Dwarven, Common, Kelish, Osirioni , Ancient Osirioni.
About Skarn Gangue
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Replaced with craftsman
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Replaced with Barrow Warden:( +1 dodge bonus to their AC against undead. )
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
1st: School focus transmutation
traits: +1 fort save trait (finding haleen is.. damn. thats 2 feats)
Transmuter of Korada (+1 cl on transmutation spells, 1/day extend on a stat buffer spell)
Militant merchant (perception as a class skill)
Forgemaster's Blessing: The inscribed non-magical item functions as a masterwork item.