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Sharina, Legend Singer
Female human bard 6
Description: "I will make you immortal!" - Sharina, Legend Singer
Sharina has long raven tresses, flawless dusky skin, dark eyes full of stars, and always a hint of a smile: she's tall, slim, and captivating. Her appearance would certainly draw plenty of attention even if she didn't have the grace of a cat and a voice like strawberry wine. She loves nothing better than to perform songs about legendary heroes before an adoring crowd, especially if she composed them herself. She’s known throughout the county of Silver Bluff better than Count Meliden himself.
Motivations/Goals: Sharina is out to make the PCs famous, by any means necessary. She knows that by composing and performing works about their heroic prowess, she gains even more fame than they do. So she seeks every opportunity to turn potential threats into real ones. She uses suggestions to stoke simmering hostilities. She uses her knowledge skills to seek out and antagonize dangerous beasts. And when she thinks the PCs are ready to take a featured role in it, she'll start a war. If confronted as the source of these problems she will use persuasion, acrobatics, and magic to escape, but even afterward she'll manipulate and assist from the background, turning the PCs into heroes of legend--whether they like it or not.
Schemes/Plots/Adventure Hooks: Ideally, Sharina is a companion to the PCs' party, or at least a frequent guide and ally. This is the perfect spot for her to manipulate events, where she can use bluff and diplomacy skills to provoke encounters, while still proving her value by empowering the PCs to even greater exploits, and growing more powerful as they do. The PCs can consult her on knowledge of the Silver Bluff area, and won't know that she's leading them directly into dangers they could have avoided.
A young adult white dragon has recently made its home atop Silver Peak. Sharina sends whispering winds to taunt it, daring it to attack homesteads and carry off juicy livestock.
Sharina secretly composes derogatory songs about Count Puckett, hot-headed ruler of a nearby domain. No one knows their source, but they're hilarious and contagious. Count Puckett even hears them in his sleep. When he's at the height of his ire, Sharina sends him a forged note to inform him that the songs were composed by the young son of Count Meliden.
When the PCs begin to endanger the fame she's built at their expense, Sharina launches her ultimate plan. She draws an overwhelming hostile force (say, a horde of orcs, or the army of an enraged count) to a large, poorly defended village. She then sends a message to the PCs, telling them honestly that the only way to save the villagers is for the PCs to hold a choke point in a nearby valley long enough for her to evacuate the village. She promises their glorious sacrifice will be sung of forever, and bids them farewell.
SHARINA, LEGEND SINGER CR 4 [bard level 6 - 2]
CN medium human
Init +6 [+2 Dex, +4 Improved Initiative]; Senses Perception +0
===== Defense =====
AC 18 [10, +5 armor, +2 Dex, +1 Dodge], touch 13 [10, +2 Dex, +1 Dodge], flat-footed 15 [10, +5 armor]; (+5 armor [+4 chain shirt, +1 bracers], +2 Dex, +1 Dodge)
hp 33 (6d8+6 [+1 Con])
Fort +3 [+2 bard level, +1 Con], Ref +7 [+5 bard level, +2 Dex], Will +5 [+5 bard level]
Defensive Abilities Acrobatics skill, inspire courage +2, Run feat, well-versed
===== Offense =====
Spd 30 ft. [mithral shirt], run 150 ft. [x5 Run feat]; expeditious retreat
Melee rapier +3 [+4 at bard level 6, -1 Str] (1d6-1 [-1 Str]/18-20)
Ranged composite short bow +7 [+4 at bard level 6, +2 Dex, +1 enhancement] (1d6+1 [+1 enhancement]/x3)
Spell-Like Abilities (CL 6th):
6/day--bardic performance: countersong, distraction, fascinate (DC 17 [10, +3 1/2 bard level, +4 Cha]), inspire competence, inspire courage +2, suggestion (DC 17 [10, +3 1/2 bard level, +4 Cha])
Spells Known (bard CL 6th):
2nd (4/day [3 at bard level 6, +1 for cha])--enthrall (DC 16 [10, +2 spell level, +4 Cha]), locate object, suggestion (DC 16 [10, +2 spell level, +4 Cha]), whispering wind
1st (5/day [4 at bard level 6, +1 for cha])--charm person (DC 15 [10, +1 spell level, +4 Cha]), disguise self (DC 15 [10, +1 spell level, +4 Cha]), expeditious retreat, silent image (DC 15 [10, +1 spell level, +4 Cha])
0 (at will)--dancing lights, detect magic, flare (DC 14 [10, +4 Cha]), ghost sound (DC 14 [10, +4 Cha]), mage hand, message
===== Tactics =====
Before Combat If combat seems imminent, Sharina takes a support position at the rear of her willing-or-unwilling allies. She prefers elevated positions that offer cover or concealment. If she has no allies available, she employs Bluff, enthrall, fascinate, suggestion, and/or charm person--as appropriate to the quantity and power of the opponents--to delay combat long enough to withdraw.
During Combat Throughout combat Sharina uses bardic performance, singing to inspire courage in her allies. She switches to countersong or distraction if circumstances warrant. If directly threatened she uses suggestion and charm person to turn opponents into assistants, employing her shortbow only as a last resort while staying out of melee range. If an opponent manages to close to melee range she uses Acrobatics to withdraw without provoking attacks of opportunity; if cornered she performs total defense actions until someone comes to her aid.
Morale Sharina flees if she has lost half her hit points, if she has only a single 1st level spell allotment remaining, or if she has no remaining allies. She uses expeditious retreat to enhance her speed, and Acrobatics to jump over gaps and to jump down from high places, hoping pursuers will not follow. If a crowd makes running difficult, she instead uses disguise self to blend in until a better opportunity to flee arises. If she has a standard action during her flight she uses dancing lights, flare, or ghost sound to create a distraction. If her allies turn against her she drinks her potion of invisibility before fleeing.
===== Statistics =====
Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 18 [15, +2 human, +1 every 4 levels]
Base Atk +4; CMB +3 [+4 base attack, -1 Str]
Feats [4 total: 1st, 3rd, and 5th level feats, human bonus feat] Deceitful, Dodge, Improved Initiative, Run
Reputations fame (Silver Bluff) 3
Skills [6 ranks each in 8 (6, +1 Int, +1 human) skill selections, 6 ranks in 1 extra bardic knowledge skill (local)] Acrobatics +11 [6 ranks, +3 class, +2 Dex] (+4 to jump after a running start), Appraise +1 [+1 Int], Bluff +15 [6 ranks, +3 class, +4 Cha, +2 Deceitful] (+3 reputation bonus to deceive others in Silver Bluff), Climb -1 [-1 Str], Craft (any) +1 [+1 Int], Diplomacy +13 [6 ranks, +3 class, +4 Cha] (+3 reputation bonus in Silver Bluff), Disguise +6 [+4 Cha, +2 Deceitful] (+10 if using disguise self, +2 if using disguise kit), Escape Artist +2 [+2 Dex], Intimidate +4 [+4 Cha] (+3 reputation bonus in Silver Bluff), Knowledge (history) +13 [6 ranks, +3 class, +3 1/2 bard level, +1 Int], Knowledge (local) +13 [6 ranks, +3 class, +3 1/2 bard level, +1 Int], Knowledge (nobility) +13 [6 ranks, +3 class, +3 1/2 bard level, +1 Int], Knowledge (other) +4 [+3 1/2 bard level, +1 Int], Linguistics +10 [6 ranks, +3 class, +1 Int], Perform (sing) +13 [6 ranks, +3 class, +4 Cha] (+3 reputation bonus in Silver Bluff), Perform (other) +4 [+4 Cha] (+3 reputation bonus in Silver Bluff), Ride +2 [+2 Dex], Spellcraft +1 [+1 Int], Stealth +11 [6 ranks, +3 class, +2 Dex], Swim -1 [-1 Str]; lore master
Languages [7 total: 1 human, 6 ranks Linguistics] Common, Elven, Draconic, Giant, Goblin, Orc, Sylvan
Combat Gear composite short bow +1 with 20 arrows, rapier, mithral shirt, bracers of armor +1; Other Gear potion of invisibility, potion of cure moderate wounds, disguise kit
Reputations
A reputation is an attribute that describes how well you are known in a specific community, such as a village, a nation, or an organization. It is granted by the GM as a consequence of your actions in that community, and can increase as a result of publicity associated with those actions. Reputation values range from 1 to 5, are always assigned in the context of a specific community, and take the form of fame (good reputation) or infamy (bad reputation). You can have both good and bad reputations in the same community: your total reputation in a community is the sum of your fame and infamy values. The sum of your good and bad reputations within a community can never exceed 5.
Your reputation values modify the following skills when dealing exclusively with members of the specified community:
Bluff: On checks to deceive others, your fame value applies as a reputation bonus, and your infamy value applies as a reputation penalty.
Diplomacy: On all Diplomacy checks, your fame value applies as a reputation bonus, and your infamy value applies as a reputation penalty.
Intimidate: Your total reputation applies as a reputation bonus to your Intimidate skill checks.
Knowledge: Your total reputation subtracts from the Knowledge check DC for others to recall information about you.
Perform: On all Perform checks, your fame value applies as a reputation bonus, and your infamy value applies as a reputation penalty.
Sense Motive: Your total reputation subtracts from the Sense Motive check DC for others to get a hunch about you or sense enchantments upon you.
Reputation modifiers do not stack: if reputation values from multiple communities would apply, use the highest applicable values.