Ok I finally came up with an idea for a character given the basics (villagers in a living space ship needed to be a bit more defined so I could find something that fit)
Works better if its from Earth originally since the "dancing" is actually martial arts that in the long years spend travelling in space the fighting aspect has been kinda forgotten. The Wisdom of Sue is actually Sun Tzu. Again corruption of the knowledge as it gets passed on down through the generations.
Phase 2: New job. Some joker wanting to shape the world in their image. Give me the money. Ruling the world is too much responsibility. So they have me working with some time jumper. Assassination target. Specific instructions on how to take the guy out. I have to time my shot to coincide with the decoy. Should be easy. It's so easy to avoid detection. It's like everyone is asleep. Just a few more minutes now and the motorcade will be in sight. Ah there it is. First shot. Second shot. In my sights just a moment now. Squeeze and timing exact. On the third shot. Good kill. Now to get off this knoll and back to the time traveler and to get my money. Don't know what advantage they think they will get by having Kennedy dead.
Phase 1 and 3 aspects already listed. Story see Cash Out background.
High Concept: Super sniper for hire
Phase One: Military Invisibility Experiment that crossed dimensions
Stealth +4, Notice +3, Shoot +3, Burglary +2, Lore Cryptology +2, Contacts +2, Provoke +1, Rapport +1, Lore Battle +1, Empathy +1 Stunts
Ok then as hunter/gatherers the food will have to be some kind of super crop. A couple of square miles is only 1280 acres. Takes between 2.5 and 20 normally to feed 1 person. Population would be too small unless there are supercrops so that an acre feeds several. So there would be the usual social type of characters. Some fighters. Religious types which are probably the closes to engineers anyone has and would likely be in charge of any of the work details for fixing the ship. Senior Religious members would be the ones that get the instruction from the ship. With that of course if someone wanted more power then they lie and say "it is the will of the ship that xyz happens". Which would of course be beneficial to them in some way. Either by keeping population oppressed or direct gain. Unless there is something in place to keep that from becoming a regular occurrence. The usual fighting types and sub types. If there are tribes then infiltrators and spies. People to steal supplies that others have and they need for some reason and this is the option chosen for whatever reason. Generally a caveman, Native American Indian or Incan type of society with the character types associated with.
Eh I'm fine with the general concept. Just trying to figure out what kind of story will go up inside the shell here.
If there is an eldritch evil out there looking to thwart the ship then some kind of framework for being able to learn about it would be needed I'm thinking. Anyhoo ideas and questions skipped off the top here.
Your google fu is correct. However the question was asked so I figured I'd throw something out. Regarding fate chips I believe the core rules said something about them being able to be awarded after the fact if something happens that is played and would result in a fate chip then it's a fate chip. IE someone with the manners of the goat comments on how ugly they thing the queens dress is without prompting from the GM.
First: Sad because the game ended.
Well I have the Dresden Files and Shadow of Yesterday systems (SoY is free but is heavily modified for Fate/FUDGE). Haven't finished Dresden yet. SoY has a cool XP system.
|