Fire Giant

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Race

HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose),

Classes/Levels

Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Gender

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer |

About Brutus Hornstrike

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PFS INFORMATION:
PFS #: 2403787-2038
PFS Lore: Pathfinder Society* +3 (1st)
Faction: Horizon Hunters

Chronicles & Boons
Level 1
1 Boon: Minotaur Ancestry

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BOTTING INSTRUCTIONS:
On Initiative, Brutus quickly Rages

◇ Quick-Tempered (+3 temp HP, +3 to damage on attacks)

He intimidates enemy with just a glare.
[dice=Intimidation to Demoralize w Intimidating Glare, Ragin Intimidation]1d20+5[/dice]

◆ Demoralize w Intimidating Glare, Raging Intimidation

He charges enemy and attacks with his weapon.
[dice=Maul Attack, Raging]1d20+7[/dice]
[dice=Damage, Raging]1d12+4+3[/dice] B damage

[dice=Greataxe Attack, Raging]1d20+7[/dice]
[dice=Damage]1d12+4+3[/dice] S damage

[dice=Greataxe Attack, Raging, MAP, Sweep]1d20+7-5+1[/dice] vs other target
[dice=Damage]1d12+4+3[/dice] S damage

[dice=Horn Attack]1d20+7[/dice]
[dice=Damage]1d8+4+3[/dice] P damage

◆◆ Sudden Charge
◆ Strike

Once a day, if only enemies are adjacent to him, he can use his ability to conjure thick slabs of stones to adjacent creatures.
◆◆ Raise Slabs, DC 17 basic Reflex save vs [dice]1d6[/dice] B damage to all adjacent creatures (knocked Prone on Crit Fail)

He can Seek enemies by scent, other than his sight.
◆ Seek w 30-ft imprecise scent w Keen Nose

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CHARACTER INFORMATION
Name: Brutus Hornstrike
Ethnicity, Heritage & Ancestry: Slabsoul Minotaur – Your deep connection with stone and walls allows you to conjure massive slabs of granite that collapse on your foes. You gain the Raise Slabs activity.
Background: Lumber Consortium Laborer Home Region: Shining Kingdoms Nation: Verduran Forest Languages: Common, Jotun
Sub-Class & Class: Fury Instinct Barbarian Level: 1
Gender: Male Size & Reach: Large (5 ft) Speed: 25 ft

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STATS & SKILLS (* indicates Proficiency Level)
STR +4, DEX +1, CON +2, INT +0, WIS +0, CHA +2
HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose)
Acrobatics* +4
Arcana +0
Athletics* +7 – Assurance (13) – Prerequisites trained in at least one skill; Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.
Crafting +0
Deception* +5
Diplomacy* +5
Intimidation* +5 – Intimidating Glare – Prerequisites trained in Intimidation; You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
Lore: Pathfinder Society* +3
Lore: Forest* +3
Medicine +0
Nature +0
Occultism +0
Performance +2
Religion +0
Society +0
Stealth +1
Survival +0
Thievery +1

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OFFENSE & DEFENSE
Melee ◆ Horn (unarmed) +7 Damage 1d8+4 P (+3 P while Raging)
Melee ◆ Greataxe (sweep) +7 Damage 1d12+4 S (+3 P while Raging)
Melee ◆ Maul (shove) +7 Damage 1d12+4 B (+3 P while Raging)
Armor Breastplate (Plate) AC Bonus +4 Dex Cap 1
Shield ---

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SPELLS (* denotes Signature Spells)
Barbarian DC 17 Max Focus Points 0

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GEARS & ITEMS
Invested Items: ---
Worn Items: Breastplate, Greataxe, Maul, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 6.0 (Encumbered 9.0, Maximum 14.0)

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FEATS
Level 1
Skill Feat (from background) Assurance – Prerequisites trained in at least one skill; Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. > Athletics
General Feat (from Heritage) Slabsoul Minotaur – Your deep connection with stone and walls allows you to conjure massive slabs of granite that collapse on your foes. You gain the Raise Slabs activity. > ◆◆ Raise Slabs (earth, divine) – [ooc][smaller]Frequency: once per day; Effect: Thick slabs of stone rise around you before tilting over. You deal 1d6 bludgeoning damage to all adjacent creature (basic Reflex save against your class DC or spell DC, whichever is higher). On a critical failure, the creature is also knocked prone. At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.
Class Feat Raging Intimidation – Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. > Intimidating Glare – Prerequisites trained in Intimidation; You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
Ancestry Feat Keen Nose – Accustomed to the foul air of the underground tunnels, your sense of smell is sharpened, and noxious scents are less offensive. You gain scent as an imprecise sense with a range of 30 feet. You also gain a +1 circumstance bonus to Fortitude saves against olfactory effects that cause the sickened condition.
Class Feat ◆◆ Sudden Charge – With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Class Feature Instinct – Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. > Fury Instinct – Your rage comes from a deep and purely personal well within you. You use your rage as you choose. > Instinct Ability – Unstoppable Frenzy: Increase the additional damage from Rage from 2 to 3. You gain a bonus 1st-level barbarian feat.
Class Feature ◆ Rage – Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging: You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. Rage lasts for 1 minute, until you fall unconscious, or until the encounter ends, whichever comes first. You can’t voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can’t gain temporary Hit Points from using the Rage action again for 1 minute.
Class Feature ◇ Quick-Tempered – Trigger You roll initiative. Requirements You are not encumbered or wearing heavy armor. So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.

Level 2
Class Feat ◆ Shake It Off
Skill Feat Quick Jump

Level 3
General Feat Toughness
Class Feature Furious Footfalls

Level 4
Class Feat Raging Athlete
Skill Feat Intimidating Prowess

Level 5
Ancestry Feat ◆ Stretching Reach
Class Feature Brutality

Level 6
Class Feat ↺ Reactive Strike
Skill Feat Underwater Marauder

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