Sewer Goblin

Skraff's page

No posts. Alias of Donnell "The Fox".


Full Name

Skraff

Race

| HP: 16/16 | AC: 14 (15)| F: +5, R: +4, W: +7 |Perc: +5, darkvision

Classes/Levels

| Speed: 25 | Hero Points: 1/1 | Focus Points: 1/1 | Active Effects:

Gender

Goblin Cleric 1

About Skraff

Name: Skraff
Ancestry/Heritage: Irongut Goblin
Background: Bookkeeper
Class/Doctrine: Cloistered Cleric
Deity: Abadar

Level: 1
Prof Score: 3 (Trained); 5 (Expert)

Alignment: LN
Traits: Goblin, Humanoid
Class DC: 10+WIS+Prof(T): 15

STATS
Size: Small
Speed: 25

STR: 10 (0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHR: 14 (+2)

DEFENCE
HP: 16/16
AC: 14 (15 with shield)
Armour Profs: Trained Unarmoured
Worn: Explorer's Clothes, Buckler (Hard 3, 6hp)

Fort: CON+Prof(T) = 5
Reflex: DEX+Prof(T) = 4
Will: WIS+Prof(E) = 7

Notes: +2 saves vs afflictions, vs sickened, and to remove sickened. Fort success = crit. Benefits apply only when cause is ingestion.

OFFENCE
Proficiencies: Unarmed, Simple weapons

Melee
Club: STR+Prof(T) = 3; 1d6
Dagger: STR+Prof(T) = 3; 1d4

Ranged
Crossbow: DEX+Prof(T) = 4; 1d8 (Range 120)

SKILLS
Perception: WIS+Prof(T) = 5
Senses: Darkvision

Acrobatics: DEX = 1
Arcana: INT = 2
Athletics: STR = 0
Crafting: INT+Prof(T) = 5
Deception: CHA+Prof(T) = 5
Diplomacy: CHA+Prof(T) = 5
Intimidation: CHA = 2
Lore (Accounting): INT+Prof(T) = 5
Medicine: WIS+Prof(T) = 5
Nature: WIS = 2
Occultism: INT = 2
Performance: CHA = 2
Religion: WIS+Prof(T) = 5
Society: INT+Prof(T) = 5
Stealth: DEX+Prof(T) = 4
Survival: WIS = 2
Thievery: DEX = 1

Other: +2 Decipher Writing if mathematical

Languages: Goblin, Common, Draconic, Dwarven

FEATS
Ancestry
Irongut: Eat poor meals in a settlement as long as garbage is readily available, without using the Subsist downtime activity. Eat and drink when sickened.

Junk Tinker: Craft level 0 items, including weapons but not armor, out of junk. Price reduced to 1/4 but item is shoddy item (no penalty when using shoddy items you made). Also, save money when Crafting any item (discount = +1 day of work, but item is obviously made of junk)

Class
Domain Initiate (Wealth): Gain Focus spell (Appearance of Wealth)

Skill
Eye for Numbers: +2 Decipher Writing if mathematical. Also, quickly estimate the number of items in a group with relative accuracy at only a glance.

Other Abilites
Cleric
First Doctrine: Gain Domain Initiate feat

MAGIC
Spell Attack: WIS+Prof(T) = 5
Spell DC: 10+WIS+Prof(T) = 15
Divine Font: Heal (1+CHR = 3 slots)

Focus 1/1
Appearance of Wealth

Cantrips (5)
Daze
Detect Magic
Guidance
Light
Message

Level 1 2/2
Bless
Protection
(Heal x3)

[Added to spell list: Illusory Object]
[Focus and Cantrips auto-heightened: 1/2 lvl]

EQUIPMENT
Explorer's Clothes
Buckler

Crossbow + 20 bolts
Club
2 Daggers
1 Holy Water

Religious Symbol (silver)
Merchant Scales
Repair Kit

Backpack
Belt Pouch
Flint & Steel
Waterskin
Rations (1 week)

Assorted trashy items: Basic crafter's book, candles, chalk, crowbar, hammer, oil x2, mirror, rope, sacks x5, soap, lock (poor)

BULK = 3.7
(Encumbered=5, Max=10)

BACKGROUND/DESCRIPTION