Fighter

Sofia Marakov's page

5 posts. Alias of El Ronza.


Full Name

Sofia Marakov

Race

Human

Classes/Levels

Fighter (two-weapon fighter) 5

Gender

Female

Size

Medium

Age

23

Alignment

Neutral good

Deity

Torag

Languages

Common

Occupation

Bodyguard

Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Sofia Marakov

Sofia Marakov
Female Human (Taldan) Fighter (Two-Weapon Fighter) 5
NG Medium Humanoid (human)
Hero Points 3
Init +3; Senses Perception +0
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Defense
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AC 21, touch 13, flat-footed 18 (+7 armor, +1 shield, +3 Dex)
hp 60 (5d10+10)
Fort +6, Ref +4, Will +1 (+1 vs. fear)
Defensive Abilities bravery +1, defensive flurry; Resist issian
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Offense
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Speed 20 ft.
Melee +1 Longsword +9 (1d8+5/19-20/x2) and
Masterwork Shortsword +8 (1d6+4/19-20/x2)
Ranged Masterwork Composite longbow (Str +4) +9 (1d8+4/x3)
Special Attacks twin blades +1
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Statistics
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Str 18, Dex 16, Con 14, Int 10, Wis 10, Cha 8
Base Atk +5; CMB +9; CMD 22 (27 vs. Disarm, 27 vs. Grapple)
Feats Combat Reflexes (4 AoO/round), Double Slice, Explorer, Intimidating Prowess, Martial Versatility
(Weapon Focus [Longsword]), Two-weapon Defense, Two-weapon Fighting, Weapon Focus (Longsword)
Traits Armor Expert, Issian
Skills Acrobatics +0 (-4 jump), Climb +7, Escape Artist +0, Fly +0, Handle Animal +3, Intimidate +11,
Ride +5, Stealth +0, Survival +6, Swim +5
Languages Common
SQ hero points
Combat Gear Potion of bull's strength, Potion of cure moderate wounds (2), Potion of haste, Weapon
blanch (adamantine) (3), Weapon blanch (cold iron) (3), Weapon blanch (silver) (3); Other Gear +1 steel
lamellar, +1 Longsword, Masterwork Composite longbow (Str +4), Masterwork Shortsword, Goblet of
quenching, Handy haversack (46 @ 61 lbs), Bedroll, Belt pouch (1 @ 18.64 lbs), Candle (10), Chalk (2),
Climber's kit, Crowbar, Everburning torch, Flask (2), Flint and steel, Grappling hook, Shovel, folding, Silk
rope, Soap, Trail rations (7), Waterskin (2), 931 GP, 1 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Explorer Provide double food using Survival to get along in the wild.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Issian +1 Will save vs. Mind-affecting.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.

Pack horse:

Thunder
Horse, Heavy
N Large Animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee Bite (Horse, Heavy) +5 (1d4+5/x2) and
Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +4 (+12 jump, +8 to jump with a running start), Fly +2, Perception +8, Stealth +0, Swim
+5 (+9 to resist nonlethal damage from exhaustion)
SQ hero points, riding [trick]
Other Gear Bit and bridle, Feed (per day) (4), Riding saddle, Saddlebags (4 @ 40 lbs), You have no
money!
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.