Statistics
Str 24, Dex 14, Con 14, Int 26, Wis 8, Cha 8
BAB +9; CMB +16; CMD 29 (10: +7 Str, +1 Dex, +9 BAB, +1 Deflection, +1 Luck)
Feats:
1 - Power Attack
1 - Improved Initiative
1 - Exotic Weapon Proficiency Falcata
3 - Intensify Spell
5 - Dazing Spell
5 - Step Up
7 - Spell Penetration
9 - Curnegeon Smash
11 - Disruptive
11 - Dimensional Agility
Traits:
Magical Lineage (Shocking Grasp)
Bruising Intellect
Reactionary
Family Ties - Drawback
Skills 132 Ranks
Craft (Armor, Weapons) 2 +14
Climb 1 +13
Intimidate 12 +24
Fly 12 +16
Knowledge (Arcana) 12 +23
Knowledge (Dungeoneering) 12 +23
Knowledge (Planes) 12 +23
Perception 12 +16
Ride 1 +5
Spellcraft 12 +23
Stealth 12 +16
UMD 12 +14
Languages:
Common (Taldan), Elven, Undercommon, Auran, Terran, Ignan, Aquan
Magic Items:
+1 Adamantine Keen Spellstoring Falcata (9.3k)
+4 Belt of Might (20k)
Admanatine Full Plate (5.6k)
+1 Fortified Mithral Breastplate (3.4k)
Jingasa of the Fortunate Soldier (2.5k)
Robe of Runes (22k)
Boots of Striding and Springing (2.75k)
Ring of Counterspells (2k)
Ring of Protection +2 (4k)
Amulet of Natural Armor +2 (4k)
Cloak of Resistance +3 (4.5k)
Sash of the War Champion (2k)
6 Pearl of Power 1st (3k)
Pearl of Power 3rd (4.5k)
2 Rod of Extend Lesser (3k)
Rod of Silent Lesser (1.5k)
Cracked Pale Green Prism Ioun Stone (2k)
Wayfinder (.25k)
Consumables:
Scrolls:
(96,300gp/110,000gp)
Special Abilities:
Traits -
Low Light Vision: Ancestral Arms: Exotic Weapon Proficiency Falcata
Elven Immunities: Immune to Sleep effects and +2 vs Enchantments
Keen Senses: +2 Perception
Fey Thoughts: Stealth and Perception become Class Skills
----
Magical Lineage: Metamagic level modifiers applied to the Shocking Grasp spell are reduced by 1.
Bruising Intellect: Substitute Intelligence for Charisma on Intimidate
Reactionary: +2 Initiative
Family Ties: -2 on Wis/Cha skill checks if you don't fulfill a request from a family member. DC 20 Will suppresses effect.
Class Abilities -
Arcane Pool: Gain 16 Pool points per day. Can as a swift action enhance weapon by spending 1 pool point for a +3 to weapon for one minute. Can instead use weapon properties from a list.
Fighter Training: Counts as Lvl 6 fighter for feat prereqs.
Improved Spell Combat: +2 Concentration check on casting spells during spell combat.
Improved Spell Recall: May recall any memorized spell as a swift action by spending half its spell level in pool points. May prepare any spell on list by spending its spell level in pool points.
Knowledge Pool: Can spend pool points up to 7 when preparing spells to prepare a spell on the magus spell list not known.
Magus Arcana: Arcane Accuracy: Spend 1 pool point as a swift action to gain an insight bonus +7 to attacks until the end of your turn.
Enduring Blade: Spend 1 additional pool point when enhancing a Magus' weapon to extend it by 11 minutes.
: Maximized Spell: 1/day cast spell as if all die results were their maximum value.
Medium Armor: Is proficient with medium armor and does not have Spell Chance Failure when casting arcane spells.
Spell Combat: May cast any spell on spell list with a casting time of standard action, as part of a full attack action with a -2 attack penalty as if TWF. May take a further attack penalty up to -8 as a bonus on casting defensively.
Spell Strike: May deliver any touch spell through a weapon, when used in concert with spell combat allows an extra weapon attack.
Feats: Dazing Spell: Will save equal to DC of spell level cast or be dazed for a number of rounds equal to spell level. +3 Spell Level.
Dimensional Agility: May act normally after casting a Teleport spell.
Intensify Spell: Increase die cap on spells by 5. +1 Spell Level.
Improved Initiative: +4 Initiative
Power Attack: -3 Attacks +9 Damage
Spell Penetration: +2 to caster level checks to overcome spell resistance.
Step Up: Make an immediate 5ft step when an adjacent enemy makes a 5ft step.
Curngeon Smash: Make free Intimidate check to Demoralize an enemy you hit with Power Attack.