Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Anybody who happens to have a CORE Seeker... I am really hoping to get enough players to run my Core Rogue through Eyes of the Ten (and perhaps beyond).
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
I've been in some great Specials.
This one, GM, I think you have done as well as you could with the material.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric will again use Greater Tactician to share Lastwall Phalanx and Coordinated Charge. This will last for 11 rounds. Coordinated Charge means that if any of us charge a foe, any other PCs can charge that foe as an immediate action. (And if you do charge a foe, Sir Hendric's banner gives a +6 morale bonus to hit on charge attacks.) Lastwall Phalanx is a +1 sacred bonus to saves and AC against evil foes per adjacent ally with the feat. Should there be another Initiative roll, I believe that Good Hope gives everyone a +2 (since Initiative is an ability check, specifically a Dexterity check).
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Ah, look at that, a clear charge lane... "For honor and justice!" Sir Hendric charges. He will make it an unarmed strike instead of the lance, hoping to take this thief alive. And no Challenge this time since I know it is possible to kill with NL damage if you do too much. He rides and drives a knee into the face of the thief. Charge/PA IUS: 1d20 + 31 ⇒ (13) + 31 = 44
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric cannot automatically see invisible foes at the moment, but he will try Perception as a move action to spot the foe. Perception: 1d20 + 35 ⇒ (14) + 35 = 49
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
This party moves fast! I was waiting for my turn to be up, but then as soon as it was the chase was over. So I guess I will wait for the combat turn now.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Reflex: 1d20 + 16 ⇒ (17) + 16 = 33 Sir Hendric expertly dodges the glass shards.
He will summon his horse from his armor, mount up, draw his lance, and as a swift action use Greater Tactician to share Coordinated Charge and Lastwall Phalanx. Coordinated Charge is pretty neat; if any of us charge a foe, any other PCs can charge that foe as an immediate action. And if you do charge a foe, remember that Sir Hendric's banner gives you a +6 morale bonus to hit on charge attacks. Lastwall Phalanx is a +1 sacred bonus to saves and AC against evil foes per adjacent ally with the feat - and everyone has the feat now.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Fort: 1d20 + 21 ⇒ (19) + 21 = 40
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric will stow his shield, draw his lance (needs 2 hands when dismounted), and enter Snake Style (which he took just to deal with touch attack).
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Moving fast! Sir Hendric nods to Rilke. "I too am a barrister. One more avenue by which I might fight for justice, defend the innocent, and vanquish the guilty. For those times when sword and lance are not appropriate. In this case, I fear that it is no simple legal matter, but may have something to do with the nature of the arcane research. There was some particularly unsettling Consortium research that I came across some time back."
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric walks around waving to the crowd. If there were a need to kill the beast, a lance through the heart would probably do it without cutting off the heads one at a time - but he doesn't see a need for that.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Well that was just showing off for the crowd. I really had no idea what sort of HP this thing had. Most foes of this level (such as in Siege of Gallowspire) Sir Hendric fails to 1-shot even when using the lance (which is about double the damage of the unarmed strike). 300+ HP is not unusual.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric will store his lance in his Scabbard of Many Blades (move action), swift dismount (free, automatically succeed), and store the warhorse in his Hosteling armor (standard).
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric points his lance up, rather than at the beast. "Lastwall!" He charges! And then, doing an unexpected maneuver that he has had to resort to at least once before, he strikes out with an elbow rather than his lance. Spirited Charge Unarmed Strike! With Challenge and Power Attack Attack, Charge, Banner, PA: 1d20 + 26 + 4 + 6 - 5 ⇒ (13) + 26 + 4 + 6 - 5 = 44
He throws in a turn after he strikes Wheeling Charge, for the sake of staying on the map. He doubly does not provoke from the hydra - he and his mount both have Escape Route, and he has Ride-By Attack.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
I think we would probably not bot Rilke for the "Shoot Things A Lot" method since that would result in a dead hydra and a disappointed crowd. Maybe Shot on the Run with somersaults? Run out from behind cover, do a gratuitous roll, shoot an arrow, and Sir Hendric will try Unarmed Strikes, maybe, trying to slap a hydra into unconsciousness. It's a good challenge - how do we entertain a crowd without one-rounding the foe?
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
"I can handle that." Sir Hendric will go back to his usual appearance - full plate, lance, shield, and banner. He summons his warhorse Sentry from his armor and mounts up. A few minutes before the combat is to begin, he will use a charge of Heightened Awareness from his wand (wand now at 44, and will dismiss it to make Init +8). Drawing the fight out longer... not my usual approach, but perhaps I can make it work.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric will stow his shield, lance, and banner. He will use his Armiger's Panoply to switch to his Silken Ceremonial Armor. This is so different from his usual appearance that he may not be recognized as a Pathfinder; it may help even more if Lady Gabrielle or another can help put his hair in some foreign style (Ulfen or Tien, perhaps). Sir Hendric will accompany the Duchess as a bodyguard; he will wait outside if directed, but otherwise will go in with her and keep quiet. He does have his Scabbard of Many Blades if it comes to a fight (as well as Snake Style for decent unarmored AC), but he is hoping to not be needed.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric is decently good at Diplomacy, although nowhere near what Arnaut, Cazic, and Lady Gabrielle can do. His Sense Motive is excellent. He basically never uses Bluff or Intimidate. Happy to follow along and help out where I can.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sentry double moves out of the Entangle. Sir Hendric readies to strike the first foe within reach of his warhammer. readied action: Warhammer, PA: 1d20 + 27 - 5 ⇒ (14) + 27 - 5 = 36
Damage: 1d8 + 9 + 10 ⇒ (3) + 9 + 10 = 22
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric save vs. Entangle, Shake it Off: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Sir Hendric and Sentry presumably avoid the effects of the spell.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Well, I don't want to charge too far away from the party to where the other mercenaries are. There being no other enemies nearby (Red is Charmed?) then Sir Hendric will use Total Defense for AC 43. It doesn't seem like he needs to contribute at the moment.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
I saw a Pathfinder once cast Slay Living on someone who had the temerity to make us roll Initiative. Don't know what they would have done if they got to act. I don't mind anyone solo'ing this encounter.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Lady Gabrielle d'Apcher wrote: Lady Gabrielle can act in surprise rounds without Lookout. Anyone else? Obviously if we are the ones initiating a surprise round, Sir Hendric would get to act. Lookout is fantastic for ambush tactics. But there isn't always a surprise round. Table variation. I had the feat for the first eight levels or so of Sir Hendric's career in PFS and don't think I used it more than once. It just happened that there were not a lot of surprise rounds.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Lady Gabrielle d'Apcher wrote: "Things are hot in the city right now, and we got the word from Ms. Sloan" "Mr. Sloan" Sentry is unused to this double riding, but is certainly strong enough to bear the weight of "the Duchess." Sir Hendric nods, looking grimy, and holds his warhammer.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
"The best plan is probably to convince them that orders have changed and that they are to bring the gold elsewhere.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Perception, Greater Heroism from tea ceremony: 1d20 + 35 + 4 ⇒ (1) + 35 + 4 = 40 Sir Hendric is mounted, but he has his shield stowed and has no weapon in hand. His usual appearance, with the holy symbol of Iomedae proudly displayed and the banners of his house flying, just don't seem fitting for this sort of task. He has also dirtied himself to conceal his identity somewhat.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Cazic Thule wrote:
As to the Teamwork feat from Communal Table, might I suggest Lookout? It's useful to have up before combat begins (unlike Sir Hendric's Tactician-granted feats), and it benefits the casters as well as the martials. Only matters if we have a surprise round, but we could arrange for that to happen. GM Ladile wrote: "It’s bandit territory out there anyway" "Oh, then Pathfinders should feel right at home." We are being asked to rob a caravan? Sir Hendric once again gives thanks that he is neither a paladin nor a follower of Abadar (for whom banditry would be among the greatest of sins).It's for the greater good, it's for the greater good... the Ten will hear what I have to say about this. "Well. Should we disguise ourselves? We have already been seen together here, which seems indicative of the Society taking a great interest in this matter since they have sent many of their greatest agents."
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric will walk up openly to Maiveer Sloan. "Greetings. How are things in the Consortium these days? That unfortunate business of the recent past is all behind you now? Glad I could help." Sir Hendric has saved the lives of Aspis agents on several occasions, and in one memorable scenario saved the leadership of the Consortium from a fellow Pathfinder who would have murdered them all. It seems incomprehensible that Sir Hendric would not be recognized as a Pathfinder, so there's no point in trying, but he will avoid giving the impression that he is particularly interested in the artifact. He just tries to get a sense of the Consortium's interest and current level of stupidly impulsive murderousness (which at times is unfortunately high). Sense Motive: 1d20 + 33 ⇒ (11) + 33 = 44
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric is diplomatic but generally straightforward (he has a +5 Bluff and, in his armor, a +1 Stealth). A plan that relies on deceiving others is not his forte. Even if it's just RP and not making rolls, I would still try to take into account what he is good at and comfortable with. Now, his other relevant skills for this part are good enough.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Using Sir Hendric's roll of a 5 above, I would apply Diplomacy to try to find Maiveer Sloan. Sir Hendric nods to Arnaut, says "Perhaps," and tries to seek out the Aspis agent anyway. Diplomacy: 5 + 25 = 30
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
What sort of check would it be to recognize a high-ranking Aspis agent in the crowd? Knowledge (Local) or Knowledge (Nobility)? Perception? Something else? Sir Hendric will look around for Maiveer Sloan, to see who they are talking to. 1d20 ⇒ 5
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Lady Gabrielle d'Apcher wrote: But more importantly, we have to hear about what Cazic, Sir Hendric, and Arnault are wearing to the auction. Sir Hendric will wear his armor if at all allowed. And he will have his shield on but of course will not have his weapons out (he's got that magic scabbard). Both armor and shield are immaculate and well-maintained, so he doesn't look disreputable. The shield bears the holy symbol of Iomedae. Sir Hendric is, regardless of when this is set in the timeline, one of the greatest, if not the greatest, of Lastwall's knights. Accordingly, him going about in his armor should not be seen as that strange. But if it is frowned upon, he will use his Armiger's Panoply to switch to the Silken Ceremonial Armor.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Sir Hendric has Shield of Faith 3/day due to Deific Obedience (Iomedae), so he can protect Lady Gabrielle if it looks like it will be a very significant combat. Only a +4, though (his CL for it is 17). It's not necessarily the most optimal use of a standard action, but at this level I do not see a strong need to do the most optimal thing every round of every combat. PCs of this level tend to steamroll things in their way without much trouble (a couple of more recent Seeker scenarios aside).
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Perception: 1d20 + 35 ⇒ (16) + 35 = 51 Sir Hendric will also try to catch a glimpse of the ledger. Vigilance was the calling of his nation and therefore Vigil the name of their greatest city... he takes that to heart and has trained to be observant.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
The knight stands just over six feet tall with broad shoulders, flowing blond hair, and shining blue eyes. His armor is well-polished, and the holy symbol of Iomedae adorns his shield. A Lastwall pennon flies from his lance, as does a banner of the Tilernos family. "Arnaut. Good to see you again." The knight dismounts outside the manor, and speaks a word of magic. His horse disappears inside the armor. He places his lance inside a scabbard that should not be able to hold it, but does. Listening to the mission, he frowns. "So you expect us to 'legitimately' acquire this item by threatening or incapacitating other bidders?"
"If it has come to this sort of thuggery, Heidemarch, then you have grievously erred in managing this affair. I assume a lack of planning. I will bring my concerns to The Ten afterwards. It is business such as this that gives the Society such a bad reputation."
Still, he isn't a paladin and he isn't going to fall. He might lose access to his Order's added bonus to Challenge for 24 hours, but that isn't a huge deal. He's just going to grumble about having to do something so shady. "If it comes to outright assassination of non-combatants, I draw a line there." Will go along and make Perception and Sense Motive checks - he is good at that.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
@Cazic - a few requests if it is not presuming too much.
As nobody seems to have Air Walk, Sir Hendric will pick up two scrolls (1,400 GP).
Initial: 123,621
And, he will spend 2 PP for a scroll with 5 castings of Barkskin. He has never sprung for an Amulet of Natural Armor, being far too attached to his Swarmbane Clasp after an unfortunate encounter with mosquitoes. I debated the Belt upgrade; it is somewhat wasted because he's already at his armor's Max Dex, but it will still help Init, Reflex, and Ride checks. And the increased Str and Con are good.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Hmm... would Lady Gabrielle invite others to tea? That's an exceptionally good Heroes' Feast variant. I wasn't aware of that item before. Sir Hendric has nice enough manners for tea time (his own Diplomacy is a +25). I need to do some shopping as well.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Player: Aldizog
Sir Hendric is my highest-level and favorite PFS character. He is a guy on a horse with a pointy stick, and he is awesome. He doesn't really one-shot much at this level; lancers peak pretty early compared to archers for example. Still, a Challenge/Charge/Power Attack at +34 for 3d8+165 is not too shabby. Sir Hendric also helps teammates through his Banner (+7 morale vs fear, +6 morale to hit on charge attacks) and his Greater Tactician ability (feats are Escape Route, Shake it Off, Coordinated Charge, and Lastwall Phalanx).
He's not particularly optimized - I sunk points into Int and Cha basically for flavor - although he does have one somewhat cheesy trick, which is that he and his horse both have Escape Route. So they don't provoke AOOs on movement, as they are always in each others' adjacent squares (yes, this has been confirmed to work this way). His horse does know the Air Walk trick, so he will pick up some scrolls of that spell if we do not have a caster with abundant slots of it.
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