Celeste

Solrina's page

3 posts. Alias of Zotsune.


Full Name

Solrina(stage name real name is Jenny Grey)

Race

Elf

Classes/Levels

Dervish Dancer Bard/1

Gender

Female

Size

5'8"

Age

125

Alignment

N a little bit more good than anything else though not enough to make her NG I'd say Neutral Goodish

Location

Diamond Lake

Occupation

Prostitute

Strength 12
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 11
Charisma 16

About Solrina

1: Tell me the defining characteristics of your character.
She hates it when people ask her to play a song/tell a joke or story when she tells them that she is a bard or when they recognize that she is one. Her response is anywhere from a strong outburst to a smack on the back of the head with her Elven Curve Blade.

2: Do they have any family?
None that she can remember. She was very young when they disappeared leaving her with an Elven Curve Blade.

3: Why do they want to get out of Diamond lake, i.e. why give up what they have to become an adventurer.

She has nothing and she wants to have a better life than what she has now. She will do anything to get out even if the road ahead is filled with dangers.

Also, tell me why you want to play this particular AP

To be honest I just want to participate in a PbP because right now my RPG group is playing Shadow Run but I love Pathfinder. Also I like challenges and from what you have said and what others have written it looks like this will keep me thinking.

Back Story:
There are few ways women can survive in Diamond Lake, the option that Solrina took was in prostitution and petty thefts. This being a corrupt government she easily finds guards who are willing to leave their posts to "release stress" and after they are done she steals a small sum of their money from their money pouch just enough to where they won't notice (unless they really count) but enough to survive till the next day.

Personality:
Will do anything for a quick Silver Piece except the stereotypical bard stuff. She laughs at them saying that they are fools and imbeciles.

Race Traits:

Elf Racial Traits

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Equipment:

Starting Equipment (Total 95 gold 6 silver Weight 43 lbs):
Elven Curved Blade 1d10 18-20x2 7 lbs S 80G
Leather 15 lbs 10G
Backpack 2 lbs 2 G
Bedroll 5 lbs 1S
Rations, Trailx5 5 lbs 25S
Water skin 4 lbs 1G
Traveler's Outfit 5 lbs 1G(free starting clothing)

Skill Ranks:

Skill List (number of ranks available = 6 + 3 (int mod)):
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Name: Trained(Y/N): Abilities: Ranks:
Acrobatics Y(+3) Dex(+4) 1
Appraise Y(+3) Int(+3)
Bluff Y(+3) Cha(+3) 1
Climb Y(+3) Str(0)
Craft______ Y(+3) Int(+3)
Diplomacy Y(+3) Cha(+3) 1
Disable Device N Dex(+4)
Disguise Y(+3) Cha(+3)
Escape Artist Y(+3) Dex(+4)
Fly N Dex(+4)
Handle Animal N Cha(+3)
Heal N Wis(0)
Intimidate Y(+3) Cha(+3)
Knowledge(Arcana) Y(+3) Int(+3)
Knowledge(Dungeoneering)Y(+3) Int(+3) 1
Knowledge(engineering) Y(+3) Int(+3)
Knowledge(geography) Y(+3) Int(+3)
Knowledge(History) Y(+3) Int(+3)
Knowledge(Local) Y(+3) Int(+3) 1
Knowledge(Nature) Y(+3) Int(+3)
Knowledge(Nobility) Y(+3) Int(+3) 1
Knowledge(Planes) Y(+3) Int(+3)
Knowledge(Religion) Y(+3) Int(+3)
Linguistics Y(+3) Int(+2) 1
Perception Y(+3) Wis(0)0+2
Perform Dance Y(+3) Cha(+3) 1
Profession Prostitute Y(+3)Wis(0)1(you said that we get this free)
Ride N Dex(+4)
Sense Motive Y(+3) Wis(0)
Sleight of Hand Y(+3) Dex(+4) 1
Spellcraft Y(+3) Int(+3)0 (+2 to identify magic objects)
Stealth Y(+3) Dex(+4)
Survival N Wis(0)
Swim N Str(0)
Use Magic Device Y(+3) Cha(+3)

Feat, Spells and Trait:

Feat: Weapon Finesse

Spells: Level 0: Spark, Dancing Lights, Detect Magic, Open/Close
Level 1: Detect Secret Doors, Alarm

Trait: Courageous (+2 to fear effects).

Combat:

DEFENSE
HP=8
AC= 10+2+4=16
Fort save: +0
Reflex save: +6
Will save: +2(+2against fear, +2 against enchantment spells and effects and immunity to sleep)
OFFENSE
To hit:+4(Weapon Finesse switches my to hit and damage to my dex)
Damage: Elven Curve Blade 1d10+1
Inspire Courage (Su)(This is a battle dance only affects me)
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.
During Battle Dance:
To hit:+5
Damage: 1d10+2
Will save: +2 (+3 against fear, +2 against charm, +2 against enchantment spells and effects, and immunity to sleep)