| SolidSnake |
For many months, I have been seeking (desperately) to try to advance my numerically smaller party to the appropriate level. But it seems as though at every turn, they have prevented me from giving them the requisite experience necessary to tackle each new chapter of Shackled City.
This problem began in Life's Bazaar, when they did not explore Jzadirune and the Malachite Fortress (instead focusing only on rescuing the kids). Instead they diplomatically had the City Watch take care of cleaning out the remaining areas. I tried to push their buttons by having the Stormblades enter the picture and brag about all the treasure they found underneath, but it didn't work. They felt so good about rescuing the children, they really didn't care who took the credit (real good people...URG!). So, I had to find a few side roleplaying excursions to get them ready for Flood Festival...which worked...at least for a while.
Thankfully they systematically went through the Lucky Monkey and killed everyone to a man. However, once they entered the Kopru ruins, they began with the "realistic portrayal" of their charcters once again. Right now, they have killed 3/4 of the mooks + Triel and have 3 wands in their possession. Thankfully I had Jenya tell them that she needed a minumum of 4 from them to do anything substantial, so they are at least debating on leaving not doing so outright. Most of the party wants to leave and get the City Watch to clean the rest of the place out (now that they have confirmed its location with hard evidence). This would be DISASTEROUS for Zenith's Trajectory as they are only 6th level right now. I'm ready to pull my hair out at this point.
I can empathize with their perspective: they were to confirm the location of the wands and retrive as many as they could. Right now they are depleted of resources and need help to retrieve the remainder. They are not typical adventurers and so are not enthralled by the idea of gold/XP as a motivator. All of them are deeply involved in the conspiracy of Cauldron and the politics surrounding the recent changes in the city. I hope they stick around and expore some more of the Kopru Ruins, but I get this sickly feeling that they are going to "get out of Dodge" as quickly as possible now.
The situation is this (as of now): They took the Northern-most entrance into the complex and swept through (killing everything in their path) to Triel's bedroom. She was slaughtered, but not before the general alert was sounded. Two mooks got away to warn Skaven and Tarkilar about the situation. I figure Tarkilar won't care at all; whereas Skaven would probably go to the "spider room." I'm sending the remaining mooks to ambush anyone who tries to take the cage out of the complex (as it is the only way out of here).
Can anyone suggest a motivator to keep them going temporarily, or otherwise? Or even a way to get them to come back? Or perhaps a sidequest to give them the experience they will need...