+2 Dexterity, +2 Charisma, -2 Wisdom: Vishkanyas are graceful and elegant, but often irrational.
Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas gain a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: A vishkanya has a racial bonus on saves against poison equal to its Hit Dice.
Poison Use (Ex): Vishkanyas are skilled with poison and never accidentally poison themselves when using or applying poison.
Toxic (Ex): A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.