Harpram Gavers

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Organized Play Member. 19 posts (1,109 including aliases). No reviews. 1 list. No wishlists. 2 Organized Play characters. 6 aliases.


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I'm going with Highborn- Imperial Guard - Hierophant.
Name: Ven Targot
His backstory is his family rules a Death world that's mostly volcanoes
(main export minerals, main import people).
He spent his youth as a classic spoiled rich kid until after going on a joy ride in an imperial guard chimera and crashing.
It took him 3 days to walk back during which time he had a vision of the Emperor possible influenced by the toxins in the atmosphere.
After that he joined the guard and the rest is history.
Questions:
1. What does the acolyte desire?
To humbly serve the Emperor and to die in his service
2. What does the acolyte hate?
Renegades and Traitors
3. What is the acolyte willing to sacrifice?
Material possession and status in society
4. How did the acolyte meet the Inquisitor?
2 months after a hard campaign against Orks the Inquisitor interviewed him and selected him for this mission
5. What does the Inquisitor mean to the acolyte?
He is a chosen servant of the emperor
6. How does the acolyte see themselves in regards to this cell and their colleagues?
Waiting until everyone else has doe their characters.
@Grumbaki what do you think of our character having served together at some point?


I think I'll go for a Death world Hierophant
Wounds: 1d5 ⇒ 2
Divintation: 1d100 ⇒ 96
Even one who has nothing
can still offer his life.
When this character burns Fate threshold to survive a lethal injury, roll 1d10. On a
result of 10, he survives whatever grievous wound would have killed him but does
not reduce his Fate threshold.

Emperors Blessing: 1d10 ⇒ 5

I'm thinking of having his death world be the volcanoy type with giant crab monsters that are usually fought with tanks


So I have 3 ideas.
1. A void born desperado from the Adeptus Administratum
2. A Noble Imperial guard Hierophant
3. A psyker Seeker focusing on divination and being an astropath

I'll choose the one that best fits the group but I'm leaning toward the Hierophant


Rolls of character creation:

Void born-Imperial Psyker
Ws: 2d10 + 20 ⇒ (4, 3) + 20 = 27
Bs: 2d10 + 20 ⇒ (5, 9) + 20 = 34
S: 2d10 + 15 ⇒ (8, 2) + 15 = 25
T: 2d10 + 20 ⇒ (7, 5) + 20 = 32
Ag: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Int: 2d10 + 20 ⇒ (10, 8) + 20 = 38
Per: 2d10 + 20 ⇒ (5, 6) + 20 = 31+2 to 33
W: 2d10 + 25 ⇒ (4, 5) + 25 = 34
Fel: 2d10 + 20 ⇒ (5, 4) + 20 = 29
Reroll Willpower: 2d10 ⇒ (7, 7) = 14So Will of 39 (2 minor powers at start)
Divination: 1d100 ⇒ 26
“Know the mutant; kill the mutant.” Increase Perception by +2.
Fate points: 1d10 ⇒ 7 so 3
Sanctioning side effects: 1d100 ⇒ 45
Dental Probes
Starting wealth: 50 + 1d5 ⇒ 50 + (2) = 52
Appearance: 1d100 ⇒ 17Skeletal
Age: 1d100 ⇒ 17Youth15 + 4d10 ⇒ 15 + (5, 6, 3, 9) = 38
Quirk: 1d100 ⇒ 84 Flowing Hair
Background if allowed: A Shadow Over Thy Soul
Corruption: 1d5 ⇒ 1
Insanity: 1d5 ⇒ 5
Wounds: 1d5 + 6 ⇒ (2) + 6 = 8
Calculating 6 months of wealth as (70+21[rank 3])*6=546 throne gelt


Have you got room for 1 more?
I'm thinking of playing a psyker


I'm planning on playing an alchemist, if that's allowed in the setting.
I'm planning on taking the Yar-Ammonite race (with Civilized) so I'm thinking of having my character be an Egyptian engineer that was hired to help cracking open cities.
4d6 ⇒ (6, 1, 1, 6) = 14
4d6 ⇒ (4, 4, 1, 2) = 11
4d6 ⇒ (6, 6, 4, 1) = 17
4d6 ⇒ (3, 1, 5, 6) = 15
4d6 ⇒ (5, 6, 6, 1) = 18
4d6 ⇒ (3, 1, 1, 1) = 6

Are these states allowed?


I've found the rules but I don't understand them, I'm not very experienced when it come to pathfinder games.
What's feat tax and what are the racial rules?


Hi, I'm interested in joining this game.
Do you have any free slots yet and can you explain all the house rules to me?
Thanks


WHY DID YOU JOIN THE CREW?

Forge my own destiny

HOW DID YOU LIVE BEFORE YOU JOINED THE CREW?

Spy

WHAT SPECIAL SKILL DO YOU BRING TO THE CREW?

Master of disguise

WHAT IS YOUR MOST DISTINCTIVE FEATURE?

Witty repartee

HOW DO OTHER PEOPLE DESCRIBE YOUR PERSONALITY?

Indignant

DO YOU HAVE ANY SPECIAL POWERS (LIKE MAGIC OR SHAPESHIFTING)?

Average (Kandra)

ARE YOU ESPECIALLY FIT, SMART, OR CHARISMATIC?

Strong

ARE YOU WELL-OFF OR DO YOU STRUGGLE TO GET BY?

Weak

WHAT IS THE WORST THING THAT EVER HAPPENED TO YOU?

I am hunted by my own people

WHAT DO YOU BELIEVE IS YOUR ULTIMATE PURPOSE?

Free my people from the Contracts

LanguageJunkie + GM:
JeHoy has worked with the Steel Ministry before and is responsible for the discovery and subsequent destruction of a Skaa rebellion

Also I'll be posting as my Alias called Jehoy from now on


I like the mist part.
How about Mist Raiders


Fixer isn't a method it's a job.
Maybe have it "By any means"


The in universe term for spec ops in "Fixers" who fix problems. One way or the other.
I'd prefer to play a more social focused Kandra. The mistborn system gives a lot of ways to solve problems without violence


Then how about we put Ambush as our main method?


Are we settled on:
Cause: Improve the lives of the skaa
Target: Nobles
Method:Theft and cons

??


I have all of the books on pdf. I can send you a link on google drive if you want them


Why not pit everyone against everyone else.


I'm planning on making a Kandra character, if that works with everyone.
I like the ideas that everyone come up with so far but I think that we should be aiming to tear down the system by starting a civil war (BURN IT ALL DOWN!!!!!).
So maybe have our method be political manipulation?

That said method is the least important part of this as we're probably going to end up doing a bit of everything eventually


Sorry I posted under my allias


I'll join this game. I've DM'd this system a bit but never gotten a chance to play it.
Is it Mistborn or Alloy of law?