Acanamirium

Sonja Velfieren's page

34 posts. Alias of Tassadan.


Full Name

Sonja Velfieren

Race

Aasimar

Classes/Levels

Cleric of Sarenrae 5 |HP 39/39|AC 21, FF 20, T 11|Init. +1|Fort +5, Ref +2, Will +10|

Gender

Female

Size

Medium

Age

95

Special Abilities

Channel Positive Energy, Spontaneously Casting Cure Spells, Throwing Fire

Alignment

Lawful Good

Deity

Sarenrae

Location

Katapesh

Languages

Common, Celestial, Gnoll, Abyssal,

Occupation

Priestess, Healer, Town Guard Reserve

Strength 13
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 22
Charisma 17

About Sonja Velfieren

Backstory:
Sonja Velfieren was one Cleric whose life was full of disappointment. Born and raised in the city of Solku, Sonja was quick of mind, flexible of word, and sound of sense. Unfortunately, The Dawn Vigil that she so admired was composed entirely of Paladins, those who Sarenrae had endowed with incredible strength and confidence in their ability to bring the lawless lands of Katapesh under the control of a civilized and kind humanity.

Thus, instead of training to be a mighty Paladin, Sonja resigned herself for training as a humble Cleric. Being beyond successful at her vocation was hardly enough, however, as Sonja volunteered for post after post, and mission after mission for the Solku city guard. Throughout her unnaturally long lifespan, she saw member after member of the Dawn Vigil perish in combat or strife in defense of their fair city against Gnolls, Div, and the vilest that the desert wastes could conjure. Through these trials and tribulations, and through healing many a Dawn Vigil member back from the brink of death, Sonja was granted a special post amongst Solku’s religious elite: Battle Healer. Though she did not excel in melee combat, Sonja fought off Gnoll and Outsider alike with flames fueled by the holy magic of her patron Godess, and remained after the glory of victory to assist the fallen in regaining their former vigor and physical well being.

Sonja’s career as a Cleric has recently reached a tipping point, however. The Gnolls of the Kulldis tribe have become bold, bolder than the Paladins of the Dawn Vigil would like. They’ve even had scouts slain by Gnolls of untold strength and proportion, survivors describing them as “Unholy Beasts, the likes of which we’ve never seen before.” Sonja, with her guile, sense, and wisdom, has been sent as an emissary of the Dawnguard to discover the source of these unholy Gnolls, so that Solku might triumph against them, and begin to impose their law and order upon these wild wastes of the Katapeshi desert.

Crunch:
Sonja Velfieren
Female aasimar cleric of Sarenrae 5 (Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +2 shield, +1 Dex, +1 natural)
hp 39 (5d8+15)
Fort +6, Ref +2, Will +10
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee gauntlet (from armor) +4 (1d3+1) and
. . scimitar +4 (1d6+1/18-20) and
. . unarmed strike +4 (1d3+1 nonlethal)
Special Attacks channel positive energy 6/day (DC 15, 3d6+1)
Spell-Like Abilities (CL 5th; concentration +8)
. . 1—corruption resistance (vs evil hr/lvl on self) (DC 15)
Domain Spell-Like Abilities (CL 5th; concentration +11)
. . 9/day—fire bolt (1d6+2 fire), rebuke death (1d4+2)
Cleric Spells Prepared (CL 5th; concentration +11):
. . 3rd—dispel magic, fireball{super}D{/super} (DC 19), prayer
. . 2nd—hold person (DC 18), produce flame{super}D{/super}, silence (DC 18), status, zone of truth (DC 18)
. . 1st—bless, burning disarm (DC 17), burning hands{super}D{/super} (DC 17), command (2, DC 17), protection from evil
. . 0 (at will)—create water, detect magic, purify food and drink (DC 16), stabilize
. . D Domain spell; Domains Fire, Healing
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Statistics
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Str 13, Dex 13, Con 14, Int 12, Wis 22, Cha 17
Base Atk +3; CMB +4; CMD 15
Feats Armor Proficiency (heavy), Craft Wondrous Item, Virtuous Creed (humility)
Traits blessed touch, militia veteran (any town or village)
Skills Appraise +5, Bluff +3 (+13 to lie, +8 to feint, -2 to pass a hidden message), Diplomacy +17, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +8, Ride +6, Sense Motive +10, Spellcraft +9; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Gnoll
SQ aura
Other Gear banded mail, heavy wooden shield, scimitar, amulet of natural armor +1, headband of inspired wisdom +4, mask of stony demeanor, muleback cords, cleric's kit, heavy horse (combat trained), 162 gp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Cleric Channel Positive Energy 3d6+1 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6+2 fire (9/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Rebuke Death (9/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.