Shoanti

Sol'Quan's page

1 post. Alias of Helio (RPG Superstar 2015 Top 32).


Full Name

Sol'Quan

Race

Human (Shoanti)

Classes/Levels

Shaman 1

Gender

Male

Size

Medium

Age

28

Alignment

NG

Deity

Shoanti Spirits

Languages

Common, Shoanti

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 13

About Sol'Quan

Sol'Quan
Male Human Shaman 1
NG Medium Humanoid (human)
Ini +2; Senses Perception +4

--Defense--

AC 16, Touch 12, Flat-Footed 14 (+2 Dex; +4 Armor)
HP 9 (1d8+1) ; Current : 9/9
Fort +2, Ref +4, Will +6
CMD 12

--Offense--

Speed 20
Melee Longspear +0 (1d8)
Ranged Shortbow +2 (1d6) or Javelin +2 (1d6)
Channel Energy (4/day) 1d6 ; DC 11 Will

--Spells--
Spirit : Life

Shaman Spells Prepared:(CL 1)
1st (2/day; 1/day Spirit Magic) : Charm Animal, Aspect of the Falcon, Detect Undead (Spirit)
0 (at will) : Detect Magic, Read Magic, Light

--Special Qualities--

Spoiler:

Channel (Su): A shaman can channel positive energy like
a cleric, using her shaman level as her effective cleric level
when determining the amount of damage healed (or caused
to undead) and the DC. She can use this ability a number
of times per day equal to 1 + her Charisma modifier.
Channel 4/day : 1d6 // DC 11 Will

Spirit Animal (Ex) : Archaeopteryx, Rilgar
Functions as familiar, plus Fast Healing 1. Grants +2 Reflex Saves.

Spirit Magic (Sp) : Can spontaneously cast spirit spells.
One spell slot for each spell level currently castable. Must be chosen from spirit's spells. Can be metamagiced, at increased spell-slot and casting time.
Life : Detect undead (1st)

--Stat Block--

Str 10 / Dex 14 / Con 12 / Int 8 / Wis 18 / Cha 13
Base Attack +0 CMB +0 CMD 12

Feats:
Extra Channel : +2 Channel/day
Martial Weapon Proficiency : Shortbow

Alertness (Conditional) - +2 Perception, Sense Motive while Familiar is within reach.

Skills:
Diplomacy +5, Heal +8, Knowledge (religion) +4, Linguistics +1, Perception +4, Profession (herbalist) +8, Spellcraft +4

Languages:
Common, Shoanti

Traits:
Resilient : +1 Trait Bonus Fortitude
Devotee of Green : +1 Trait Bonus to Knowledge (geography) and Knowledge (nature). Knowledge (geography) is always a class skill.

Gear:

-- Gear --
Offense:

Shortbow 2 lbs.
20x Arrows 3 lbs.

Longspear 9 lbs.

3x Javelins 6 lbs.

Defense:
Hide 25 lbs.

Other Gear:
Cold-Weather Outfit (+5 Fort on Cold Environment checks) 7 lbs.

Kit, Cleric's (+50g Masterwork Backpack)
Weight 32 lbs.

This includes a (Masterwork) backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Feed for Familiar (5 days)

Gold : 55gp

Familiar Stats:

Spirit Animal :

Rilgar, Archeaopteryx (+2 Ref)
HP : 4 // Speed 40, Climb 10, Fly 40 (poor)
AC 15 / 13 FF / 12 T (2 Dex, 1 Natural Armor, 2 Size
F2 / R4 / W1
Bite +4 (1d4-4)

Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7

Skills:
Climb +10, Fly +6

Weak Flier (Ex):
An archaeopteryx can't hover or fly up at an angle greater than 45 degrees while flying.

Familiar Powers:
Spirit Animal: The shaman’s spirit animal appears to
be a beautiful and very healthy version of its species, that
seems to glow with life. Her animal gains fast healing 1.
Alertness (+2 Perc, Sense Motive)
Imp Evasion
Share Spells
Empathic Link

Race Features:

Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Background:

Sol'Quan was born to the Shriikirri-Quah tribe of the Shoanti, under favorable omens of both the stars and avian creatures which share the sky. Son of the tribe's eldest shaman, the boy showed a remarkable talent for reading the spirits even from his youth. His destiny to ascend to the Shriikirri-Quah's shamanistic tradition was undeniable.

His youth was spent learning the ways and traditions of all Shoanti – hunting, herbalism, ritualism. The shamanistic ways came naturally to him, even before he was chosen by the spirits. He heard their whisperings, and responded to them in kind.

It was not until a spirit materialized before Sol'Quan that anyone suspected there was something different about this child. As the Hawk Clan, all elders before him had bonded to the namesake bird of prey. But the creature that appeared before Sol'Quan was no hawk – it was a strange avian, with a flowing tail and vibrant crimson feathers. Its attempts to share the sky ended in failure, and it was forced to walk among men and beasts. But its weak wings were no hindrance, for its seemingly limitless vitality made it a formidable predator. Sol'Quan knew that this spirit had chosen him – the spirit Rilgar.

The years passed, and Sol'Quan grew into his role as a young shaman of the Shoanti. His life was uneventful, though the spirits whispered of an uncertain future. These messages were mysteries, until a Varisian wanderer was found alone, dying, on the wastes of the Storval Plateau. On a hunt with only a few men, Sol'Quan had to tend to the man without the aid of a greater shaman.

Despite his years of training and communion with the spirits, the man was beyond his skill to heal. He survived for just over a day, sweating buckets even in the chill of winter. Sol'Quan. As the dawn of the second day approached, the man finally spoke – the Varisian tongue that Sol'Quan had not learned. He offered the shaman a silver key, gripped tightly in his palm for the past day and soaked in the man's sweat. Though he could not understand the few words uttered, one of them mirrored the Shoanti tongue:

“Please.”

Sol'Quan took the key as the man passed into unconsciousness. He perished less than an hour later, and was given traditional Shoanti rites in burial. The key was nothing special, as far as Sol'Quan could tell, but there was something strange about it. Something that made the spirits uncomfortable. Unknowing. He knew that this own conscience, as well as the Varisian man's spirit, would rest uneasy so long as the key was in his possession. Yet, disposing of it seemed inappropriate.

Discussing the matter with his father, who was now well advanced in years, it was decided that Sol'Quan would make the journey of Sharra-Long: venturing forth from the tribe's traditional lands, to create tales worthy of song. Key in hand, and Rilgar riding upon his shoulder, Sol'Quan departed the Storval Plateau, in search of the wider world and an unknown destiny.

Appearance and Personality:

As with most Shoanti, Sol'Quan bears numerous tribal tattoos corresponding to his particular Quah. Among the Shriikirri-Quah, images of birds and spiraling images of the wind and wilds are most common. The most distinctive of Sol'Quan's tattoos is on his back, a large image of a bird of prey. He stands fairly tall, with a bulk common among men of the Shoanti. His head is shaved, as befitting of most adult men. His skin is of a darker complexion, much like his Varisian cousins, though far more scarred and worn from the harsh lands of Storval.

Despite his size and relatively intimidating appearance, Sol'Quan tends to be stoic in his actions. He shows a wisdom beyond his years thanks to his training among the shamans, but life on the Plateau left little time for academic pursuit. Though slow to anger, he fights with the fury of the Shoanti; leaving little mercy for merciless enemies, giving quarter for those with honor. Trained in bow and spear, he prefers to avoid a battle, rather than start one.

Alternative Character Sheet