Halfling

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.




Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi,

When trying to place my order for these subscriptions, it kept changing my selections for where to start. Can you please fix this so that all subs start with the PF2 products: (Core Rulebook, Bestiary, Hellkight Hill, Fall of Plaguestone, and Lost Omens World guide

Also with they delay of the Lost Omens world guide, I'm wondering when that will ship. Is it going to be its own shipment? If so, is it possible to delay everything until the Lost Omens world guide is available to save on shipping costs?

Thanks


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Goal: After playing through many campaigns I've grown tired of Human being the default race. I want all of the other races to be an equally attractive option.

How? The main reason that humans are so popular in my group seems to be the free bonus feat they receive. I started out by removing the feat and attempting to balance the other races down to match the newly nerfed Human. After doing this I noticed that many of the core races lost their uniqueness, or at least the semblance of uniqueness (did you know that more than half of the races have Keen Senses? boring...). So to re-add the uniqueness I started adding what I felt were thematic (and hopefully balanced) traits to the races.

>>Revised Races<<

DISCLAIMER: I will be using Spheres of Power in place of standard Vancian casting, so some races traits are specific to SoP.

Brief Explanation of Changes

Common Changes:
Abilities: I removed the negative from every race and instead let the player choose either the physical or mental ability increase, but not both. My hope is to allow a bigger variety of race/class combinations.

Slow Speed: increased 20ft -> 25ft. I love the idea of small characters being on the front lines fighting with the rest of their larger companions, but often times having a 20ft move speed meant that they arrived to combat a round or more after everyone else. I wanted to remove Slow Speed entirely but figured this would be an easier compromise.


Dwarf:
Added Craftsman. Fairly straight forward change.

Elf:
Elven Knowledge: changed because I am also condensing the skills, so Spellcraft has been removed and added into Knowledge (Arcana).

Magical Aptitude: I wanted something to convey that Elves have an aptitude for magic based on study and research.


Gnome:
Friend to Fauna: since Gnomes lost Speak With Animals I wanted something to replace the feeling of their natural rapport with small animals.

Fey Heritage: Something to convey that Gnomes are long descended from Fey. I might reduce this to DR 1/Cold Iron, but no one ever seems to play Gnomes in my group so this is probably inconsequential.

Gnome Magic: Gnomes are naturally magically talented. I'm considering limiting the effects granted by the Cantrips feat, but once again this may be inconsequential.


Half-Elf:
Silver Tongue: This represents Half-Elves' ability to adapt and integrate with the other races

Half-Orc:
Abilities: Didn't want yet another +2 to Any. Str and Wis seemed like obvious choices.

Tough Hide: Like Gnomes, Half-Orcs are very underplayed in my group, so maybe this will attract some players


Halfling:
Thrown Weapon Prowess: I'll admit I stole this idea from LotR Hobbits. Was considering also increasing the range increments of thrown weapons by 5ft, but I didn't want to overdo it.

Human:
Abilities: After stripping Humans of the bonus feat, I realized that I made it so that no one would ever pick human. Hopefully having two +2's will give a bit more reason to choose Human. Initially this was +2 to one ability and +1 to a second, different ability, but I was afraid my disdain for Humans was clouding my judgment.

Skill Training: Something to further illustrate Humans' varied nature.

What are your thoughts on these changes? Do they seem balanced? Is there a race that is way too strong? Is there a race that is too weak?