| Slento |
The plains druid ability, run like the wind, states
Run Like The Wind wrote:
At 3rd level, a plains druid gains +10 feet to her land speed when wearing light or no armor and carrying a light load, and once per hour, she may run or charge at double the normal speed for 1 round. If riding her animal companion, it gains this ability instead.
What is the normal speed here?
I hope it isn't base land speed because this would be a needlessly confusing way to write out the same thing that the sprint rage power also does:
sprint wrote:
Once per rage, the barbariancan use a single full-round run action to move up to 6 times her speed or a single full-round charge action to move up to 3 times her speed.
At least on a charge, they would both add one more increment of your speed due to pathfinder doubling rules.
That makes me think that normal speed is the speed that you would otherwise charge. If that's the case, how does it interact with Cheetah's Sprint ?
Cheetah's Sprint wrote:
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.
If I cast Cheetah's Sprint and burned my use of Run Like the Wind for the hour, could I charge 20x my base land speed?