Thousand Bones

Skie Watcher's page

15 posts. Alias of Lost Gamer.


Full Name

Skie Watcher

Race

Human (Garundi)

Classes/Levels

Ranger(guide/trapper) 1

Gender

Male

Size

Medium

Age

30

Special Abilities

none

Alignment

NG

Deity

Desna

Location

Ustalav - Ravengro

Languages

Common, Osiriani

Occupation

wanderer, guide, bodyguard

Strength 16
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 13
Charisma 8

About Skie Watcher

Human ranger(guide/trapper) 1
NG Medium humanoid(human)
Init +2; Senses Perception +7(+8 vs traps)

DEFENSE
AC 18, touch 12, flat-footed 15 (+3 armor, +3 shield, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +1

OFFENSE
Speed 30 ft.
Melee scimitar +4 (1d6+3, 18-20x2)
Ranged javelin +3 (1d6+3, x2, 30')
Special Attacks ranger focus +2

STATISTICS
Str 16, Dex 15, Con 14, Int 12, Wis 13, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Alertness, Shield Focus
Skills +5 Survival, +7 Perception (+8 to find traps), +3 Stealth, +4 Climb, +4 Swim, +5 Know(geography), +5 Know(nature), +5 Heal, +7 Sense Motive
Languages Common, Osiriani
SQ trapfinding +1, tracking +1, wild empathy +0

Traits: Making Good on a Promise (+2 save vs. fear), Suspicious (+1 trait bonus to Sense Motive, and is a class skill)

Abilities:

Racial
Ability Adjustments: +2 (STR)
Size: Medium
Speed: 30'
Bonus Feat: Alertness
Skilled: +1 Skill Point/Level
Languages: Common

Class
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Ranger’s Focus(Ex): At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.

This ability replaces favored enemy.

Track(Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy(Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Class Skills: A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.

Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.


Equipment:

scimitar
kukri
javelin
studded leather
heavy wooden shield
Traveler's Outfit
Rope 50'-hemp
MW Backpack
- chainmail
- rations (4days)
- waterskin
- torches(2)
- whetstone
- flint&steel
- potion(cure light)
- alchemist fire
Belt Pouch

Money: 13gp, 9sp, 6cp

Total weight: 104.5lbs (medium)

Background: