Yeah, trying to avoid to much cheese. I want to make a good first impression. XD. There are monks, but... I don't really feel monkey latley. Right now I'm thinking lore master 3 -> rouge. Just trying to figure out how to be less gimpy those first few levels. 1d6+2 for my dmg output makes the munckin in me cringe, but starting lvl 5 would be +6 CMB +11CMD w/out stats/BAB or gear calculated in. Prob +14 CMB +31CMD at lvl 5. (for grappling anyways) And I think I like those numbers.
I would think grappling the guy with the two-handed weapon would be the smart move seeing as once grappled he can't hit me with it XD. As for the AC. People keep mentioning Lore Wardens, however Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens. This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields. So I would be stuck with light armor as it is. I almost want to take 3 levels of fighter lore warden, then go into rouge. Just build a dex heavy fighter as apposed to str. Would only be 2 sneak attacks behind.. well 3 since I would have to wait till lvl 6 to get strangler. Is there anywhere that says I can't remove my spikes and have them put onto diffrent armor? Or that my armor and the spike HAVE to upgrated at the same time? Thanks for all the input.
Main reason for the Rouge dilema... Strangler (Combat)
Prerequisites: Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike. Benefit: Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling. Being human I would take it at lvl 3, lvl 2 I would rouge talent: combat trick for Agile manuvers.
Ehh? Why?
Yes this is true, But I think the -4 overall from haflings being small would hurt too much. ^.^ Also I would be down a feat. I did think about making a hafling becuase I love em. But I don't see being very effective at what I want to do as one. Also I think humans get that class altenitive as well for fighters.
I didn't say they rules we're too restiv\ctive and I understand why they are there. But It is a bit of a culture shot/ trun off from what I am normally used to. Nothing I'm sure I won't get used to now. (Side note, I don't mind some campains where there is a 'star' hero that the story kinda revolves around. I find games tend to move a lot smoother when you have at least one char who deticated to the plot... not that things don't get de-railed anyways. lol)
Seeing as this will be my fist Pathfinder Society char I thought I would try a play style I haven't tried out yet. Grappling! I am at a impass on how I want to do this though. either way I dont think I will be multi-classing. My options I'm stuck on are fighter or a rouge. I plan on taking the Heirloom Weapon trait for armor spikes and choosing the +2 trait bonus on one kind of combat maneuver when
If I go fighter I have alot more feat options which I love. If I go rouge I'll want to take the Swashbuckler archetype losing my trapfinding but being proficient with the spikes. Also My main draw to rouge is the Strangler feat. Fighter will get to buisness right away, were as the fisrt couple lvls of being a rouge will be rough. your thoughts?
Hi, so I just moved to a new town and wanted to get in on the RPing action. The only open table it appears to be a Society table, so here I am. After a few days of creeping on the forums, reading all the ajusted rules and ajusting my self to a "Pathfinder only" mentality I think I'm good to go. Only question I have that kinda worries me is I belive I've read in here that you stop playing your PC after lvl 12. Is this true? |