
| Race |
SP 9 HP 11 RP 4 | EAC 14; KAC 16 | F +4; R +3; W +2 | Init +3; Senses low-light vision; Perception +4 |
About Sollanaceae
Sollanaceae
Kiirinta priest soldier 1
LN Small fey
Init +3; Senses low-light vision; Perception +4
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Defense
SP 9 HP 11 RP 4
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EAC 14; KAC 16
Fort +4; Ref +3; Will +2
Defensive Abilities fluttercloud
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Offense
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Speed 30 ft., fly 20 ft. (Ex, average)
Ranged azimuth laser rifle +5 (1d8 F; burn 1d6)
Offensive Abilities primary fighting style (hunter), reverberating shriek (DC 12)
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 14 (+2); Int 12 (+1); Wis 11 (+0); Cha 10 (+0)
Skills
Acrobatics +6,
Athletics +0,
Bluff +0;
Diplomacy +0;
Engineering +5 (1 ranks),
Intimidage +0;
Medicine +5,
Mysticism +4,
Perception +4,
Piloting +7 (1 ranks);
Sense motive +0;
Stealth +3;
(reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Weapon Focus (longarms)
Languages Common, Draconic, Kiirinta; limited telepathy 30 ft.
Other Gear kasatha microcord I, azimuth laser rifle with 1 battery (20 charges), religious symbol, tool kit (engineering)
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Special Abilities
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Fluttercloud (1/10 minutes) (Ex) Once every 10 minutes, as a move action, a kiirinta within 15 feet of the ground can flutter its wings to stir up a cloud of debris and glistening sparkles around themself, granting the kiirinta concealment (20% miss chance) for 1d4 rounds or until they leave their space.
Reverberating Shriek (1/day, DC 12) (Ex) As a standard action, a kiirinta can emit a shriek of sonic energy at an adjacent creature, causing painful vibrations throughout the target’s body. This scream imposes the staggered condition for 1d4 rounds. The target can attempt a Fortitude save (DC = 10 + half the kiirinta’s character level + the kiirinta’s Constitution modifier) to negate the staggered effect. Whether successful or not, a creature can’t be affected by the same kiirinta’s reverberating shriek for 24 hours. A kiirinta can use this ability once per day plus one additional time for every 5 character levels they have.