| Full Name |
Slizzard |
| Race |
Lizardfolk |
| Classes/Levels |
Rogue 1 |
| Gender |
M |
| Size |
M (7' tall) |
| Age |
20 |
| Alignment |
N |
| Languages |
Lizardfolk, Common |
| Occupation |
Sailor/Pirate/Scout |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
7 |
About Slizzard
Slizzard is the name given to him by his pirate comrades. Slizzard was a lizardfolk scout, taken captive during a fight between pirate raiders and lizardfolk in the past. He was initially enslaved to remove barnacles from under the ship due to his ability to swim well. It also turns out he isn't a half bad cook and likes to dabble with natural herbs and spices. Eventually he earned the respect of the crew and was freed to become a full fledged member. Slizzard keeps several small pet lizards around.
Male Rogue 1
N Medium Lizardfolk / Humanoid (Reptilian)
Init +2; Senses Perception +5
Defense:
AC 16, touch 12, flat-footed 14 (+2 armor, +2 dex, +2 natural)
hp 12 (1d8 +3 CON +1 FCB )
Fort +3 ( base 0, stat 3)
Ref +4 (base 2, stat 2)
Will +2 (base 0, stat 1, trait 1)
Offense:
Move Speed 30' Swim 30'
Melee Bite +3 (1d3+3) 20/x2
Melee Claws +3 (1d4+3) 20/x2
Ranged Heavy Crossbow +2 (1d10) 20/x2
Longspear +3 (1d8) 30/x3 reach
Stats:
Str 16 (+3), Dex 14(+2), Con 16(+3), Int 12(+1), Wis 12(+1), Cha 7(-2)
BAB +0, CMB +3, CMD +16
Feats:
Armor Proficiency-light (free)
Multiattack
Skills:
Acrobatics +6 (bonuses: 1 rank, 2 stat, 3 class skill)
Climb +7 (bonuses: 1 rank, 3 stat, 3 class skill)
Disable Device +6 (+7 vs traps) ( 1 rank, 2 stat, 3 class skill)
Craft Alchemy +7 (1 rank, 1 stat, 3 class skill, 2 trait)
Perception +5 (Find Traps +6) (bonuses: 1 rank, 1 stat, 3 class skill)
Profession (Sailor/Pirate) +5 (bonuses: 1 rank, 1 stat, 3 class skill)
Stealth +6 (bonuses: 1 rank, 2 stat, 3 class skill)
Survival +2 (bonuses: 1 rank, 1 stat)
Swim +15 (bonuses: 1 rank, 3 stat, 3 class skill, 8 racial)
Abilities:
Trapfinding
Sneak Attack +1d6
Traits:
Boarded in the Shackles (Campaign: Serpent's Skull)
Alchemical Adept (Magic)
Languages: Lizardfolk, Common
Equipment:
Leather Armor 15 lbs
Longspear 9 lbs
Heavy Crossbow 8 lbs
30 bolts 3 lbs
Thieves Tools 1 lb
Bedroll 5 lbs
Fishhook
Rope, Silk 50' 5 lbs
Torches(10) 10 lbs
Trail Rations (10 days) 10 lbs
Backpack 2 lbs
Belt Pouch .5 lbs
Waterskin 4 lbs
Chalk
Pitons (2) 1 lb
Hammer 2 lbs
Sacks (3) 1.5 lbs
Pet Lizards (3) .5 lbs
Total Weight: 77.5 lbs (76 lbs and under is a light load, not all of this will be carried at all times)
Remaining gold: 31.75 gp