Sonja Velfieren
Female aasimar cleric of Sarenrae 5 (Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +1;
Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +2 shield, +1 Dex, +1 natural)
hp 39 (5d8+15)
Fort +6,
Ref +2,
Will +10
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee gauntlet (from armor) +4 (1d3+1) and
. . scimitar +4 (1d6+1/18-20) and
. . unarmed strike +4 (1d3+1 nonlethal)
Special Attacks channel positive energy 6/day (DC 15, 3d6+1)
Spell-Like Abilities (CL 5th; concentration +8)
. . 1—
corruption resistance (vs evil hr/lvl on self) (DC 15)
Domain Spell-Like Abilities (CL 5th; concentration +11)
. . 9/day—
fire bolt (1d6+2 fire),
rebuke death (1d4+2)
Cleric Spells Prepared (CL 5th; concentration +11):
. . 3rd—dispel magic, fireball{super}D{/super} (DC 19), prayer
. . 2nd—hold person (DC 18), produce flame{super}D{/super}, silence (DC 18), status, zone of truth (DC 18)
. . 1st—bless, burning disarm (DC 17), burning hands{super}D{/super} (DC 17), command (2, DC 17), protection from evil
. . 0 (at will)—create water, detect magic, purify food and drink (DC 16), stabilize
. .
D Domain spell;
Domains Fire, Healing
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Statistics
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Str 13,
Dex 13,
Con 14,
Int 12,
Wis 22,
Cha 17
Base Atk +3;
CMB +4;
CMD 15
Feats Armor Proficiency (heavy), Craft Wondrous Item, Virtuous Creed (humility)
Traits blessed touch, militia veteran (any town or village)
Skills Appraise +5, Bluff +3 (+13 to lie, +8 to feint, -2 to pass a hidden message), Diplomacy +17, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +8, Ride +6, Sense Motive +10, Spellcraft +9;
Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Gnoll
SQ aura
Other Gear banded mail, heavy wooden shield, scimitar,
amulet of natural armor +1,
headband of inspired wisdom +4,
mask of stony demeanor,
muleback cords, cleric's kit, heavy horse (combat trained), 162 gp
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Cleric Channel Positive Energy 3d6+1 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6+2 fire (9/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Rebuke Death (9/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.