Full Name |
Sir Christoff, Knight of the Sword |
Race |
HP: 35/35 || AC: 18, T: 11, FF: 17, CMD: 16 <+3 Smite> || F: +8, R: +4, W: +10 || |
Classes/Levels |
40ft || Perc: +5 <Darkvision/Clouded Vision 30ft> || Init: +1 || LG Male Human Oradin 4 || Slitherbane: +6, 1d10+7 19/x2 B <Smite: +9, 1d10+9/+11> || PFS 5,274-22 || |
About Sir Christoff
Sir Christoff
Male human (Ulfen) oracle 2/paladin 2
LG Medium humanoid (human)
Init +1; Senses darkvision 30 ft.; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 35 (4 HD; 2d8+2d10+10)
Fort +8, Ref +4, Will +10
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Offense
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Speed 40 ft.
Melee slitherbane +6 (1d10+7/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Oracle Spells Known (CL 2nd; concentration +5)
1st (5/day)—bless, comprehend languages, cure light wounds, lead blades [ ] [ ] [ ] [ ] [ ]
0 (at will)—create water, detect magic, enhanced diplomacy, mending, read magic
Mystery Metal
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Statistics
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Str 14, Dex 12, Con 14, Int 13, Wis 12, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Revelation, Furious Focus, Power Attack
Traits armor expert, blessed touch
Skills Acrobatics -1 (+3 to jump), Diplomacy +10, Disable Device +8, Heal +5, Intimidate +7, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +5, Sense Motive +5, Spellcraft +5
Languages Celestial, Common, Skald
SQ lay on hands 4/day (1d6+1), oracle's curse (clouded vision), revelations (armor mastery, dance of the blades)
Other Gear +1 agile breastplate, slitherbane(azlanti,cyclopse,empathy,telepathy), bedroll, belt pouch, belt pouch, candle (10), cup, shaving (0.2 lb), everburning torch, fishhook, flint and steel, holy text (Neshen), inkpen, masterwork backpack, masterwork thieves' tools, mess kit, mirror, pot, sack, sack, scroll box, sewing needle, shaving powder (0.01 lb) (50), signal whistle, signet ring, silk rope (50 ft.), slitherbaneupgrade#3 (worth 625 gp), soap, spell component pouch, wooden holy symbol of Neshen, wrist sheath, spring loaded (2),
527 gp, 10 sp, 18 cp
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Tracked Resources
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Lay on Hands (1d6+1 hit points, 4/day) (Su): [ ] [ ] [ ] [ ]
Smite Evil (1/day) (Su) - 0/1 [ ]
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Special Abilities
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Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty
Clouded Vision You cannot see beyond 30'
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Darkvision (30 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
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1.) The Confirmation
2.) The Stolen Heir <DM>
3.) The Seagang Expedition <DM>
4.) The Wounded Wisp <DM>
5.) The Prince of Augustana
6.) Scions of the Sky Key, Part 1: On Sharrowsmith's Trail <DM Star Replay>
7.) Scions of the Sky Key, Part 2: Kaava Quarry <DM Star Replay>
8.) Scions of the Sky Key, Part 3: The Golden Guardian <DM Star Replay>
9.) Trouble In Tamran
10) Beyond Azlant Ridge <DM>
BOONS:
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Alkenstar Prototype: Your contacts in Alkenstar have invited you to test an experimental firearm. You may cross this boon of your Chronicle sheet at the beginning of a scenario to gain a musket or pistol (Pathfinder RPG Ultimate Equipment 45–46) and 20 paper cartridges (Ultimate Equipment 42). You must relinquish this firearm (or whatever fragments of it remain, if destroyed) and any leftover ammunition at the end of the scenario. This firearm is modified by one of the following effects of your choice.
* Increased Stopping Power: The firearm deals damage as though it were one size category larger.
* Intuitive: You may use this weapon as though you were proficient in its use.
* Rifling: The range increment of this firearm increases by 50%.
Ragdya’s Blessing: Due to the respect you showed to the Vudran god Ragdya’s sacred animal, you have received that deity’s blessing. You may cross this boon of your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round later this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface.
The Court Grows (Count Falroun Matsanda): You have impressed an influential aristocrat from Alkenstar and taken an important step in recruiting him into the Sovereign Court. You have received a praise-laden letter of reference from your contact, and if you show this letter to an aristocrat native to the Inner Sea region, you gain a +2 bonus on any Diplomacy check made to influence him or her. You may also check the box included with this boon to use the letter in requisitioning a valuable tool while in Alkenstar; acquire any one item worth 150 gp or less for free. The item is a gift and has no resale value. The letter of reference provides no further benefits once you have checked the box, but the boon may grant other benefits in future adventures. [ ]
Explore, Report, Cooperate: You have an excellent sense of what makes and exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting
you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used
in conjunction with other boons to grant one or more of your characters access to grippli-related options.
Sky Key Component (Sargava): You have recovered one of the ive lost components of the strange relic known as the Sky Key. This piece once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall in the Bandu Hills.
Stinkeye’s Friend: Playing with a domesticated basilisk has taught you to be careful around creatures with gaze attacks. When you are subjected to a gaze attack, you can cross this boon of your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze’s efects.
Vanei’s Friend: You have befriended Vanei Thaskin, who now works as an informant for the Pathinder Society. Once per scenario, you can recall information Vanei provided in order to reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon of your Chronicle sheet; your reckless use of Vanei’s information has compromised her cover and led to her capture.
BLADE OF THE OPEN ROAD
Lesser blade of the open road = 2,515 GP
Blade of the open road = 19,715 GP
Greater blade of the open road = 35,715 GP
SLOT none CL 8th WEIGHT 4 lb.
AURA moderate conjuration
Blades of the open road are longswords speciically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominousUE and heartseekerUE weapon special abilities against Aspis Consortium agents and the Consortium’s employees. Any wayinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.
Trusted in Tamran:/ Venture Captain Oraiah Tolal exonerated the Society without increasing tensions between Nirmathas and Molthune, thanks to the information you provided. One of the members of the Nirmathi militia offers you a selection of ammunition. You may spend 1,600 gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 800 gp to purchase 5 pieces of ammunition. When you use this boon, cross it of your Chronicle Sheet.
+1 human bane ammunition
+1 seeking ammunition
+1 flaming ammunition
+1 holy ammunition (limit 1)
Zurnzal’s Foe: You defeated Zurnal’s protégée Cetenna. You gain access to the following unique magic item at the listed discount.
Slippers of venomous webs (Aura faint necromancy and transmutation; CL 5th; Slot feet; Discounted Price 8,000 gp):
These delicate slippers function as slippers of spider climbing, and provide the wearer with additional spider-like abilities. Once per day, the wearer can fire a sheet of sticky webbing as a ranged touch attack with a range increment of 10 feet, and a maximum range of 50 feet. If the attack hits, the target is entangled until he frees himself with a DC 16 Escape Artist or Strength check as a standard action. Other creatures can burst the web as a standard action with a successful DC 12 Strength check. Once per day, as a part of an unarmed strike, the wearer can cause fangs to emerge from the boots and deliver a dose of medium spider venom. This poison cannot be extracted from the boots without destroying them.
SLITHERBANE
SLOT none CL 8th WEIGHT 10 lbs.
AURA moderate conjuration and evocation
ALIGNMENT lawful neutral
SENSES 30 ft 60ft, Darkvision, Telepathy
INTELLIGENCE 10 12 WISDOM 10 14 CHARISMA 10 12 EGO 14
LANGUAGE: Ancient Azlanti, Cyclopse, Empathy, Telepathy
You may upgrade Slitherbane in the following ways before an adventure, checking of the box next to the upgrade once you have done so.
[X] You can expend 1,150 gp and 2 Prestige Points to awaken Slitherbane’s sentience; increase the flail’s Charisma and Intelligence scores to 12, increase its Wisdom score to 14, and it can now understand Ancient Azlanti as a language.
[X] You can expend 625 gp and 1 Prestige Point to give Slitherbane telepathy. Even with telepathy, Slitherbane communicates
infrequently, primarily in archaic aphorisms.
[X] You can expend 625 gp and 1 Prestige Point to increase Slitherbane’s senses to 60 feet and give Slitherbane darkvision.
[ ] If your Fame score is at least 22 and you have already purchased the telepathy upgrade, you can expend 1,500 gp and 2
Prestige Points to give Slitherbane the ability to cast liberating commandUC on its wielder once per day.
[ ] If your Fame score is at least 27, you can expend 4,500 gp and 4 Prestige Points to give Slitherbane the bane (monstrous humanoids) weapon enhancement.
[ ] If your Fame score is at least 45 and you have checked of the previous box to give Slitherbane the bane weapon enhancement, you can expend 21,750 gp and 6 Prestige Points to give Slitherbane the axiomatic weapon enhancement.
[ ] If your Fame score is at least 58 and you have checked of all the boxes above, you can expend 20,000 gp and 20 Prestige Points to give Slitherbane the ability to cast neutralize poison at will when you are in combat with a serpentine creature. Additionally, this upgrade grants Slitherbane the ability to cast liberating command three times per day on any target (replacing the previous once per day casting on the wielder only).