Legion Archon

Sjønegaard's page

No posts. Organized Play character for Deane Beman.


About Sjønegaard

Sjonegaard
Male oread fighter (unbreakable) 5/living monolith 7 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Combat 49)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft., tombsight; Perception +17 (+19 to notice unusual stonework)
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Defense
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AC 30, touch 16, flat-footed 28 (+12 armor, +2 deflection, +2 Dex, +1 insight, +2 natural, +1 trait)
hp 122 (12 HD; 7d8+5d10+53)
Fort +13, Ref +7, Will +10 (+1 vs. mind-affecting effects); +2 vs. negative levels, death effects, and mind-affecting effects
Defensive Abilities fortification 20%, unflinching +1; DR 2/adamantine; Immune stone blood; Resist acid 5, stability
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Offense
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Speed 20 ft.
Melee +2 ghost touch adamantine falchion +21/+16/+11 (2d4+13/15-20) or
. . cold iron earth breaker +18/+13/+8 (2d6+9/×3)
Ranged darkwood composite longbow +15/+10/+5 (1d8+3/×3)
Living Monolith Spell-Like Abilities (CL 7th; concentration +4)
. . At will—attunement to stone
. . 1/day—summon sphinx
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Statistics
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Str 23, Dex 14, Con 16, Int 12, Wis 14, Cha 5
Base Atk +12; CMB +18; CMD 33
Feats Diehard, Dwarf Blooded[ARG], Endurance, Furious Focus[APG], Heroic Recovery[APG], Improved Critical (falchion), Iron Will, Power Attack, Toughness, Weapon Focus (falchion), Weapon Specialization (falchion)
Traits defender of the society, indomitable faith
Skills Acrobatics +0 (-4 to jump), Climb +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (religion) +6, Linguistics +6, Perception +17 (+19 to notice unusual stonework), Ride +4, Sense Motive +6, Survival +6 (+8 to avoid becoming lost), Swim +8; Racial Modifiers +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Dwarven, Sphinx, Terran
SQ armor training 1, crystalline form[ARG], fortified flesh, ka stone, treacherous earth[ARG]
Combat Gear cold iron arrows (50), potion of cure serious wounds (2), alchemist's fire (2); Other Gear +3 mithral full plate, +2 ghost touch adamantine falchion, cold iron earth breaker[UE], darkwood composite longbow (+3 Str), amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +2, dusty rose prism ioun stone, handy haversack, ring of feather falling, ring of protection +2, wayfinder[ISWG], belt pouch, stone scarab (worth 1,000 gp), 35,770 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Attunement to Stone (At will) (Sp) Use meld into stone at will.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Damage Reduction (2/adamantine) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Fortification 20% You have a chance to negate critical hits on attacks.
Fortified Flesh (Ex) Gain % chance to ignore crit/sneak att. +10% & +1 DR when use Ka stone.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Ka Stone (3/day) (Su) +2 to save vs. neg level, death & mind affects. Swift, enlarge person self.
Heroic Recovery (1/day) Can attempt an extra Fort save against a harmful condition or affliction.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Stability (Ex) +4 bon to resist bull rush or trip attacks if stand on ground.
Stone Blood (Ex) Immune to dam from blood loss & automatically stabilize when dying.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Summon Sphinx (1/day) (Sp) 1/day use Planar Ally to call a sphinx to your aid. +4 to Diplomacy vs. Sphinx.
Tombsight (Su) Concentrate to use both deathwatch & detect undead at will.
Treacherous Earth (12 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Unflinching +1 (Ex) Gain +1 bonus to Will saves vs. mind-affecting effects

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