Mesmalatu

SilverSun's page

40 posts. No reviews. No lists. No wishlists.




So I'm Starting A New Homebrew CampaigN And The DM Has Instructed Us To Make The Most Powerful Warriors We Can. I Have Decided To Make A Fighter With An Emphasis On archery. My Question Is In Terms Of Equipment. We Are Starting At Level 10 And Have 62K To Spend But We Aren't Allowed To Spend More Than 20K On Any One Item.Here's What I'm Thinking, +1 Longbow (+3 Strength), Mithril BreastPlate, Amulet Of Natural Armor +2, Ring Of Protection +2, Bracers Of Falcons Aim, Belt Of Dex +4, Gloves Of Dueling, And A +1 Greatsword In Case I Have To Enter Melee. That Leaves Me With 2700 Gp. Any Suggestions Or Changes To What I Have Would Be Greatly Appreciated. Thhhaaaaaaannkksss Guys.


About To Create A Necromancer For My Campaign And Am Unsure On How Much Xp He Is Worth. Is There A Formula Or Is It Just Up To Me On How Much Xp I Award?


Starting a new campaign in the forgotten realms world. I've never played a magus before. (Or any other caster for that matter) Here is all the info I have: We get to roll for stats(4d6 drop lowest) No archetypes. No traits. Absolutely No Dervish Dancer. Starting at lvl 1. From a role play (rollplay?lol) perspective, my character will be waking up with Amnesia. The only way I'll remember my own name is because it will be on my spell book. My DM said he will be revealing my back story as the game progresses. I'm looking to be a melee fighter at first and role play my arcane magic getting stronger as more of my past life/bloodline is revealed to me. Our DM has also instructed each of the players not to reveal what kind of characters we have created until game time. I need help on a build that can be a strong/fun CHARACTER not just a combatant. Thanks in advance.


Are all Demons, Daemons, and Devils considered evil outsiders? This pertains to the next favored enemy I'll choose with my Ranger. Either evil outsider or aberration. Thanks.


I'm about to hit lvl 5 with my Zen Archer and am unsure of the feat I should choose. Here's the build so far: Dwarven Zen Archer lvl 4, stats: str17 dex17 con14 int12 cha 7 wis20 (roll 4d6 drop lowest) feats/traits: Deadly aim, improved unarmed strike, indomitable faith, perfect strike, point blank shot, point blank master, precise shot, weapon focus longbow, toughness, and reactionary. At lvl 6 I'll get improved precise shot as a monk feat. I'm just not sure what to take next. I was thinking maybe iron will or improved initiative. Any suggestions?


When I think of Druids l picture a being who is one with nature. I AIso picture this person in a forest or jungle surrounded by the terrain's natural fauna. My question is, is it possible to make a druid that is adept at underground fighting? I think it would be cool from an rp perspective if I could interact with all the vibrantly colored fungus in the underdark. How would you build something like this? Stat spread, race, feats, traits, possible archetype, skills? Starting out at 4th level.


What could be some useful miscellaneous items that could really help out an avid explorer in a pinch while traversing the harsh and unforgiving Underdark? Also, will I be facing more monsters aka aberrations, or will it be more like monstrous humanoids? P.s. I have no real knowledge of this underworld other than the fact that the Drow and other hideous beasts call it home.


Give me your best wizard build. Feel free to list archetypes, feats, skills, and whatever else you want. When I say best I mean most well rounded. Not focusing on being completely offensive or defensive but can really get the job done no matter what the task.


So I rolled some less than stellar stats: 18,16,12,12,9,7. Any ideas for a build that will be fun to play? I was thinking maybe an Elf Wizard. With the stat modifiers I would have a 20 intelligence right off the bat and I could dump strength and charisma. That's just my first thought but I would love to see some unique ideas!


Hey guys this is my first post so be gentle. This is also the very first time I've ever played a tabletop rpg so again....be gentle. Basically I need some help with my next character build. Currently I'm a level 3 Half Elf Ranger. I took the Trapper Archetype as well. My trap finding in dungeons is up to a +16 lol anyways... our GM keeps telling us that we WILL die and that it is only a matter of when. We are exploring the 3rd level of the mouth of doom right now and have had MANY near death encounters. Our party consists of myself, level 3 summoner, level 2 fighter, level 2 alchemist, level 2 necromancer, level 2 barbarian and a level 1 barbarian.Both Barbs being Half Orc. So ferocious. We've been doing well so far although we had a paladin that met his death at the hands of some Bloody Bones that tore him apart. I took favored enemy undead and favored terrain underground ( dungeon) WHEN I die I was thinking of making an Elven Wizard possibly since the players guide said it is certain death to enter Rappan Athuk without a wizard. Any suggestions on any type of builds for a good old fashioned dungeon crawl?