Here's More Deathless vigor(EX): Beginning at 5th lvl, a pale master body becomes more akin to the undying flesh of his undead associates. the character gains a +4 bonus on fortitude saves except against effects that also work on objects. Undead graft(SU): is vary long ill say again people should help me here my first post has pg. # on it.
Ok to pick up where I left off. Spells per day follows this. lvl. spell per day
Now for the text of the last of my two post, sorry I'm a noob at the format so this will be long. weapon and Armor:
Spells per day/spells known:
Animate Dead (SP): starting at 2nd lvl, a pale master begins to exercise control over the undead. Once per day, he can use animate dead, as the spell, without need of a material component.
Darkvision (ex): at 3rd lvl, the dark begns tp lose its mysteries to a pale master, who gains darkvision out to 60 feet. if he already has darkvision, its effective distance increases by 60 feet. Undead armor affinity(EX): a pale master has an instinctive feel for undead armor. at 4th lvl and higher, he treats the armor as if its arcane spell failure chance were 10% less. At 8th lvl, this reduction improves to 20%. Control undead(SP): once per day, a pale master can gain control over an undead creature (with hit dice equal to or less than his highest arcane caster lvl) by making a successful touch attack aginst it. The undead creature receives no saving throw to resist this effect. The control last for 1 round per caster lvl. when the duration expires, the undead creature returns to its former allegiance, if any. the newly controlled undead can still be turned or rebuked as normal.
Ill start add the class Spc. This is text for the 3.5 book sitting in my lap. Hit dice: D4
lvl. bab. fort. ref. will. special.
this will give the the main idea ill replay later with all the text for spell prog. and the specials.
Hi
CLASS: PALE MASTER
|
