Baron Hannis Drelev

Sir Esteban Liborius's page

34 posts. Alias of Camris.


Full Name

Sir Esteban Liborius L10

Race

Human

Classes/Levels

L10 Champion (Paladin)(Cav Arch) | HP 158/158 | AC 31 (33w/shld up) | Percep +12 | F: +20*/ R: +16 / W: +14 | Spd: 20 | Hero Pts: 1/3 | Focus Pts: 1/1 | Active Cond: None | Def. Explor Act: Search | ………. Avalanche | HP 108/108 | AC28 |

Gender

M

Size

M

Age

18

Special Abilities

As Champion (Paladin)(Cavalier Archetype)

Alignment

LG

Deity

Iomedae

Languages

Common

Occupation

Knight Errant -- Freelance

Strength 19
Dexterity 14
Constitution 18
Intelligence 12
Wisdom 10
Charisma 19

About Sir Esteban Liborius

Background/Personality::

Sir Esteban is by all measure a hero. He worked very hard to defend the people of ______ from the depredations of monsters and fiends where ever he traveled as a Knight.
But wherever he went, he could not escape his family name.
(Surtova: Your family is well known for their political agility and scheming nature. Your family motto is “Ours Is the Right.”)
The Liborius-Surtova name was… tainted. His father, the Baron Lord Surtova was infamous for his cruelty, and his brothers were less famous, but worse. And there were constant whispers of infernal taint. So that, wherever he traveled, people were reticent. They recoiled at his name, they crossed the street to avoid him; even as he laid his life on the line to save them.

Being disowned by his father hurt, but he knew that staying would have been far worse. If he had stayed... he would have had to fight his brothers. What they had become. There was a chance he might have to confront them himself; but that was only his second worst nightmare.
His worst nightmare was the thought of joining them.

Sometimes, he would dream of a strange ceremony their father had conducted, forcing he and his brothers to stand in the stone circle deep in the woods. A ceremony conducted in secret with a man he was repelled by on instinct. Whatever it was, it was foul and unclean. But sometimes, he would dream that he had stood up and joined them in their depravity.
His greatest wish is for his family name to be cleansed. For people to see him coming and hail him as a savior. And even, in his idle fantasies, to be able to redeem his brothers and even his father unlikely though it is.

Sir Esteban Liborius
Male human paladin 10 (Advanced Player's Guide)
LG, Medium, Human, Humanoid
Heritage battle-trained human
Background brevic outcast
One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself.
(Surtova: Your family is well known for their political agility and scheming nature. Your family motto is “Ours Is the Right.”)
Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own.
Choose two ability boosts. One must be to Charisma or Constitution, and one is a free ability boost.
You're trained in the Politics Lore skill. You take a –1 penalty on all Charisma-based skill checks attempted when dealing with members of the nobility, but gain the Haughty Obstinacy human ancestry feat, even if you aren't a human. If you manage to establish yourself as a true noble or secure a leadership role in a kingdom, you no longer take the penalty to Charisma-based checks.

Perception +12 (+13 to checks involving sight.)
Languages Common, Sylvan, Varisian

Skills
Athletics +20,
Diplomacy +20 (When you Request something, you treat a critical failure as a failure.),
Intimidation +16,
Politics Lore +13,
Religion +12,
Society +13,
Survival +12

Str 19 (+4), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 10 (+0), Cha 19 (+4)

Items
+1 ready full plate,
steel shield,
+1 striking bastard sword,
+1 striking lance,
cold iron dagger,
crossbow,
silver dagger,
belt pouch, chalks (10),
decanter of endless water,
flint and steel,
goggles of night,
knight's banner (worth 20 sp),
moderate healing potions (4),
tourmaline sphere aeon stone,
animal companion,
backpack, bedroll, crowbar, grappling hook, heavy barding, money, rations (1 week), rope (foot), saddlebags, soap, tack, torch, waterskin, writing set,
purse (69 gp, 15 sp, 14 cp)

--------------------
AC 31 (33 with shield raised); Fort +20 (Successes are crit successes instead.); Ref +16; Will +14 (If you succeed vs. a mental effect that attempts to directly control your actions, you critically succeed instead.)
HP 158; Resistances slashing 3

--------------------
Speed 20 feet
Melee [1] [i]+1 striking bastard sword[/i] +19 (two-hand (1d12), magical), Damage 2d8+6 S
Melee [1] [i]+1 striking lance[/i] +19 (deadly d8, jousting d6, magical, reach 10 feet), Damage 2d8+6 P
Melee [1] cold iron dagger +18 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+6 P
Melee [1] shield bash +18, Damage 1d4+6 B
Melee [1] silver dagger +18 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+6 P
Ranged [1] cold iron dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+6 P
Ranged [1] crossbow +16 (range increment 120 feet, reload 1), Damage 1d8+2 P
Ranged [1] silver dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+6 P

Focus Spells 1 Focus Point, DC 28;
5th
Lay on Hands, Cast somatic
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Weapon Surge Cast somatic; Range touch; Targets 1 weapon you're wielding
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice). If the target weapon leaves your possession, weapon surge immediately ends.

Juggernaut Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Ancestry Feats
General Training, Gain a 1st level General Feat. (Human)
Haughty Obstinacy, If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead.
Natural Ambition You gain a 1st-level class feat for your class.

Class Feats
Deity's Domain, Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell.
Desperate Prayer[APG] Frequency once per day;
Trigger -You begin your turn and have no Focus Points in your pool.
You call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.

General Feats
Ride, When you Command an Animal you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.
Shield Block, Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Toughness You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.

Skill Feats
Armor Assist[APG], You can attempt an Athletics or Warfare Lore check with a DC determined by the GM (but usually 15 for common armor, DC 20 for uncommon armor, and DC 25 for rare armor) to halve the time you take to don armor. You can halve an ally's time to don armor by working with them to don the armor and succeeding at an Athletics or Warfare Lore check against the same DC.
Courtly Graces, You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one.
Discreet Inquiry[APG], When Gathering Information, you can hide the true subject of your inquiry among other topics of little interest to you without increasing the difficulty of the check or taking more time to Gather Information. Anyone trying to Gather Information to determine if someone else was asking around about the topic in question must exceed your Deception DC or the normal DC to Gather Information about your inquiries, whichever is higher, or else they don't learn of your efforts.
No Cause For Alarm[APG], Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.
Critical Success Reduce the creature's frightened value by 2.
Success Reduce the creature's frightened value by 1.
Powerful Leap, When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.
Shameless Request, When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead.
Skill Training You become trained in the skill of your choice.

Other Abilities
animal companion,
armor expertise,
champion expertise,
champions's code,
deific weapon,
deity and cause,
devotion spells,
divine ally,
divine smite (paladin) (4 pers Good),
paladin,
retributive strike,
shield block,
steed ally,
weapon specialization,
zeal

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

ANIMAL COMPANION:

Horse
Source Core Rulebook pg. 216 4.0
Your companion is a horse, pony, or similar equine.
Size Medium or Large
Melee -> hoof (agile), Damage 1d6 bludgeoning
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Special mount
Support Benefit Until the start of your next turn, if you’re mounted on your horse and moved 10 feet or more on the action before a melee Strike, add a circumstance bonus to damage for that Strike equal to twice the number of weapon damage dice. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead.
Advanced Maneuver Gallop
Gallop ->>
Move
Source Core Rulebook pg. 216 4.0
The horse Strides twice at a +10-foot circumstance bonus to Speed.

Avalanche
Male horse
LG, Huge, Animal, Minion
low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +16, Athletics +20, Intimidation +12, Stealth +16, Survival +17
Str +6, Dex +4, Con +4, Int -4, Wis +3, Cha +0
Items heavy barding, backpack, bedroll, crowbar, grappling hook, rations (1 week)s (2), rope (foot)s (50), saddlebagss (2), soap, tack, torchs (5), waterskin, writing set

--------------------
AC 28 (30 with shield raised); Fort +18; Ref +18; Will +17
HP 108

--------------------
Speed 35 feet
Melee [1] hoof +18 (agile), Damage 2d6+9 B
Other Abilities gallop

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.