Contingent Wayfinder

SirNotAppearingInThisPbP's page

3 posts. Alias of Mith'aj the Tactful.


Race

| HP: 67/67 | AC: 26 25 (11 10 Tch, 25 Fl) | CMB: +11, CMD: 21 | F: +11, R: +7 +6, W: +10 | Init: +0 | Perc: +1, SM +11

Classes/Levels

| Speed 50 20 ft | Active conditions: haste

Gender

Female LG Human Paladin 7

About Seelah by Zin

Paladin 7
Human paladin 7
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.)
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Defense
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AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield)
hp 67 (7d10+21)
Fort +11, Ref +6, Will +10
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +13/+8 (1d8+5/19-20)
Ranged +1 composite longbow +8/+3 (1d8+5/×3)
Special Attacks channel positive energy 4/day (DC 16, 4d6), smite evil 2 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +10)
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +7)
2nd—eagle's splendor
1st—divine favor, lesser restoration
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Statistics
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Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 16
Base Atk +7; CMB +11; CMD 21
Feats Cleave, Extra Lay on Hands, Power Attack, Vital Strike, Weapon Focus (longsword)
Traits armor expert, poverty-stricken
Skills Acrobatics -5 (-9 to jump), Diplomacy +13, Knowledge (religion) +10, Sense Motive +11, Survival +2
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 7 8/day (3d6), mercies (diseased, sickened)
Combat Gear wand of cure moderate wounds (38 charges), holy water; Other Gear +2 full plate, +2 heavy wooden shield, +1 composite longbow (+4 Str), +1 longsword, arrows (20), belt of giant strength +2, cloak of resistance +1, backpack, silver holy symbol of Iomedae, sunrod (2), trail rations (4), 99 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 7 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1 3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.