|
Some Guy again's page
57 posts. No reviews. 1 list. No wishlists.
|
Hi all,
I'm currently creating a Samurai (Brawling Blademaster archetype) for a new campaign starting lvl 3 to 20th. I'm currently planning on giving him two wakizashi's along side his ability to fight barehanded. I don't have a firm lock on his overall build but the one aspect I'm trying to improve his wakizashi's base damage.
Are there any ways to improve the damage of the wakizashi or get it to scale with my unarmed strike damage?
Some of the ways I currently know about are
-Impact enchantment
-Ascetic Style
*A few parameters for the build
1) I do not want to multi class(dip) into another class
2) I would like the dmg increase to be permeant (not relying on spells or potions to increase dmg, or temporary increases)
Thank you for any insight you have.

Hello all,
I'm preparing for a low magic game and I'm looking for some advice on how to make it fun for my players.
A few points I already have in mind
1. Arcane and Divine magic is mythical in nature. Very rare and only possessed by powerful NPCS. Often Antagonists against my players.
2. Magic is heavy distrusted. Think black plague and witch trials
3. Semi Survival based with some horrific elements.
4. Leaning toward Occult based psychic magic as the primary form of magic. It strikes me as more subtle and balanced with the world.
5. Looking for a realistic feel, not 100% realistic but a divergence from the standard Tolkien style game we usually play.
6. More emphasis on special materials and alchemy than enchantments. Enchanted items would be reserved for special quests.
*7. THE MOST IMPORTANT, My players want this style of game and I do as well so we are all on the same page :)
Any ideas to make this world more fun is appreciated, or if there is a good thread for this I would like to see it.
Thanks
Hello all,
So in my home game my players and I have agreed that the two weapon fighting feat chain needed to be changed.
Its is now a scaling feat, with you taking two-weapon fighting once then at the improved and greater version lvl intervals you gain another attack.
We like it, we think it works and we are not here to debt that,
But we do need some help in the following,
A) The double slice feat, my players are not limited to using half their str. with an off hand weapon. We don't want to necessarily toss the feat but change it to keep it and give it new substance.
B) The ranger's two-weapon fighting style needs to be updated as well, was hoping to get some insight into that.
Couple of other notes about our game.
1. We allow 3rd party content with review
2. We allow dex to damage, usually using the Deadly agility feat.
3. We allow older 3.0/3.5 content within reason
Thank you for any advice you can give
Have they released any archetypes that are compatible with the unchained version of the monk?
If not how have you been handling archetypes for unchained monk?
Hello everyone,
Been away from pathfinder for a few months. Have they released an update or something for how to incorporate the old monk archetypes to the newer unchained model?
If not how has everyone been handling the idea?
Thanks
Hello all,
I had a thought, more of a question really, but where does the concept of the monk ability "Tongue of the Sun and Moon" come from?
Thematically speaking I do not believe it fits the class concept especially with the ability kicking in at lvl 13 where many classes start getting particularly nice things.
In all of the mythos, history, legends, entertainment, movies, comics, novels and other stuff, I have never seen a monk like hero use this type ability or something like it. Maybe i have missed something, but it seems weird to me, ever since I first saw it in the 3.0 days.
Anyway just a thought, wondering if anyone could enlighten me.
Thanks
Hello everyone,
I've got some players interested in the arcane archer prestige class but we all feel like it's time it got a face lift to a full base class. Couple of reasons why we think this,
1. its been around for a long time and was fine in older additions where prestige classes were a greater focus but now base classes and archetypes are the mainstay.
2. It simple takes to long to get into the meaty part of the class and actually feel like an arcane archer.
3. Finally, I personally think it's a cool concept that should be given it's due.
I believe this is best done in the form of an archetype for the magus. We are almost there with the mymidarch but more focus on the archery part.
What do you folks think? Is there a base class out there someone has created that I missed, I've check around but was not overly satisfied with what I found. Perhaps someone has some good advice.
Thanks
Hello everyone,
I was hoping to get some suggestions on some good loot drops specifically geared toward oracles for one of my players. Really looking for something specifically helpful to oracles. Also please list the book or player companion its in if you know
some background on her build;
LVL 11 battle oracle (specialized but not min/maxed)
uses reach weapons, and heavy armor
str/cha focused
Thanks for the help
|
1 person marked this as a favorite.
|
Hello everyone,
I'm just killing time right now so I wanted to present a question and a possible on going discussion.
What are some feats, pathfinder core only, including player compendiums, do you think might be a little on the powerful side. You know the ones that make you say, "Ah...well it's core but it seems...potent maybe too potent".
I'll start off,
Divine Protection, over powered or just really potent?
Me personally, I think it is borderline, first you infringe on a paladin class feature and it's been in my experience that class features usually have a little more power to them than feats, admittedly not all the time. Also, I feel like they wasted effort on a feat that helps classes that don't really need a big boost. Lets focus on classes that do need the help.
Don't want to criticize, just looking for a legitimate discussion on the topic. Looking forward to hearing your thoughts
Hey all,
I am creating a character concept and it revolves around the bastard sword (yes the bastard sword, I know who new right?). My race will be human and my class will be a fighter.
Anyway I want to acquire proficiency with it without having to spend a feat slot and I was hoping for some advice on how to do that.
Initial ideas are,
Trait- adoption from tengu (Leaning this way)
Older edition material- proficiency enchantment (not desired)
Potion of bestow proficiency (not desired)
Thank you for your suggestions
Hello Everyone,
So I am working on my ranger and he is the standard core ranger level 11 with a two-handed combat training style. I'm looking at the class and it has considerable stealth capabilities. I am wondering is there a mechanic like a feat, spell, or anything else that can give him a damage boast or other advantage when attacking from stealth, like sneak attack?
I do things like set traps, and move into position in stealth but I would like to get some other benefits as well. Perhaps you fine people could give me some advice on the matter.
I would prefer to not mulitclass but I'm not 100% against it.
Hey all,
I have come across the topic of the daring champion archetype being more powerful than the swashbuckler class itself on multiple threads but no discussion threads on why?
I don't have a great deal of experience with either class yet, some of my players have some low level swashbucklers but we haven't got into deeper levels yet so ya little experience in the class. Cavaliers I have played with before so I know them reasonably well.
So in conclusion I was wondering what peoples opinions were on the matter?

Hello everyone,
I'm thinking of doing away with the Double Slice feat because I feel like it is an unnecessary feat tax in a mechanic that is already quite difficult make effective (not impossible, but difficult, I have read many guides on the subject).
I love the idea of two weapon fighting but I think it is too heavily restricted with all of the feats that are necessary and discourages str builds from taking them. Two handers are all ready really effective and the style doesn't cost as much in feats, I just think two weapons need a little love too.
I'm ok with the dex requirements, but only being able to drop half of your str. in your off hand is a discouraging tax, when you can only weird an off hand weapon in it in the first place.
So in conclusion I'm thinking of A) allowing players to add there full str. to off hand weapons, and B) loose the Double Slice feat and not worry about it being required as prerequisites in other feats like two weapon rend.
Thoughts, comments, cares, or concerns?
Hello everyone,
The monk is probably my favorite class in pathfinder and I have played one since I first started with 3.0 when I was 16. My very first character was a monk. Despite not being considered an optimal class I always had fun playing him or her.
With the focus of pathfinder today being pushed toward optimization and potency I was wondering what other DMs out there have done to modify, add, change, rewrite, or any other home game change to enhance the monk.
I know Unchained is coming out but for now I wanted to see what everyone has done to their monk class.
Here is what I have done thus far.
1) Expanded the list of bonus feats a monk can select from
2) Added an additional ki power, (As a swift action the monk can spend 1 ki point to add an insight bonus equal to his wisdom modifier to his attack roles for one round).
3) Allowed gauntlets to be used as weapons that do the monks unarmed damage, so players can enchant like regular weapons.
I look forward to hearing your ideas
|
1 person marked this as a favorite.
|
Hello everyone,
I believe myself to be a pretty inclusive guy concerning pathfinder material, and prefer to say yes to my players, within reason. I allow 3rd party content from time to time as long as I have time to review it and I even include 3 party base classes. I'm largely in favor of just about anything but there is a few things that rube me the wrong way, specifically the the Slayer.
Now I know I'm sticking a bloody hand in a tank full of great whites by voicing my distaste for the class, but I wish to expand my knowledge pool.
So, I would like to hear from my esteemed colleagues in the art of the pathfinder rpg why the slayer is good, should be allowed to freely participate in reindeer games with everyone else, not broken, and or why you like this class.
My reasons are my own for not liking the class and I'm not looking for someone to tell me why I am wrong, I just want to know why you like the slayer?
|