The Oliphaunt of Jandelay

Solientious's page

Organized Play Member. 42 posts. 1 review. 1 list. 2 wishlists. 1 Organized Play character.




I'm could really use some help designing a character for a Serpent's Skull Campaign..To make a long short because of some player changes our DM was gracious enough to allow us to rework our characters, anyways so our party consist of a 7th level Fighter, 7th level Monk, and 5/2 Rogue/Necromancer who will be switching to a 5/2 Rogue/Shadowdancer.

Anyways as you might have noticed we are very light on caster (Healing/Blaster); so I was considering a Healing Witch with Elemental Patron, Theologian Cleric of Sarenrae, or a Caster Druid...Any ideas any help would be greatly appreciated.


Jason stated that the Eratta for the playtested would be posted. I haven't been able to locate the link, does any know where it is?


I have been debating the idea that sorcerer dropping the Wiz spell lines and instead get a combination of Cleric and Wizard. I am envisioning that they would have certain access to schools from both classes and be denied access to other schools. For example they wouldn’t get the Healing Conjuration School or the Evocation schools, but might have access to other schools. What do ya think?


I know this might not be a good place, but I figured I would ask. My group just recently disintegrated and I would like to find an available group in Tacoma, WA


Except when you have a Human Wizard who takes 2-Handed Sword as there "Weapon of Choice" and can wield it as a fighter with a 20 strength. I don't feel like it balanced with any of the other abilities, for example

Abjur-Protective Ward +1 deflect for 1 rnd
Conjure- Acid dart does 1d6 +1/2 caster levels (MAX at 20th 1d6+10)
Divin-Diviner's Fortune your C/L for 1 Atk or Skill check 1 crtr once
Enchant- Dazing Touch Daze creature for 1 rnd if Your HD or under
Evoc-Energy Ray does 1d6 +1/2 caster levels (MAX at 20th 1d6+10)
Ill-Blinding Ray 1 rnd Blind Up to or under your HD. Only usable x1
Necro- Grave Touch 1d6 +1/2 caster levels (MAX at 20th 1d6+10)
Uni- Hod Apprentice - Draw weapon as free action and attack within 30' with your atk bns and your int at modifier to atk and strength.

I believe that all of the first level powers are weak except for Universalist HoA. Just imagine when a Universalist wizard obtains a Fiery 2 handed sword of OP with a High int.

I think that because the wizard in not committed to a particular school he gives up the specialist abilities. After all why would I want to specialize in any other school when I can use my HoA with any weapon I'm proficient with and is magically imbued with any kind of ability I want. Then I can pick any spell that you want on top of that. I think the whole Universalist is OP and seriously needs to be NERFed


Guess Not :(


I could use some help designing a new Sorcerer Bloodline that incorporates the darkness.

Someone in the Sorcerer’s past either joined with the shadow plane or became tainted by it essence. As they gain in levels they gain certain shadow-like powers. I would like to keep it balanced with the other bloodllines, but make it a viable bloodline that would be interesting to play. Does anybody have any ideas?


For instance there are some feat that allow multi-classer the ability to increase their caster levels. So is the Bloodline power based on Sorcerer Levels or Caster Levels?


Does an attacker suffer a negative consequence for attacking a character that is being grappled? Does the attacker suffer a -4 to attack a creature ingauged in a grapple?

If the character forgoes the -4 penalty would they stand a chance of hitting the undesired person?


" It States that a Wizard can enchant his bonded object as if he had the feat." So a 1st level wizzard can chose to start with a Staff with 10 charges of Hail of Stone, even though a wizard needs to be 12th level to take the feat. Doesn't that just seem a little OPed.