Laughing Elf

Sir Aethorduil Tarathiel's page

97 posts. Alias of Helaman.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Now if we could only get all of our favorite Paizo content in Kindle format. :-D

mwbeeler wrote:
Kruelaid wrote:
I can't see your post, Mike. It doesn't work.
Har har. ;) Works like a champ (take that work firewall)! Have to use the advanced browser, which smashes the page into a smaller size, but it's workable.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Just purchased a Kindle2 and I love it. I was thinking how wonderful it is that I don't have to carry around books with me when it hit me; Game books should be available in this format! No big backpack to lug around just my Kindle, a bag of dice, and a couple of pencils and I'm good to game!

Come on Paizo, you are always out there first with great ideas like free pdf's when you purchase a hard copy. What about a kindle version?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Sigh... could you please also cancel my gamemastery subscription?

Thanks.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Please cancel my pathfinder subscription.

And may I add that this is the most ridiculous thing I've ever heard of to have to post a message on a message board. I signed up through an online store I should be able to cancel in a similar manner. I would have cancelled a couple of months ago but I had no idea how. I asked a friend who is a lot more active on the boards than I am and he told me how. I think it is past ridiculous... it is ludicrous.

As an aside, the quality of the product had nothing to do with me canceling my subscription. I have all I need for now and look forward to your rpg.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I had something interesting happen with the SWPs. The paladin in the group ended up drinking one of the infected potions but ended up dying later in the day. What happens?

bshugg wrote:

Didn't want to reveal it in the title, but a particular aspect of the AoW seems extremely nasty.

Spoiler Alert, turn back before its too late...

last chance...

Do the slow worm potions seem particularly wrong to you as well? My players find potions, and detect magic on them and then either use them or get them identified. A hiding worm would have a 0% chance of being detected by them, making for a dead character in a short amount of time. Also with out knowing where its coming from, they would have no chance of fighting it. The adventure doesn't mention anything unusual about the potions, does that seem fair? Is there a clue later on that lets them realize whats in them before its too late?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Ultradan wrote:

Now this is only my opinion, but I think that there's actually too many classes for my tastes. Think about it... You could have three fighters in the same group but they could be totally different in the way they fight, act, and play. It really depends on what the player brings to the table. Do we really need more prestige classes? Again, their not so prestige if every person in the group is playing one.

Example of a REAL prestige class (if it were my way)... Your character could start out as a Cleric. Then after some adventuring he would aquire certain skills and feats and would gradually be called a Paladin, depending on his passed actions. Same thing goes for Fighters, who could become Rangers, or Defenders (if they happen to be dwarves). Do you really need a "Pirate" class, or could you just be a fighter with an interest for feats and skills that pertain to the sea. And if you start robbing merchant ships, people WILL call you a pirate.

What I'm trying to get through is that at first level, most characters should resemble each other, as they were just commoners before, and gradually differentiate themselves as they gain experience.

Am I making any sense?

Ultradan

It makes sense to me. Actually Wotc is one step ahead of you. Check out Unearthed Arcana. They have a "prestige" paladin, ranger, and bard. They even have variant paladins and rangers that don't cast spells at all. I've found that book invaluable in getting just that right feel for my characters.

Monte's Iron Heroes takes a step in the right direction in allowing more maleability in your characters. I'd like to see a classless system myself (similar to mutants and masterminds as a previous poster mentioned). Some in my group argue that if you take the classes away you totally change the feel of d&d. That may be true but I may like the new feel better than the old.

gunsnammo