The elemental lacking any direction continues to attack the nearest pirate. Using its telekinetic powers it throws a nearby belaying pin.
I hope this doesn't get us all blown up, but it is what would happen so...
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
this is the last round the elemental will be with us, after this round it disappears