| Full Name |
Skraff |
| Race |
| HP: 16/16 | AC: 14 (15)| F: +5, R: +4, W: +7 |Perc: +5, darkvision |
| Classes/Levels |
| Speed: 25 | Hero Points: 1/1 | Focus Points: 1/1 | Active Effects: |
| Gender |
Goblin Cleric 1 |
About Skraff
Name: Skraff
Ancestry/Heritage: Irongut Goblin
Background: Bookkeeper
Class/Doctrine: Cloistered Cleric
Deity: Abadar
Level: 1
Prof Score: 3 (Trained); 5 (Expert)
Alignment: LN
Traits: Goblin, Humanoid
Class DC: 10+WIS+Prof(T): 15
STATS
Size: Small
Speed: 25
STR: 10 (0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHR: 14 (+2)
DEFENCE
HP: 16/16
AC: 14 (15 with shield)
Armour Profs: Trained Unarmoured
Worn: Explorer's Clothes, Buckler (Hard 3, 6hp)
Fort: CON+Prof(T) = 5
Reflex: DEX+Prof(T) = 4
Will: WIS+Prof(E) = 7
Notes: +2 saves vs afflictions, vs sickened, and to remove sickened. Fort success = crit. Benefits apply only when cause is ingestion.
OFFENCE
Proficiencies: Unarmed, Simple weapons
Melee
Club: STR+Prof(T) = 3; 1d6
Dagger: STR+Prof(T) = 3; 1d4
Ranged
Crossbow: DEX+Prof(T) = 4; 1d8 (Range 120)
SKILLS
Perception: WIS+Prof(T) = 5
Senses: Darkvision
Acrobatics: DEX = 1
Arcana: INT = 2
Athletics: STR = 0
Crafting: INT+Prof(T) = 5
Deception: CHA+Prof(T) = 5
Diplomacy: CHA+Prof(T) = 5
Intimidation: CHA = 2
Lore (Accounting): INT+Prof(T) = 5
Medicine: WIS+Prof(T) = 5
Nature: WIS = 2
Occultism: INT = 2
Performance: CHA = 2
Religion: WIS+Prof(T) = 5
Society: INT+Prof(T) = 5
Stealth: DEX+Prof(T) = 4
Survival: WIS = 2
Thievery: DEX = 1
Other: +2 Decipher Writing if mathematical
Languages: Goblin, Common, Draconic, Dwarven
FEATS
Ancestry
Irongut: Eat poor meals in a settlement as long as garbage is readily available, without using the Subsist downtime activity. Eat and drink when sickened.
Junk Tinker: Craft level 0 items, including weapons but not armor, out of junk. Price reduced to 1/4 but item is shoddy item (no penalty when using shoddy items you made). Also, save money when Crafting any item (discount = +1 day of work, but item is obviously made of junk)
Class
Domain Initiate (Wealth): Gain Focus spell (Appearance of Wealth)
Skill
Eye for Numbers: +2 Decipher Writing if mathematical. Also, quickly estimate the number of items in a group with relative accuracy at only a glance.
Other Abilites
Cleric
First Doctrine: Gain Domain Initiate feat
MAGIC
Spell Attack: WIS+Prof(T) = 5
Spell DC: 10+WIS+Prof(T) = 15
Divine Font: Heal (1+CHR = 3 slots)
Focus 1/1
Appearance of Wealth
Cantrips (5)
Daze
Detect Magic
Guidance
Light
Message
Level 1 2/2
Bless
Protection
(Heal x3)
[Added to spell list: Illusory Object]
[Focus and Cantrips auto-heightened: 1/2 lvl]
EQUIPMENT
Explorer's Clothes
Buckler
Crossbow + 20 bolts
Club
2 Daggers
1 Holy Water
Religious Symbol (silver)
Merchant Scales
Repair Kit
Backpack
Belt Pouch
Flint & Steel
Waterskin
Rations (1 week)
Assorted trashy items: Basic crafter's book, candles, chalk, crowbar, hammer, oil x2, mirror, rope, sacks x5, soap, lock (poor)
BULK = 3.7
(Encumbered=5, Max=10)
BACKGROUND/DESCRIPTION