So a while back I had an idea on how to make the monk just a little bit more effective in combat (from a damage standpoint at least. I personally think monks are awesome, but it is hard to get a good damage rating sometimes).
The basic idea is this: Keep Flurry of Blows as is, but roll it together into one ability called Fist of Legend (or something else cheesy and awesome) which, in addition to the standard Flurry, allows for the use of the Vital Strike feat chain.
So, at level 6, the monk "gains" vital strike. When using this attack, just like with flurry, his BaB equals hit level (not 2/3 as normal).
At levels 11 and 16, he automatically gains Improved Vital Strike and Greater Vital Strike in the same manner.
While I haven't had the chance to playtest this, I think it could help to alleviate some of the damage issues monks seem to have.
Comments? Questions? Hurtful statements? What do you guys think?