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About Sir Wolfric "Rick" PaxtonAppearance:
Backstory:
Sir Wolfric Paxton hates being a Paladin. Being a Paladin means facing, everyday, the undead abominations that ended his life.
Rick Paxton loved his simple life. True, his family was once part of the affluent nobility of the land, but all that was over now. Rick exulted in the pleasures of a hard day's work, but more than that, he loved coming home to his girls: His wife of 6 years, Rhona, and his 3 month old daughter, Cait. Everything Rick did was for his girls. Then he met the Professor. Professor Lorrimor happened on Rick one day at the market in Rovengro. Rick was eyeing a fine bow, lamenting the years it would take to save up for such an extravagance: his girls needed nice things, he could make due with an adequate bow. The Professor bought the bow and gave it to Rick. He just gave it to him! All he said was, "It is a fine weapon sir, put it to good use." Nearly half a year later, Lorrimor showed up at the Paxton home and asked Rick for 4 days of work. Rick agreed and set out to aid the scholar in an archaeological dig. This 'archaeological dig site' turned out to be the tomb of some long dead person of import. Rick refused to enter saying, "I will not disturb those in the lap of the Lady, nor can I see a purpose of going in there...besides robbery." The Professor had seen the question in Rick's eyes and smiled. ”The only treasure I seek is knowledge.” Rick had been assuaged if not satisfied by that answer. Not enough so to go into the tomb himself, but enough to know that Pharasma would not judge him for desecrating the dead. Not long after Lorrimor went down into the crypt did the hairs at the back of Rick’s neck go stiff. He faintly heard the screams of a panicked man coming his way. Suddenly the Professor burst from the tomb with a ghoul close at his heels. Rick felt the righteous indignation of The Mother of Souls well up inside him at the sight of the undead abomination. In his hand, his bow glowed a pale bluish grey (Smite Evil) as he bellowed ”You will not trepass among the living tonight. Be gone with you!” That the voice was not his alone surprised and unnerved Paxton, and more to his astonishment, the creature slinked back from whence it had come. The Professor stared in awe until Pharasma’s judging power left the bow. He nodded at Rick and the two parted ways. Not a week later, Rick was coming back from market having sold all the baskets his wife had made. Being in good spirits he bought a bouquet of flowers for Rhona and a wooden horse on wheels for Cait and set off home. The scene that greeted him murdered the joy in the young man. No less than 3 ghouls had feasted on the brains of his wife and infant daughter. Instinctively, he knew that they would turn so he was forced to burn their remains. He burned down the house too in his grief. The next morning, Professor Lorrimor found an ashen faced wretch named Wolfric Paxton and pointed him toward his duty and his vengeance; he pointed at the bow in Rick's lap, "It is a fine weapon, Sir. Put it to good use." That day, he became Sir Wolfric Paxton: Paladin of Pharasma and Scourge to the Undead. He has hated it each day since. Not a year later, Rick heard that Professor Lorrimor had died. Knowing that he couldn't bear another funeral: especially that of his last and closest friend. Rick left Ustalav determined never to return to the land of his birth. Several years of travel and reluctant adventure have finally led Rick to Absalom and the Pathfinder Society because it is widely rumored that Pathfinders have a real chance to do good, and their life expectancy is blessedly short. The promise of peace at the end of his days: that he will again see his family keep Rick going. He fights on so others may be spared to devastation he endures each day. He finds joy that he can exact change for good in this forsaken world until Pharasma bids him home. Code of Conduct:
Code of Death Seven Tenants
Three things never to do (Or fall)
Five Case by Case clauses
Crunch:
Sir Wolfric "Rick" Paxton Angel-blooded aasimar (angelkin) paladin (undead scourge) 9 (Pathfinder RPG Advanced Player's Guide 117; Pathfinder RPG Advanced Race Guide 84) LG Medium outsider (native) Hero Points 3 Init +2; Senses darkvision 60 ft.; Perception +8 Aura courage (10 ft.), aura of life (10 ft.) -------------------- Defense -------------------- AC 22, touch 14, flat-footed 20 (+7 armor, +2 deflection, +2 dexterity, +1 natural) hp 95 (9d10+36) Fort +15, Ref +11, Will +12 Immune disease, fear; Resist acid 5, cold 5, electricity 5, negative energy 10, positive energy 10 -------------------- Offense -------------------- Speed 40 ft. Melee +1 greatsword +12/+7 (2d6+17/19-20) or . . +1 silver warhammer +12/+7 (1d8+12/×3) or . . unarmed strike +11/+6 (1d3+11 nonlethal) Ranged +1 adaptive darkwood composite longbow +12/+7 (1d8+6/×3) Special Attacks channel positive energy 4/day (DC 18, 5d6), smite evil 3/day (+4 attack and AC, +9 damage) Spell-Like Abilities (CL 9th; concentration +13) . . 1/day—alter self Paladin Spell-Like Abilities (CL 6th; concentration +10) . . At will—detect evil Paladin (Undead Scourge) Spells Prepared (CL 6th; concentration +10) . . 2nd—communal protection from evil{super}UC{/super}, communal protection from evil{super}UC{/super} . . 1st—cure light wounds, lesser restoration, lesser restoration -------------------- Statistics -------------------- Str 20, Dex 14, Con 16, Int 10, Wis 10, Cha 18 Base Atk +9; CMB +11; CMD 28 Feats Charge Of The Righteous, Eerie Sense, Power Attack, Quick Draw, Toughness Traits called, corpse hunter Skills Acrobatics +1 (+6 to jump), Heal +10, Knowledge (religion) +10, Perception +8, Spellcraft +10; Racial Modifiers +2 Heal Languages Celestial, Common SQ divine bond (weapon +2, 2/day), hero points, lay on hands 8/day (4d6), mercy (cursed, diseased, poisoned) Combat Gear acid (2); Other Gear +1 deathless mithral breastplate, +1 mithral heavy steel shield, +1 adaptive darkwood composite longbow, +1 greatsword, +1 silver warhammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, headband of alluring charisma +2, ring of protection +2, backpack, bedroll, belt pouch, belt pouch, blanket, chalk, crowbar, flint and steel, garlic (5), silver holy symbol (Pharasma), mirror, mug/tankard, neck guard, poncho, hemp rope (50 ft.), sack, sewing needle, signet ring, soap, string or twine, tabard, thread (50 ft.), trail rations (8), waterproof bag, waterskin, whetstone, wrist sheath, spring loaded, 2 gp, 2 sp, 2 cp -------------------- Tracked Resources -------------------- Acid - 0/2 Alter Self (1/day) - 0/1 Called (1/day) - 0/1 Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) - 0/2 Lay on Hands (4d6 hit points, 8/day) (Su) - 0/8 Paladin Channel Positive Energy 5d6 (4/day, DC 18) (Su) - 0/4 Smite Evil (3/day) (Su) - 0/3 Trail rations - 0/8 -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Aura of Life -4 (10' radius) (Su) Undead in range don't heal from channeled negative energy and take -4 to save vs. positive channeled energy. Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead. Charge of the Righteous You charge toward undead and fiends with confidence in your righteous cause. Prerequisites: Base attack bonus +1, any good alignment. Benefit: You do not take a penalty to AC while charging undead creatures and evil outsiders
Greatest Fear and Ultimate Goal:
Rick's greatest fear is to become attached to people only to see them die. He takes a long time in making friends. His ultimate hope is to die for a purpose. He has never been able to rationalize the random, brutal slaught of his family and wishes more than anything to join them through some meaningful act.
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