Lassiviren

Sinagog's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists.




A Witch can designate her familiar as the "toucher" for touch spells and hexes. The spell fizzles if you cast another spell before the touch spell finds a target.
If the familiar had yet to use the touch spell and the witch is knocked unconscious, does the spell fail or can it still be used? If I hex a cure light wounds with the familiar as the "toucher" and then I take all the weapons to the face, can the familiar come over and heal me?


Hey Guys!
Over the next few months / year or two, I'm going to be building some software that will aide GMing greatly (hopefully).
I was going to have a World Generator, which generates settlements, areas, paths etc and sticks them on a map. It probably won't generate cultures and world backstories so much, at least not for a while.
It also will have PC/NPC generators, quest generators (that don't suck... hopefully).
I'd like it to have encounter builders, and perhaps something similar to the Radiant system shown in Skyrim, but less repetitive.
Randomness is kinda key in my mind, so I'd like to generate worlds and encounters that are randomly generated (within parameters), so things don't get stale.

I'm nowhere near finished with the designs, but I've got a fairly solid settlement generator down.

Now for the questions:
Would you prefer a web-app, or a desktop download?
I'd like the tool to be useful for players as well as GMs, so on top of character builder, item builder etc I could add an online chat/voip/webcam conference thing to allow you to play online, sharing maps and items.
One idea I had (mostly because what I've done so far is in Java (can't complain about working on all platforms!)) is that, if a GM were to generate an encounter with treasure hoard and the pc's beat the encounter, the gm can *send* the items to the players, so only one copy exists etc. It depends on if playing over the internet is a thing you guys would like to see.
Because one of my lecturers is also into RPing, this gets to be my final year project for university! However, this does mean that I cant accept help from the community, nor make it open source.

On the topic of open-source, if this turned out to be a high-quality tool you use all the time, would you rather buy it once, get it free and help me live with donations, or have a subscription service? I figure subscription would be more useful if the system had Gaming Over IP (GOIP). Here's to hoping I just coined a term.

Post your thoughts, lemme know if you think it's a good or terrible idea, ideas and suggestions are, of course, welcome.


I made an Intelligent item that can cast a 7th level spell at will thanks to purpose, and I chose that spell to be Limited Wish. [This is more of a thought experiment, so no GM to ask]. The spell takes 1 standard action, which I figure is fine. My question is really, does At Will negate casting cost? Would my Intelligent Scythe have to crack out his casting pouch and pay 2.5k in diamonds every time it wanted to cast it's "at will" spell?


I understand basically how trip works, and my character also has a whip, amongst other weapons.
Given the whip has "trip" in its special, does that mean you can only trip with things that say trip?
Could a fighter with a longsword not just kick the legs from under his opponent?


Despite trying to read up on it, I've never had a firm grasp of how buying ammunition works.
I appreciate that 20 arrows = 1gp.
The rules say that masterwork arrows cost 6gp per unit of ammunition. Does that mean that it would cost 7gp for 20 masterwork arrows, or 121gp for 20 masterwork arrows?

Are there any rules on using different materials to craft arrows? I've never played any part of an Archer/Crafter Bard before, so it's all a bit new to me. I'm trying to sort this out before the game starts, as my GM actually knows less than me [makes a nice change to GMing] and I don't want to ruin his day.

Thanks,

PAz