Smol Angy Child's page

No posts. Organized Play character for Michael_Hopkins.


Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 10

About Smol Angy Child

S.A.C.
PFS # 97978-2015
XP - 4
Male Skittermander (Scrabbler) Rogue 1 (Thief)
Perception +6; Low Light
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Defense
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AC 18, (+1 armor, +4 dex, +1 level, +2 trained)
hp 16
Fort +5, Ref +7, Will +6
Armor Leather (Light, Trained)
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Offense
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Speed 30 ft. (Climb)
Melee Shortsword +7 (1d6+4 Slashing) Agile, Finesse, Versatile P
Ranged Hand Crossbow +7 (1d6 Piercing) Crossbow, 60ft

Gear: Leather Armor, Adventurer's Pack, Bolts (10)
Money 18gp 5sp
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Statistics
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Str 10, Dex 18, Con 14, Int 12, Wis 12, Cha 10
Languages Common, Elven, Vesk
Magic Items
Other Gear Backpack, Thief's Toolkit
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Skills:
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Acrobatics -T- +7
Arcana -T- +4
Athletics -T- +3
Crafting -T- +4
Deception -T- +4
Diplomacy -U- +0
Intimidation -U- +0
Lore: Pathfinder Society -T- +4
Lore: Underworld -T- +4
Medicine -T- +4
Nature -U- +0
Occultism -T- +4
Religion -U- +0
Society -T- +4
Stealth -T- +7
Survival -T- +4
Thievery -T- +7

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Consumables:
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Character Build:
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Level 1
Ancestry: Skittermander
Background: Hired Killer (Terrain Expertise - Underbrush)
Class: Rogue (Thief)
Heritage: Scrabbler Skittermander (Climb Speed)
Ancestry Feat: Hyper (+5ft move speed)
Class Feat: Trap Finder
Skill Feat: Cat Fall


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Special Abilities:
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Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.

Sneak Attack: (1d6) When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.

As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.

Rogue's Racket: (Thief) Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. You might be a pickpocket working the streets, a cat burglar sneaking through windows, or even a consultant, testing clients’ vaults for openings.

When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon or finesse melee unarmed attack, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.

You are trained in Thievery.

Hyper: You're full of energy, and you often bound into action faster than your friends can keep up. Your Speed increases by 5 feet.

Scrabbler Skittermander: You never mastered coordinating all six of your arms for manual manipulation, instead using the lowest two limbs for the extra mobility, balance, and stabilization of a natural climber. You have four arms (rather than six) and four legs (rather than two). You gain a climb Speed equal to your base land Speed and can climb using your feet, leaving your four arms free.


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Boons:
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Mark of the Mantis - Mantis Devotee: While you have not been formally trained as a Red Mantis Assassin, you venerate their patron deity: Achaekek, the god of assassins. Your character may choose Achaekek as their deity for all relevant character options. Such character alignments must be Lawful Neutral. Any characters that follow Achaekek gain access to the sawtooth saber. This boon does not grant access to the Red Mantis Dedication feat or other options that require evil alignment.

Special #6-99: Crimson Apprentice: You assisted the Pathfinder Society with shutting down the Red Mantis Dispatch at the behest of Vernai-Elect Giovana of the Red Mantis assassins. After your adventure concluded, Giovana offered some advice on your technique and gave you the option of learning more at an undisclosed location in Ilizmagorti. Acharacter of your choice gains access to the Red Mantis Assassin dedication feat (Pathfinder Prey for Death 108) and all associated feats. You so not need to show ownership of the Prey for Death adventure to acces this boon.


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Scenarios:
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Mark of the Mantis (GM)