About Skaav◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
Ancestry: Iruxi:
Hit Points 8 Size Medium Speed 25 feet Ability Boosts Strength Wisdom, Free Ability Flaw Intelligence Languages Common, Lizardfolk. Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Aquan, Boggard, Draconic, Elven, Jotun, Sylvan, Amurrun and any other languages to which you have access (such as the languages prevalent in your region). Traits Lizardfolk Humanoid Claws Unarmed Attack Your sharp claws offer an alternative to the fists other humanoids bring to a fight. You have a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits. Aquatic Adaptation Your reptilian biology allows you to hold your breath for a long time. You gain the Breath Control general feat as a bonus feat. Heritage: Unseen Lizardfolk:
You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the minor, single-action application of this ability to make localized changes that help you blend into your surroundings, gaining a +2 circumstance bonus to Stealth checks until your surroundings change in coloration or pattern. Background: Outskirt Dweller:
While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town’s outskirts, or you grew frustrated and overwhelmed with town life and decided to move to the fringes, you’re only really at home when you’re surrounded by nature. You don’t look down on those who live in town, and you might be among the hunters, trappers, fishers, or herbalists who provide important support to those who lack such forestry skills. Your home is on the outskirts of Willowshore and might not even be represented by an actual building on the map. With the GM’s permission, you might even dwell in a small building further out in the Willowshore hinterlands, but no further than a couple of miles from town.
Seasonal Boon [free-action] Trigger You’re about to roll initiative; Effect Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.
Class: Rogue:
Initial Proficiencies At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way. Perception
Saving Throws
Skills
Attacks
Defenses
Class DC
Rogue's Racket
Sneak Attack
As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels. Surprise Attack
Rogue Feats
Skill Feats
Rogue Racket: Ruffian:
You prefer to strong-arm or intimidate others rather than rely on finesse or fancy tricks. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power. Or, you might use your skills on the up and up, in a private security detail or as a guard in a city with the right temperament.
You use whatever tools you have at hand to get the job done. You can deal sneak attack damage with any simple weapon, in addition to the weapons listed in the sneak attack class feature. When you critically succeed at an attack roll using a simple weapon and the target has the flat-footed condition (unable to focus on defending itself), you also apply the critical specialization effect for the weapon you're wielding. You don't gain these benefits if the weapon has a damage die larger than d8 (after applying any abilities that alter its damage die size). You're trained in Intimidation and medium armor. You can choose Strength as your key ability score. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor. Ancestry: Iruxi Ability Boosts: Str, Dex
Name Skaav Race Iruxi
DEFENSE
OFFENSE
RANGED
CANTRIP
You evoke a jumble of rocks in the area. The scattering rocks deal 2d4 bludgeoning damage to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends. Heightened (+1) The damage increases by 1d4. FEATS
Class Feats: Twin Feint ◆◆
General Feats: - Skill Feats:
Battle Medicine
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Free Archetype: SKILLS Background: Nature, Hunting Lore
2nd level skill increase: Acrobatics: +6 (T/E/M/L)
EQUIPMENT
6 gp; 2 Bulk, 1 L OFFENSE
3 gp, 7 sp; 4 Bulk, 2 L Misc. Equipment:
3 gp, 1 sp, 6 cp; 1 Bulk, 5 L Funds starting: 15 gp
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