 ki to add +2 precision damage to unarmed attack.
Poverty: +1 Survival and Survival is class skill.

Skills: (4/level +1/level Int +1/level race=24)Class skills in bold; Untrained skills in italics
Mod Ranks Name of Skill

  • +12 4 Acrobatics +4 to Jump
  • +1 0 Appraise
  • -2 0 Bluff
  • +8 4 Climb
  • +1 0 Craft
  • -2 0 Diplomacy
  • +4 0 Disable Device
  • -2 0 Disguise
  • +4 0 Escape Artist
  • +4 0 Fly
  • -2 0 Handle Animal
  • +2 0 Heal
  • -2 0 Intimidate
  • +1 0 Knowledge (Arcana)
  • +1 0 Knowledge (Dungeoneering)
  • +1 0 Knowledge (Engineering)
  • +1 0 Knowledge (Geography)
  • +6 2 Knowledge (History)
  • +1 0 Knowledge (Local)
  • +1 0 Knowledge (Nature)
  • +1 0 Knowledge (Nobility)
  • +1 0 Knowledge (Planes)
  • +6 1 Knowledge (Religion)
  • +1 0 Linguisitics
  • +9 4 Perception
  • -2 0 Perform
  • +6 1 Profession (farmer)
  • +4 0 Ride
  • +8 3 Sense Motive
  • +4 0 Sleight of Hand
  • +1 0 Spellcraft
  • +11 4 Stealth
  • +7 1 Survival
  • +1 0 Swim
  • -2 0 Use Magic Device

Special Qualities:

Ki Pool: 4/day; as long as there is at least one point in pool, treat unarmed strikes as magic to overcome DR; pool is replenished after 8 hours of rest
Spend 1 pt (swift action):
  • +1 attack at highest bonus
  • +20’ speed for 1 round
  • +4 dodge bonus to AC for 1 round

Maneuver Training: Use Monk Level instead of BAB for CMB
Slow Fall: treat falls as 20’ shorter when within arm’s reach of a wall
Vow of Celibacy: no physical contact +1 ki/5 levels
Vow of Cleanliness: wash daily, can't touch dead/undead +1 ki/5 levels
Vow of Fasting: only eat rice/water & no potions +1 ki/6 levels
Vow of Peace: must fight defensively/full defense 1st 2 rounds, can't initiate combat +1 ki/5 levels
Vow of Truth: cannot lie +1 ki/5 levels

Gear:
Combat Gear: "Nirupam" - MW Cold Iron Nunchaku (Gift from his master, heirloom), Light Crossbow & 20 bolts, Bracers of Armor +1
Other Gear: Blanket, Bowl, 3 days Provisions (Rice), Robes, Sack, Sandals, Waterskin, Everburning Torch

Money: 1,738 gp

Background:
Master? There is a child here. The villagers have left him as his parents are
dead, and no one is willing to take him in.

Thank you Kavi, bring him in.
What is your name, child?

His name is Soran, Master.

Soran? An unusual name...

His father was of the merchant caste, but he was named by his mother, who was... an outsider.

I see. He's a quiet one, isn't he? He should fit in here.
Find him quarters. Tomorrow we will start teaching him.
______________________________________________

All right, now complete the Trifold Lightning Stance.
No, Kavi, do not just copy me, you must feel the lightning!

(a crackle of electricity shatters a wooden post)
Very good, Soran! You have a natural affinity for the elements. But remember, you must never rest in the quest for perfection! I see great possibilities in store for you if you continue excelling this way.

(Kavi turns away as a look of sullen jealousy momentarily contorts his face...)

_______________________________________________

The Master is dead. We must take joy in the ceasing of the pain of his long illness, and his return to the Great Cycle.
As his eldest student, Kavi will take his place as the new head of the order.
But, before he passed, Master Acharya said that he wanted Soran to have his ceremonial weapon, Nirupam.

But Nirupam is to be passed on to me, as head of the order!

I know, this is most unusual, but the Master's wishes were very clear. You may do as you will, but it would not be very good for your karma to go against the Master's wishes...

_______________________________________________

I cannot take much more of this, Jalesh! Soran questions my every decision, and more of the monks are starting to agree with him!

What can we do, Master? He has always been suspicous of you, ever since Master Acharya got sick.

I think I have a way to take care of two problems at once. The pathfinder society has been in contact again. They still wish to view the Sacred Scrolls. I think I shall tell them we need someone to go back with them, as an emissary to learn their ways and see if they can be 'trusted.' That person would be far away for a very long time. And who better, than one whose parent was an outsider...