Goblin Pirate

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Agreed on the starship combat. I've tried a couple systems before but having the whole group running the different parts of the ship and making everyones turn meaningful to the ships performance is really awesome.

I like how it showcases the abilities of some of the "non combat" classes too. I have a player who was disappointed by the engineers abilities in normal combat ("why cant I change the energy type of a gun as an action?"). Then he manages to save the entire ship from exploding with some key repairs and all issue went out the window ;)

As for early starship combat it feels like they didn't want ships just one shotting each other since it would be really easy to TPK. Also comparing the HP and shield levels of different ships it looks like the SFS Drake is heavily skewed towards survivability and outlasting the enemy vs the SFS Pegasus being a little more maneuverable and able to bring a bit more focus fire. Neither are appearing to be a "fighter". So it would make sense that the engineer on both ships would be able to keep the shields up.

Also don't forget that players can change roles between rounds, and none of the roles are required... if you thing your pilot can get you lined up for a great shot even your captain can take a gunner slot for a turn. It all just has to be declared at the beginning of the round.


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Matthew Downie wrote:
Starfinder is a game where you often fight a bunch of enemies with guns. If they focus fire, there's not much a PC can do to make it through the battle, short of running away and hiding. And if they don't focus fire, they still have the potential to do so, which makes them scary.

Not sure if its been mentioned in the list of 100 comments before this but a small counterpoint is that cover seems to be a much bigger deal too. Adding that % miss chance might give the Players a bit more feeling of 'relative safety' or at least that they wont die instantly between their turns

So while you may get focus fired in a shootout hopefully the Players arent just standing out in the open. (never worked well in westerns either)


Ya that is a bit of a conundrum. There is definitely no conversion for selling starships for credits. Though like Torbyne mentioned there are rules for repairing a starship with UPB's and a lot of time.

Couple solutions I could see is:
- Allowing the players to keep the ship and pay docking fees so now they can use the right ship for the right job
- Create some sort of salvage claim like Vexies mentioned. Have maybe set "finders fee" (i would scale it to the expected reward level for the party at each level and what tier their ship would be at the same level)
-- Quick Example: A lvl 1 party has APL of 1. Their Starship tier is 1. If they fight and 'salvage' a tier 1/2 ship the could get either the CR1 or CR1/2 expected wealth gains for the encount (table 11.4 in gamemaster section of core rules) which could be 460 or 230 credits respectively. The scale would really be up to you.
- Story it so they wrecked it beyond anyones desire to purchase it (its shot full of holes with all the mains systems critically damaged) (do they have the ability to even tow it?) (removing the computers / internal components requires specialized equipment to do without wrecking the component) <- last one stolen from a starfinder society quest
- Assume the Players are laying salvage claim and thats how they are getting their BP's to level up the ship as they themselves level. (those BP's have to come from somewhere right?)

I could probably brainstorm other ways but since Credits and BP's are two entirely different scales it really is how you can explain it to your group. Seems like you handled it pretty well.


Long John wrote:

New to Starfinder, but rather experienced as far as Pathfinder goes. I do not normally use the APs, but plan on running a few guys through the Absalom station.

What should I know coming from Pathfinder to Starfinder?
How can I make X or Zero?
Did Wanda steal Zoey's boyfriend??!!

Nice! Absolom Station is a pretty good intro to Starfinder.

Paizo actually has a pretty good quick reference sheet for the differences - http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet

Assuming you are talking Megaman... oof... I would say Zero is a Solarian of some sort (probably human?). As for X maybe an Android Soldier with some pretty heavy cybernetic augmentations?

As for Wanda and Zoey I'm gonna say... spoilersssss.... (though in fact I have no idea what you are referencing)

Hope that helps!