Lady Annsa Shivarlu

Silya Massi's page

8 posts. Alias of Professional Calvinball.


Full Name

Silya Massi

Race

Human (Rahadoumi)

Classes/Levels

Wizard (Universalist) 3; HP 26/26; AC 13; CMD 12; Fort +4, Ref +4, Will +4; Init. +6; Perception +0

Gender

Female

Size

Medium

Age

28

Alignment

LG

Deity

None

Strength 9
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 10
Charisma 8

About Silya Massi

Crunch:
Silya Massi
Female Human, Wizard 3
LG Medium humanoid (human)
Init +6; Senses Perception +0
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DEFENSE
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AC 13, touch 12, flat-footed 11
hp 26 (d6 + 2 Con + 1 Favored)[9+9+8]
Fort +4, Ref +4, Will +4
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OFFENSE
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Speed 30 ft.
Melee
quarterstaff -1 (1d6-1 / x2)
Ranged
light crossbow +2 (1d8 / x3), 110 ft. range increment
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STATISTICS
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Str 9, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Spell Penetration, Scribe Scroll, Craft Wondrous Item, Spell Focus (abjuration)

Traits
Hedge Magician: Benefit: Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%.
Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further confirmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks.

Skills
Appraise (1) +8, Knowledge (arcana) (3) +10, Knowledge (geography) (1) +8, Knowledge (history) (3) +10, Knowledge (nature) (1) +8, Knowledge (nobility) (1) +8, Knowledge (planes) (3) +10, Knowledge (religion) (1) +8, Linguistics (1) +8, Spellcraft (3) +10
Languages
Common, Draconic, Infernal, Abyssal, Celestial

Spells:

Spellbook
0th – All
1st – comprehend languages, charm person, ear-piercing scream, silent image, color spray, obscuring mist, memory lapse (DC 15), protection from evil, stunning barrier (DC 16)
2nd – hideous laughter (DC 16), communal protection from evil (DC 17)

Gear and Gold:

cloak of resistance +1, pearl of power (1st), feather token (tree)

quarterstaff, wizard's kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, a mess kit, soap, a spell component pouch, trail rations (5), and a waterskin; several items removed for weight from standard wizard's kit), haramaki

597g, 0s, 0c

14 lbs.