| Skullkeeper |
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I think this version of multiclassing could work well if it had more flexibility and depth. Right now it looks like 'multiclassing' into another class replicates 1-2 levels of dipping (or Paths from 5e) and thus maxes out around 1/3 of another class. I think that is a great solution for dipping to get a mechanic from another class. But this system falls flat for concepts that are more 50/50 split or even a change of career concept.
If the classes had more feats and could MC at 1st level to give a 50/50 split or even 70/30, then I think it could work. Otherwise, it feels needlessly restrictive for a system that prides itself on options. However, I think that Paizo will quickly add a ton of new classes, which might solve some of this, but that will introduce other issues, such as power creep. I would rather have a building block style of system. Give me Legos and Archetypes. Take off the restrictions.
I'd suggest making the abilities of other classes much easier to get and the classes more of an archetype- more open ended with less flavor. A paladin is a holy warrior, yes, but that can come in many forms- a knight in shining armor, a rogue like inquisitor, or a battle cleric. Find the core of the Paladin (or whatever class) and strip away everything else. Let the player decide what kind of character they want. I would also like to see skills uncoupled from class. Let any class be a skill monkey. Rogue and Bard should be able to stand on their own without extra skills.
I remade some of my characters from 5e as a kind of litmus test. Some worked fine (battle master fighter/assassin rogue), some worked better (wolf totem barbarian/beast master ranger), and some didn't work very well (shadow sorcerer/lore bard). In general I feel restricted with PF2's MC system- the combination of abilities I want always just out of reach.