Asmodeus

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Ah, the Monk.

Since the beginning .. this fat friar tuck or skinny bruce lee always had her head band handed to her by something that had abilities untoward.

The traditional Monk bores me.

A fighter has far more advantages .. a spellcaster far more power in the long run.. as a gamer I would always opt for for one of the two, depending on my mood.

To keep things interesting you must have variety .. or the game ends up stacked with Fighter/Magic Users- this venom monk has some spark and potential .. and an edge. I would play her.

Best of luck!


Trevor Watson wrote:

Viper Monk (Monk)

Combining deliberate patience with deadly speed, the snake is regarded by some monks as the perfect balance of physical and mental discipline. Such is the way of the viper monk, who turns calm energy into lethal venom with lightning-fast strikes. He calculates his moves with the fluidity of a snake, while his mind and body are so attuned he can produce a natural poison to neutralize his foes. A viper monk does not use a closed fist in combat, preferring an open hand for penetrating thrusts and finger strikes.
Venom Strike (Ex): At 1st level, a viper monk can poison opponents with an unarmed strike. This attack functions exactly like a monk’s Stunning Fist ability, with the following exceptions: an opponent is poisoned instead of stunned on a failed Fortitude save (DC 10 + ½ the viper monk’s level + the viper monk’s Con modifier). The poison deals 1d4 Constitution damage per round for two rounds, and poisoned creatures can make a Fortitude saving throw each round to negate the damage and end the affliction. At 5th level, the poison gains a secondary effect of 1 point of Constitution bleed. At 10th level, the poison also inflicts 1d4 Strength damage for two rounds. At 15th level, the secondary effect also inflicts 1 point of Strength bleed. Secondary effects can be negated with a successful Fortitude saving throw. The viper monk is immune to his own poison, and constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to poison cannot be poisoned with venom strike. This ability replaces Stunning Fist.
Lunge (Ex): At 4th level, a viper monk gains Lunge as a bonus feat, even if he does not meet the prerequisites. This ability replaces slow fall.
Ki Venom (Su): At 13th level, a viper monk can choose any two ability scores to be damaged with his venom strike. He must spend 6 points from his ki pool as a swift action, and the two ability scores chosen cannot be the same ability. This lasts until the start of his next turn. This ability...