| Slit518 |
People seemed concerned about the the bonuses given by an individual whom is Trained, an Expert, a Master, or Legendary at a particular set of things.
Some of the bonuses come down to only being 5% better than the previous version, and in the case of a higher level, a higher level "trained" person could be better at a skill than a lower level "expert; master; legendary."
I found one way to kind of help curb this "problem," and would love some feedback on this idea.
Now my history with tabletop goes back to 2nd edition in 1999, I've played D&D 3/3.5, Pathfinder, and now 5e.
I am used to large arbitrary numbers, and I am used to easy to use low numbers. I can count backwards, I can count forward.
I prefer smaller numbers (just because I can do the math, doesn't mean I want to). I also prefer to count forward (that is right, Thac0, take that!).
So what if we did this, to smooth out the training and what bonuses it provides?
You do NOT gain proficiency points (or whatever you want to call it) toward your rolls, you ONLY gain points through what level you're trained.
Untrained: -1, and you can not add your ability score modifier to the roll.
Trained: +1 to your skill; tool; weapon; saves; spell casting proficiency at levels 1, 5, 9, 13, and 17.
Expert: +1 to your skill; tool; weapon; saves; spell casting proficiency at levels 2, 6, 10, 14, and 18.
Master: +1 to your skill; tool; weapon; saves; spell casting proficiency at levels 3, 7, 11, 15, and 19.
Legendary: +1 to your skill; tool; weapon; saves; spell casting proficiency at levels 4, 8, 12, 16, and 20.
When you're trained in higher level training you also benefit from the lower level training. The amount of training isn't about having the higher level bonus right away, it is about gaining bonuses and learning faster.
Try it, I guarantee it will work, be satisfying, and easy. And it isn't like the character will stop progressing at higher levels with low-level training, they will just progress slower than someone who is more trained.