Abra Lopati

Sir Wolfric "Rick" Paxton's page

81 posts. Alias of Darksmokepuncher.


Full Name

Sir Wolfric (Rick) Paxton

Race

Human

Classes/Levels

Paladin (Undead Scourge) 9

Gender

M

Size

Medium

Age

36

Alignment

LG

Deity

Pharasma

About Sir Wolfric "Rick" Paxton

Backstory:

Sir Wolfric Paxton hates being a Paladin.

Being a Paladin means facing, everyday, the undead abominations that ended his life.
____________

Rick Paxton loved his simple life. True, his family was once part of the affluent nobility of the land, but all that was over now.

Rick exulted in the pleasures of a hard day's work, but more than that, he loved coming home to his girls: His wife of 6 years, Rhona, and his 3 month old daughter, Cait. Everything Rick did was for his girls. Then he met the Professor.

Professor Lorrimor happened on Rick one day at the market in Rovengro. Rick was eyeing a fine bow, lamenting the years it would take to save up for such an extravagance: his girls needed nice things, he could make due with an adequate bow.

The Professor bought the bow and gave it to Rick. He just gave it to him! All he said was, "It is a fine weapon sir, put it to good use."

Nearly half a year later, Lorrimor showed up at the Paxton home and asked Rick for 4 days of work. Rick agreed and set out to aid the scholar in an archaeological dig.

This 'archaeological dig site' turned out to be the tomb of some long dead person of import. Rick refused to enter saying, "I will not disturb those in the lap of the Lady, nor can I see a purpose of going in there...besides robbery."

The Professor had seen the question in Rick's eyes and smiled. ”The only treasure I seek is knowledge.”

Rick had been assuaged if not satisfied by that answer. Not enough so to go into the tomb himself, but enough to know that Pharasma would not judge him for desecrating the dead.

Not long after Lorrimor went down into the crypt did the hairs at the back of Rick’s neck go stiff. He faintly heard the screams of a panicked man coming his way. Suddenly the Professor burst from the tomb with a ghoul close at his heels.

Rick felt the righteous indignation of The Mother of Souls well up inside him at the sight of the undead abomination. In his hand, his bow glowed a pale bluish grey (Smite Evil) as he bellowed ”You will not trepass among the living tonight. Be gone with you!”

That the voice was not his alone surprised and unnerved Paxton, and more to his astonishment, the creature slinked back from whence it had come.

The Professor stared in awe until Pharasma’s judging power left the bow. He nodded at Rick and the two parted ways.

Not a week later, Rick was coming back from market having sold all the baskets his wife had made. Being in good spirits he bought a bouquet of flowers for Rhona and a wooden horse on wheels for Cait and set off home.

The scene that greeted him murdered the joy in the young man. No less than 3 ghouls had feasted on the brains of his wife and infant daughter. Instinctively, he knew that they would turn so he was forced to burn their remains. He burned down the house too in his grief.

The next morning, Professor Lorrimor found an ashen faced wretch named Wolfric Paxton and pointed him toward his duty and his vengeance; he pointed at the bow in Rick's lap, "It is a fine weapon, Sir. Put it to good use." That day, he became Sir Wolfric Paxton: Paladin of Pharasma and Scourge to the Undead.

He has hated it each day since.

Not a year later, Rick heard that Professor Lorrimor had died. Knowing that he couldn't bear another funeral: especially that of his last and closest friend. Rick left Ustalav determined never to return to the land of his birth.

Several years of travel and reluctant adventure have finally led Rick to Absalom and the Pathfinder Society because it is widely rumored that Pathfinders have a real chance to do good, and their life expectancy is blessedly short.

The promise of peace at the end of his days: that he will again see his family keep Rick going. He fights on so others may be spared to devastation he endures each day. He finds joy that he can exact change for good in this forsaken world until Pharasma bids him home.

Code of Conduct:

Code of Death

Seven Tenants
1. Respect graves and tombs
2. Do not steal from the dead (Trades ok)
3. Do not associate with those who raise or command undead
4. Do not let emotion cloud judgement
5. Always lay the departed to rest properly (undead not included)
6. Do not allow a terminal person to suffer
7. Never consume blood, body, or bone of another

Three things never to do (Or fall)
1. Create or command undead
2. Suicide/ Attempted Suicide
3. Knowingly harm a child or pregnant woman

Five Case by Case clauses
1. Destroy the undead wherever possible
2. Assist in a birth if no midwife available
3. Act on facts, not potential
4. Frowns upon resurrection (Reincarnation and Breath of Life ok)
5. Respect and uphold the sanctity of prophecy

Crunch:

Sir Wolfric "Rick" Paxton
Angel-blooded aasimar (angelkin) paladin (undead scourge) 9 (Pathfinder RPG Advanced Player's Guide 117; Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Hero Points 3
Init +2; Senses darkvision 60 ft.; Perception +8
Aura courage (10 ft.), aura of life (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 20 (+7 armor, +2 deflection, +2 dexterity, +1 natural)
hp 95 (9d10+36)
Fort +15, Ref +11, Will +12
Immune disease, fear; Resist acid 5, cold 5, electricity 5, negative energy 10, positive energy 10
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 greatsword +12/+7 (2d6+17/19-20) or
. . +1 silver warhammer +12/+7 (1d8+12/×3) or
. . unarmed strike +11/+6 (1d3+11 nonlethal)
Ranged +1 adaptive darkwood composite longbow +12/+7 (1d8+6/×3)
Special Attacks channel positive energy 4/day (DC 18, 5d6), smite evil 3/day (+4 attack and AC, +9 damage)
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 6th; concentration +10)
. . At will—detect evil
Paladin (Undead Scourge) Spells Prepared (CL 6th; concentration +10)
. . 2nd—communal protection from evil{super}UC{/super}, communal protection from evil{super}UC{/super}
. . 1st—cure light wounds, lesser restoration, lesser restoration
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 10, Wis 10, Cha 18
Base Atk +9; CMB +11; CMD 28
Feats Charge Of The Righteous, Eerie Sense, Power Attack, Quick Draw, Toughness
Traits called, corpse hunter
Skills Acrobatics +1 (+6 to jump), Heal +10, Knowledge (religion) +10, Perception +8, Spellcraft +10; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ divine bond (weapon +2, 2/day), hero points, lay on hands 8/day (4d6), mercy (cursed, diseased, poisoned)
Combat Gear acid (2); Other Gear +1 deathless mithral breastplate, +1 mithral heavy steel shield, +1 adaptive darkwood composite longbow, +1 greatsword, +1 silver warhammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, headband of alluring charisma +2, ring of protection +2, backpack, bedroll, belt pouch, belt pouch, blanket, chalk, crowbar, flint and steel, garlic (5), silver holy symbol (Pharasma), mirror, mug/tankard, neck guard, poncho, hemp rope (50 ft.), sack, sewing needle, signet ring, soap, string or twine, tabard, thread (50 ft.), trail rations (8), waterproof bag, waterskin, whetstone, wrist sheath, spring loaded, 2 gp, 2 sp, 2 cp
--------------------
Tracked Resources
--------------------
Acid - 0/2
Alter Self (1/day) - 0/1
Called (1/day) - 0/1
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) - 0/2
Lay on Hands (4d6 hit points, 8/day) (Su) - 0/8
Paladin Channel Positive Energy 5d6 (4/day, DC 18) (Su) - 0/4
Smite Evil (3/day) (Su) - 0/3
Trail rations - 0/8
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Life -4 (10' radius) (Su) Undead in range don't heal from channeled negative energy and take -4 to save vs. positive channeled energy.
Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead.
Charge of the Righteous You charge toward undead and fiends with confidence in your righteous cause.

Prerequisites: Base attack bonus +1, any good alignment.

Benefit: You do not take a penalty to AC while charging undead creatures and evil outsiders
Corpse Hunter You have dedicated yourself to the destruction of undead, and receive a +1 trait bonus on all attacks made against undead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Eerie Sense You get a chill down your spine when within 60 ft. of a haunt or undead.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative Energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive Energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Neck guard +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.
Paladin Channel Positive Energy 5d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.

Greatest Fear and Ultimate Goal:

Rick's greatest fear is to become attached to people only to see them die. He takes a long time in making friends.

His ultimate hope is to die for a purpose. He has never been able to rationalize the random, brutal slaught of his family and wishes more than anything to join them through some meaningful act.