Barbarian

Solomon Hardby's page

61 posts. Organized Play character for Escharid Blackrose.


Full Name

Solomon Hardby

Race

Human

Classes/Levels

Brawler 1 Init +2 AC 16 T 11 FF 15 HP 13/13 F+5 R+1 W+0 spd 30 Per+3

Gender

Male

Size

Medium

Alignment

NG

Deity

Kurgess

Languages

Common

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 8
Charisma 10

About Solomon Hardby

Name Solomon Hardby

Race Human
Gender Male
Age
Class/ Level Brawler 1
FC +1 to Skills
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BUFFS AND CONSUMABLES
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DEFENSE
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AC 16, touch 11 flat-footed 15
(+ 0 Armor, + 1 Dex, +1 Shield, +0 Other)

Hp 13/13 Temp hp []
Fort+5 , Ref+2 , Will+0
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OFFENSE
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Speed 30
Weapon and Armor Proficiency: A brawler is proficient with all simple weapons plus the handaxe, the short sword, and weapons from the close weapon group. She is proficient with light armor and shields (except tower shields).

Melee
Short sword +5, 1d6+4 crit 19 (*2)
Hand axe+5, 1d6+4 crit 20 (*3)
Heavy Mace+5, 1d8+4 crit 20 (*2)
Spear +5, 1d8+6 crit 20 (*3)

Ranged
Spear, range 20 ,+2, 1d8+4 , crit 20 (*3)

Special Attacks
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STATISTICS
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Str 16 (10), Dex 12 (2) Con 16 (10) , Int 10 Wis 8 (-2) , Cha 10
Racial bonus:+2 STR

Base Atk +1 CMB +5 CMD 16

Feats
Hu-Iron Will
L1-Power attack

Traits:
Combat; Tactician: You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

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SKILLS (Base 4+0 Int+1 FC+1 race= 6 total)
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Skills (Ap -3,-2 without shield)
Acrobatics +5
Know Local +4
Perception +3
Climb +8
Escape Artist +5
Intimidate+4

Languages
Common,

Magic:
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SPECIAL QUALITIES
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SQ
Brawler's Cunning (Ex): If the brawler's Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 4 times per day).

The brawler can use this ability again before the duration expires to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as with Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist or a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, such as Stunning Fist.

Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half) on damage rolls for all her unarmed strikes.

Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purposes of spells and effects that modify either manufactured weapons or natural weapons.
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EQUIPMENT AND GOLD
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PP
GP 150-108=42+430=472
SP
CP

Armor ( 31) Leather Lamellar, light steel shield
Weapons ( 19) Handaxe, short sword, heavy mace, spear
Gear (29 ) Figter's kit ( a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)

Load 79
Light 0-100
Medium 101-200
Heavy 201-300

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APPEARANCE
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Height
Weight
Eye Color
Hair Color
General appearance:

Region of Origin
Deity Kurgess
Backstory:
Personality: wrestler, love his muscles

Society

PFS number 133884-19
XP 1
PP 2
Fame

Adventures: