Kaleb Hesse

Sir Harrow's page

No posts. Alias of Kibeth.


About Sir Harrow

Sir Harrow
(Large) Male Human
Alchemist 7/Master Chymist 3| Barbarian 10
CN; Age: Unknown; 6'3''

Ability Scores:

Str: 32(+11)
Dex: 12(+1)
Con: 22(+6)
Int: 18(+4)
Wis: 10(+0)
Cha: 10(+0)

[SPOILER="Saves"]
Fort: +16
Ref: +11
Will: +10

(+7 to saves against spells from superstition)

HP: 360
BAB: +10/+5
Init: +8
Speed: 30ft
Languages: A lot.

AC: 34 (10 + 10(Armor) + 1(Dex) + 4(Shield) + 9(Natural) + 3(Insight) - 2(Rage) - 1(Being f+#~in' big))
Touch: 20

CMB: +22
CMD: 33
SR: 21

Description:

Backstory:

Combat:

+1 Furious Flaming (+3) Alchemist's Mace
+23/+18, 2d6 + 1d6(flaming) + 1d6(Shocking from Elemental Rager) + 5 (Furious/Brutality) + 16 str + 5d6 + 4 (Bomb Damage) (+9 if Raging Brutality) (-3 to attack, +9 damage if power attacking) (+1d6 elemental damage if swift action is taken) x2

+1 Furious Bite
+18, 2d6 + 1d6 (Shocking) + 5(Furious/Brutality) + 11 str + (+6 if Raging Brutality) (-3 to attack, +6 damage if power attacking) (+1d6 elemental damage if swift action is taken) x2

+1 Furious Claws
+18/+18/+18/+18, 1d8 + 1d6 (Shocking) + 5(Furious/Brutality) + 11 str + (+6 if Raging Brutality) (-3 to attack, +6 damage if power attacking) (+1d6 elemental damage if swift action is taken) x2

Spells:

Total Mana: 41

1st - 8
Shield x2 - 2
Shock Shield - 1
Illusion of Calm - 1
Identify - 1
Expeditious Retreat - 1
Endure Elements - 1
Jump - 1

2nd - 12
Resist Energy - 2
Barkskin - 2
Blur - 2
Bullet Shield - 2
See Invisibility - 2
Perceive Cues - 2

3rd - 20
Haste - 4
Displacement - 4
Remove Curse - 4
Remove Disease - 4
Remove Blindness/Deafness - 4

Feats:

Power Attack
Craft magical arms and armor
Craft wondrous item
Extra rage power
Raging Brutality
Double slice

Traits:

Reactionary: +2 Init
Warrior of Old: +2 Init

Special Abilities:

Discoveries:

Dispelling Bomb - Any target that takes direct damage from a bomb, I can choose to have it not do damage and dispel instead using my alchemist level.

Fast Bombs - As many bombs as I have iteratives.

Bombing Weapon - Deliver Bomb damage through melee attack.

Rage Powers:

Beast Totem Lesser - 2 claw attacks
Beast totem - Natural armor
Beast totem Greater - Pounce
Elemental Rage Lesser - Swift action 1d6 elemental damage to all attacks made that round.
Reckless Abandon - -3 to Ac, +3 to attack rolls
Superstition - Additional save against spells

Advanced Mutagens:

Feral Mutagen - 2 Claw attacks and a bite attack
Dual Mind - +2 to will saves, allows second will save if failed. If second will save is a success, transforms into Magister Handrus Jayne.

Class Features
Barbarian:

Rage - +4 Str and Con, +2 to will, -2 AC : 30 rounds/day

Uncanny Dodge & Improved Uncanny Dodge - Can't be caught flat-footed

Sixth Sense (Superstitious Barbarian) - +3 to Initiative, +3 Insight to AC

Keen Senses (Superstitious Barbarian) - Darkvision 60 ft.

Raging Drunk (Drunken Brute Barbarian) - Drink Potion or alcohol as move action that doesn't provoke while raging. If alcohol, prevents round of rage from being used up, but causes nausea after for a number of rounds equal to how many rounds alcohol was used for.

Alchemist:

Bomb - Pretty self Explanatory. 5d6 + 4

Rage Mutagen - +6 Str instead of +4 when using a str mutagen. Also: At the end of each turn that he takes hit point damage, the ragechemist must succeed at a Will saving throw (DC 15, or DC 20 if any of the damage came from a critical hit that turn) or take a –2 penalty on Will saving throws and to Intelligence. These penalties end 1 hour after the mutagen ends and stack with themselves. If the penalty lowers the ragechemist’s Intelligence score to 0, the ragechemist is comatose until 1 hour after the mutagen expires.

Sturdy Rage - At 6th level, whenever a ragechemist uses his rage mutagen, he also gains a +4 bonus to natural armor, but the penalty on Will saving throws and to Intelligence for taking damage increases to –4.

Master Chymist:

Brutality - +2 to damage with natural attacks and simple weapons.

Race
Human - Greater Sorcuthan Region
+2 to any stat
Extra Feat
Spell Resistance
Darkvision

Equipment:

Cloak of Resistance(+3) - 4500
Greater Magic Fang Permanent - 7500
Enlarge Person Permanent - 2500
+1 Furious Flaming (+3) Alchemist's Mace - 9000
Furious Amulet of Mighty Fists - 2500
Belt of Physical Might - 20000
Headband of Vast Intelligence - 8000
+4 Mithril Agile Breastplate - 8000

Skills:

Trained:
Acrobatics +16 (+5 Ranks, +3 CS, +8 Dex)
Climb +8 (+5 Ranks, +3 CS)
Knowledge(Arcana)+20 (+10 Ranks, +3 CS, +7 Int)
Perception +13 (+10 Ranks, +3 CS)
Sense Motive +13
Knowledge (Planes)+15
Knowledge (Dungeoneering)+12
Knowledge (Engineering)+12
Knowledge (History) +12
Knowledge (Religion) +12
Knowledge (Nature) +12
Knowledge (Nobility) +12
Knowledge (Local) +12
Linguistics +12
Knowledge (Geography) +12
Spellcraft +17
Ride +13
Escape Artist +16
Use Magic Device +13